VIC-20 Software Releases of 2009
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- Omega Star Commander
- Posts: 1371
- Joined: Thu Jan 31, 2008 2:12 pm
- Website: https://robert.hurst-ri.us
- Location: Providence, RI
- Occupation: Tech & Innovation
Name: Omega Fury
Author: Robert Hurst
Released: June 2, 2009
Requirements: VIC 20 with 16k memory expansion
Description: The improvised sequel to Bally-Midway's Omega Race. An arcade-style space shooter making use of the VIC Software Sprite Stack - 4th edition. Includes source and documentation to the story line and game instructions. The C= Easter egg is also included.
Screenshot:
Video: http://www.youtube.com/watch?v=7bX1uz-rQEk
Download: ZIP file
Discussion of its development is here.
Author: Robert Hurst
Released: June 2, 2009
Requirements: VIC 20 with 16k memory expansion
Description: The improvised sequel to Bally-Midway's Omega Race. An arcade-style space shooter making use of the VIC Software Sprite Stack - 4th edition. Includes source and documentation to the story line and game instructions. The C= Easter egg is also included.
Screenshot:
Video: http://www.youtube.com/watch?v=7bX1uz-rQEk
Download: ZIP file
Discussion of its development is here.
Last edited by rhurst on Thu May 06, 2010 4:12 am, edited 2 times in total.
Any technology distinguishable from magic is insufficiently advanced.
https://robert.hurst-ri.us/rob/retrocomputing
https://robert.hurst-ri.us/rob/retrocomputing
Name: Carling the Spider
Author: Joe 'Polygon' Dixon
Released: July 2009 by Psytronik Software
Requirements: Unexpanded VIC 20 (PAL or NTSC)
Description: This is an excellent Chuckie Egg style game for the Vic 20, coming with 8 unique screens of addictive platforming action. Just bought the Premium disk version and got the emulation image to play - it is a really fun little game! Also has a rather neat title tune too
What tops things off is the ability to buy the game in professional packaging - though digital download is available for a very small cost (Or a cheaper budget edition with a disk and sleeve).
Screenshot:
Details about the game
Ordering the game
Discussion of its development is here.
Author: Joe 'Polygon' Dixon
Released: July 2009 by Psytronik Software
Requirements: Unexpanded VIC 20 (PAL or NTSC)
Description: This is an excellent Chuckie Egg style game for the Vic 20, coming with 8 unique screens of addictive platforming action. Just bought the Premium disk version and got the emulation image to play - it is a really fun little game! Also has a rather neat title tune too
What tops things off is the ability to buy the game in professional packaging - though digital download is available for a very small cost (Or a cheaper budget edition with a disk and sleeve).
Screenshot:
Details about the game
Ordering the game
Discussion of its development is here.
- orion70
- VICtalian
- Posts: 4342
- Joined: Thu Feb 02, 2006 4:45 am
- Location: Piacenza, Italy
- Occupation: Biologist
Name: Lemonade
Author: Mark D. Rejhon
Conversion to FAT40-powered VIC-20 by Orion70
Released: July 22, 2009
Requirements: VIC-20 +16K RAM
Description: Conversion from Commodore 64 of a classic Lemonade Stand managing game. Your goal in this fun little game will be to make as much money as you can within the 12 summer weeks. Play it in 40 columns!
Screenshot:
Download:
Disk
To play in VICE, just set RAM to 16K, then
LOAD"*",8
RUN
(40 column mode starts, then)
LOAD"LEMONADE",8
RUN
Single-file PRG
Discuss this game here.
Author: Mark D. Rejhon
Conversion to FAT40-powered VIC-20 by Orion70
Released: July 22, 2009
Requirements: VIC-20 +16K RAM
Description: Conversion from Commodore 64 of a classic Lemonade Stand managing game. Your goal in this fun little game will be to make as much money as you can within the 12 summer weeks. Play it in 40 columns!
Screenshot:
Download:
Disk
To play in VICE, just set RAM to 16K, then
LOAD"*",8
RUN
(40 column mode starts, then)
LOAD"LEMONADE",8
RUN
Single-file PRG
Discuss this game here.
Last edited by orion70 on Mon Aug 03, 2009 1:08 am, edited 1 time in total.
Name: You Count
Author: Jeffrey Daniels
Released: August 1, 2009
Requirements: VIC-20 (no memory expansion required), keyboard controlled
Description: We learn how to count before we know if we count. Prove you count in 60 seconds.
Screenshot:
Download: http://sleepingelephant.com/denial/games/YouCount.zip
Read more and discuss You Count here.
Author: Jeffrey Daniels
Released: August 1, 2009
Requirements: VIC-20 (no memory expansion required), keyboard controlled
Description: We learn how to count before we know if we count. Prove you count in 60 seconds.
Screenshot:
Download: http://sleepingelephant.com/denial/games/YouCount.zip
Read more and discuss You Count here.
- orion70
- VICtalian
- Posts: 4342
- Joined: Thu Feb 02, 2006 4:45 am
- Location: Piacenza, Italy
- Occupation: Biologist
Name: Green on Black compilation
Author: various authors
Released: August 5, 2009
Requirements: VIC-20 +16K/24K RAM
Description: Conversion of 20 games from PET to FAT40-powered VIC-20 by Orion70. Single-file, crunch and games loader by nbla000.
It contains 20 titles, ranging from text adventures to strategy, from flight simulation to card games; all rigorously in green-on-black versions.
Screenshots: HERE some examples.
Disk cover:
Download:
Disk, Instructions.
To play in VICE, just set RAM to 16K or 24K, then
LOAD"*",8
RUN
Navigate the disk loader menu with arrow keys.
Discuss the games here.
Author: various authors
Released: August 5, 2009
Requirements: VIC-20 +16K/24K RAM
Description: Conversion of 20 games from PET to FAT40-powered VIC-20 by Orion70. Single-file, crunch and games loader by nbla000.
It contains 20 titles, ranging from text adventures to strategy, from flight simulation to card games; all rigorously in green-on-black versions.
Screenshots: HERE some examples.
Disk cover:
Download:
Disk, Instructions.
To play in VICE, just set RAM to 16K or 24K, then
LOAD"*",8
RUN
Navigate the disk loader menu with arrow keys.
Discuss the games here.
- Mike
- Herr VC
- Posts: 4870
- Joined: Wed Dec 01, 2004 1:57 pm
- Location: Munich, Germany
- Occupation: electrical engineer
Name: Sokoban
Author: Hiroyuki Imabayashi
Conversion to VIC-20 by Michael Kircher
Released: August 8th, 2009 (re-released: August 2nd, 2020)
Requirements: unexpanded VIC-20 (also runs with RAM expansions), joystick, disk drive
Screenshot:
Download: Disk
Discuss this game here.
Author: Hiroyuki Imabayashi
Conversion to VIC-20 by Michael Kircher
Released: August 8th, 2009 (re-released: August 2nd, 2020)
Requirements: unexpanded VIC-20 (also runs with RAM expansions), joystick, disk drive
Screenshot:
Download: Disk
Discuss this game here.
Last edited by Mike on Thu Feb 20, 2014 3:58 pm, edited 3 times in total.
Name: Tribbles 2009
Author: Anders Persson
Released: August 12, 2009
Requirements: VIC-20 + 8K
Tribbles 2009
New version with an useful change!
The tribbles now sits on an alphabetic shelf before they fall down.
This makes it easier to play, for example over the internet using Skype's new function to share your screen. Or if your opponents just are too far from the computer keyboard. Let's say you are by the keyboard, then your opponent just have to say the letter where he wants to place his tribble, then you press the letter on the keyboard and the tribble will go there. Then when everyone have placed their tribbles, the shelf is removed and the tribbles starts to fall down. (It's possible to place tribbles with the cursor keys or joystick as before too.)
The shelf also makes the game a bit more logical I think... I mean, what prevented the tribbles from starting to fall before?
http://user.tninet.se/~pug510w/datormus ... bbles.html
Author: Anders Persson
Released: August 12, 2009
Requirements: VIC-20 + 8K
Tribbles 2009
New version with an useful change!
The tribbles now sits on an alphabetic shelf before they fall down.
This makes it easier to play, for example over the internet using Skype's new function to share your screen. Or if your opponents just are too far from the computer keyboard. Let's say you are by the keyboard, then your opponent just have to say the letter where he wants to place his tribble, then you press the letter on the keyboard and the tribble will go there. Then when everyone have placed their tribbles, the shelf is removed and the tribbles starts to fall down. (It's possible to place tribbles with the cursor keys or joystick as before too.)
The shelf also makes the game a bit more logical I think... I mean, what prevented the tribbles from starting to fall before?
http://user.tninet.se/~pug510w/datormus ... bbles.html
PRG Starter - a VICE helper / Vic Software (Boray Gammon, SD2IEC music player, Vic Disk Menu, Tribbles, Mega Omega, How Many 8K etc.)
Name: tinyrs
Author: Daniel Kahlin
Released: August 28th, 2009
Requirements: unexpanded VIC-20, any combination of expansions or Mega-Cart
Screenshot:
Download: tinyrs-1.0.tar.gz
Discuss this program here.
Author: Daniel Kahlin
Released: August 28th, 2009
Requirements: unexpanded VIC-20, any combination of expansions or Mega-Cart
Screenshot:
Download: tinyrs-1.0.tar.gz
Discuss this program here.
- Mike
- Herr VC
- Posts: 4870
- Joined: Wed Dec 01, 2004 1:57 pm
- Location: Munich, Germany
- Occupation: electrical engineer
Name: VIC Life
Author: Mike
Re-released: August 28th, 2009
Requirements: VIC-20 with +8K RAM expansion, disc drive
Description: An implementation of John H. Conway's Game of Life for the VIC-20. It displays up to 4 gens/sec on a 160x192 grid.
Screenshots:
Download: Contained in the MG batch suite
Discuss this program here.
Author: Mike
Re-released: August 28th, 2009
Requirements: VIC-20 with +8K RAM expansion, disc drive
Description: An implementation of John H. Conway's Game of Life for the VIC-20. It displays up to 4 gens/sec on a 160x192 grid.
Screenshots:
Download: Contained in the MG batch suite
Discuss this program here.
Last edited by Mike on Thu Feb 20, 2014 3:59 pm, edited 3 times in total.
- orion70
- VICtalian
- Posts: 4342
- Joined: Thu Feb 02, 2006 4:45 am
- Location: Piacenza, Italy
- Occupation: Biologist
Name: The Mystery of Silver Mountain - 40 column version
Authors: Jenny Tyler and Les Howarth
Conversion from C64 and adaptation to FAT40 by Orion70
Released (final version): August 30, 2009
Requirements: VIC-20 + 24K RAM
Description: Conversion from Commodore 64 of a classic type-in text adventure from the book published by Usborne in 1984. Play it in the glory of 40 columns!
Screenshot:
Downloads:
The game (zipped disk containing the single-filed game)
The manual with the whole story, characters, places, etc.
Some hints
The BASIC listing as per in the original book
A complete map
Disk version: to play in VICE, just set full RAM blocks and
LOAD"*",8
RUN
Discuss this adventure here.
Authors: Jenny Tyler and Les Howarth
Conversion from C64 and adaptation to FAT40 by Orion70
Released (final version): August 30, 2009
Requirements: VIC-20 + 24K RAM
Description: Conversion from Commodore 64 of a classic type-in text adventure from the book published by Usborne in 1984. Play it in the glory of 40 columns!
Screenshot:
Downloads:
The game (zipped disk containing the single-filed game)
The manual with the whole story, characters, places, etc.
Some hints
The BASIC listing as per in the original book
A complete map
Disk version: to play in VICE, just set full RAM blocks and
LOAD"*",8
RUN
Discuss this adventure here.
Name: Datapop!
Author: Daniel Kahlin
Released: October 12th, 2009
Requirements: unexpanded VIC-20 (or any combination of RAM expansions)
Screenshot:
Download: tlr_-_datapop_vic20.zip
Audio: tlr_-_datapop_vic20.mp3 (sampled from PAL hw)
Discuss this program here.
Author: Daniel Kahlin
Released: October 12th, 2009
Requirements: unexpanded VIC-20 (or any combination of RAM expansions)
Screenshot:
Download: tlr_-_datapop_vic20.zip
Audio: tlr_-_datapop_vic20.mp3 (sampled from PAL hw)
Discuss this program here.
- orion70
- VICtalian
- Posts: 4342
- Joined: Thu Feb 02, 2006 4:45 am
- Location: Piacenza, Italy
- Occupation: Biologist
Name: VIC Bones
Author: Orion70
Requirements: VIC-20 + 16K RAM
Description: Your VIC-20 microcomputer teaches the name and location of several human bones, and provides futher excitement testing your knowledge and judging your performance!
Screenshot:
Download:
Zipped disk
Disk version: to play in VICE, just set 16K RAM and
LOAD"*",8
RUN
Discuss this program here.
Author: Orion70
Requirements: VIC-20 + 16K RAM
Description: Your VIC-20 microcomputer teaches the name and location of several human bones, and provides futher excitement testing your knowledge and judging your performance!
Screenshot:
Download:
Zipped disk
Disk version: to play in VICE, just set 16K RAM and
LOAD"*",8
RUN
Discuss this program here.
- Mike
- Herr VC
- Posts: 4870
- Joined: Wed Dec 01, 2004 1:57 pm
- Location: Munich, Germany
- Occupation: electrical engineer
MINIPAINT 1.2
Name: MINIPAINT 1.2
Author: Michael Kircher
Released: 2009-11-01 (V 1.2)
Screenshot:
Requirements: VIC-20 with +16K RAM expansion, disc or tape
Description: pixel-oriented editor for MINIGRAFIK bitmaps
Download: Disk, Manual
Read more and discuss MINIPAINT here.
Author: Michael Kircher
Released: 2009-11-01 (V 1.2)
Screenshot:
Requirements: VIC-20 with +16K RAM expansion, disc or tape
Description: pixel-oriented editor for MINIGRAFIK bitmaps
Download: Disk, Manual
Read more and discuss MINIPAINT here.
Last edited by Mike on Thu Feb 20, 2014 3:59 pm, edited 4 times in total.
-
- Vic 20 Newbie
- Posts: 10
- Joined: Fri Sep 25, 2009 6:40 am
Name: Miami Vic
Author: 4mat
Requirements: PAL VIC-20 Unexpanded.
Description: 2 different gfx & sound demos packed into one file: A conversion of the 'perspective rasters' effect from 'Positive Karma' on the c64, and (apparantly) the new record for 'Vertical Rasters' on the Vic-20.
http://atebit.org/downloads/atebit-miami_vic.zip
Author: 4mat
Requirements: PAL VIC-20 Unexpanded.
Description: 2 different gfx & sound demos packed into one file: A conversion of the 'perspective rasters' effect from 'Positive Karma' on the c64, and (apparantly) the new record for 'Vertical Rasters' on the Vic-20.
http://atebit.org/downloads/atebit-miami_vic.zip
Name: REALMS OF QUEST III (freeware)
Author: Ghislain
Requirements: NTSC or PAL VIC-20 with 32K memory expansion. Disk drive. Joystick is optional.
Description: A grand computer RPG game for the VIC-20. Commercial version (published by Psytronik) will feature a 16K "Dunjon Crawler" edition along with enhanced graphics by saehn. Artwork for the packaging was done by fellow forum member darkatx.
Download: http://www.psytronik.com/main/index.php ... &Itemid=18
Graphics from the freeware version:
Discuss it here: http://sleepingelephant.com/ipw-web/bul ... sc&start=0
Author: Ghislain
Requirements: NTSC or PAL VIC-20 with 32K memory expansion. Disk drive. Joystick is optional.
Description: A grand computer RPG game for the VIC-20. Commercial version (published by Psytronik) will feature a 16K "Dunjon Crawler" edition along with enhanced graphics by saehn. Artwork for the packaging was done by fellow forum member darkatx.
Download: http://www.psytronik.com/main/index.php ... &Itemid=18
Graphics from the freeware version:
Discuss it here: http://sleepingelephant.com/ipw-web/bul ... sc&start=0
"A slave is one who waits for someone to come and free him." -- Ezra Pound