VIC-20 Software Releases of 2010

Sticky Threads and Annoucements
rhurst
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VIC-20 Software Releases of 2010

Post by rhurst »

Name: Avoid
Author: Darren Lee
Released: Jan 3, 2010
Requirements: Unexpanded VIC 20
Description: A resurrected game from cassette tape, dated 1982. Written in BASIC and cleverly uses ROM characters to augment the playfield resolution and the Jiffy IRQ to insert joystick moves: up (H), down (N), left (,), and up (.) into the keyboard buffer.

Screenshot:
Image

Download:
avoid.prg

Read more and discuss Avoid here.
Last edited by rhurst on Wed May 05, 2010 6:41 pm, edited 1 time in total.
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Diddl
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Post by Diddl »

Name: SJLOAD-20
Author: Thomas Winkler
Released: Jan 8, 2010
Requirements: Unexpanded VIC 20 (better 8K + 3K or more)

Description: A tool to speed up access to jiffy compatible disk drives (for example µIEC, SD2IEC). Supported commands: LOAD, SAVE, GET#, INPUT#, PRINT#


Download: click

discuss here
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Jeff-20
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Post by Jeff-20 »

Name: The Improbable War
Author: Jeffrey Daniels
Released: January 16, 2010
Requirements: VIC-20 (no memory expansion required), joystick required
Description: A turn based strategy game with "fog of war" elements and a retro-futuristic theme.

Screenshot:
Image

Download: ImprobableWar.zip

Read more and discuss The Improbable War here.
Last edited by Jeff-20 on Fri Jan 22, 2010 6:03 am, edited 1 time in total.
High Scores, Links, and Jeff's Basic Games page.
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Jeff-20
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Post by Jeff-20 »

Name: Ten Ten Again
Author: Jeffrey Daniels
Released: January 22, 2010
Requirements: VIC-20 (no memory expansion required), joystick required
Description: A variation on the game Ten Ten.

Screenshot:
Image

Download: TenTenAgain.zip

Read more and discuss Ten Ten Again here.
High Scores, Links, and Jeff's Basic Games page.
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orion70
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Post by orion70 »

Name: Island of Secrets Graphic Adventure - 22 column version
Authors: Jenny Tyler and Les Howarth
Conversion from C64 by Formater, graphic screens and prg mod by Orion70. Screens realized with PGM Import by Mike. Graphic bootloader by Mike.
Released (final version): February 16, 2010
Requirements: VIC-20 + 24K RAM
Description: Conversion from Commodore 64 of a classic type-in text adventure from the book published by Usborne in 1984. Play it with the stunning graphic excitement of more than 30 hi-res screens!

Screenshot:
Image

Download:
Disk, walkthrough, and map
Clues
Original game manual and listing (6.8 MB)
PAL palette suggested for best game performance in VICE emulator.

To play, simply type LOAD"*",8 and RUN. Wait for the program to load, then type LOOK in locations where graphics are available.
Discuss this adventure here.
rhurst
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Post by rhurst »

Name: Berzerk MMX
Author: Robert Hurst
Released: March 4, 2010
Requirements: VIC 20 with 8k RAM expansion and a joystick
Description: A clone of the classic Stern arcade hit, Berzerk. Written in ca65 assembler.

Title screenshot (click for larger):
Image

Game screenshot (click for larger):
Image

Download:
8k PRG binary, 16k PRG binary, or ZIP source
Last edited by rhurst on Wed May 05, 2010 6:43 pm, edited 1 time in total.
Any technology distinguishable from magic is insufficiently advanced.
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rhurst
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Post by rhurst »

Name: VIC Software Sprite Stack - MMX edition
Author: Robert Hurst
Released: March 4, 2010
Requirements: VIC 20 with at least 8k RAM expansion
Description: A software API to allow the programmer to implement software "sprites" for video games or simple animations. It uses most of VIC's internal RAM to provide a flicker-free experience for the double-buffered video / color playfield. Most notable implementations of this stack are Berzerk MMX, Omega Fury, and Quikman+.

This latest edition incorporates sprite "ghost" rendering (XOR without coloring) and collision detection -- both are feature selectable per sprite. It includes updated documentation (PDF), ca65 primer with samples, fixed binaries with symbol maps to allow for inclusion with BASIC, C, or other assemblers.

Download:
The source archive can be fetched on GitHub.

Discuss its development here.
Last edited by rhurst on Fri Sep 02, 2022 4:58 am, edited 2 times in total.
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nbla000
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Post by nbla000 »

Name: CBM FileBrowser
Author: nbla000
Released: March 05, 2010
Requirements: C64, C64 DTV, Vic-20 (unexpanded, +3K RAM, +8K RAM or plus - FE3)
Note: Special version for Vic-20 with Mega-Cart

Description: A file browser for sd2iec firmware based drives (uIEC/SD2IEC/MMC2IEC/C64SD) and standard CBM drives too.

Screenshots:

Vic-20 unexpanded: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Vic-20 +3K RAM / Vic-20 +8K RAM or plus - FE3:
ImageImage
Vic-20 with Mega-Cart: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . C64 / C64DTV:
ImageImage

Download: from web page

Read more and discuss CBM FileBrowser here.
Last edited by nbla000 on Tue Jun 22, 2010 7:41 am, edited 1 time in total.
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Jeff-20
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Post by Jeff-20 »

Name: Screen Color
Author: Jeffrey Daniels
Released: March 20, 2010
Requirements: VIC-20 (no memory expansion required)
Description: A super awesome Screen Color Scheme Editor.

Screenshot:
No!

Download: screencolor.zip

Read more and discuss Screen Color here.
High Scores, Links, and Jeff's Basic Games page.
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Jeff-20
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Post by Jeff-20 »

Name: Galactic Warriors
Author: Jeffrey Daniels
Released: April 1, 2010
Requirements: VIC-20 (no memory expansion required), joystick required
Description: Pilot your Galactic Warcraft into the enemy territory. Destory the guard fleet and enter the enormous Mothership. Find the core reactor. Destroy it with your photon cannon and escape before the ship explodes.


Screenshot:
Image

Download: Galactic Warriors

Read more and discuss Galactic Warriors here.
High Scores, Links, and Jeff's Basic Games page.
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orion70
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Post by orion70 »

Name: The VIC-20 Bible Series I: Gospels, Acts of Apostles, and Revelation - 40 column version and graphics
Authors: Mike and Orion70
Released (final version): April 02, 2010
Requirements: VIC-20 + 24K RAM, 1581

Description: Browse the most important Books of the New Testament (King James Version) in full 40 column screen. You can select single chapters, and scroll the text with cursor up/down. Take a look at the wonderful hi-res artworks used as "book covers", and to graphic depictions of the main episodes obtained from ancient engravings! Graphics and 40-column text processing made using Mike's Minigrafik.

Screenshot:
nativity.png
Download: d81 disk and batch file for easy program launch

To reassure your soul, copy and unzip file to your VICE main directory, then double-click on bible1.cmd. Otherwise, expand your VIC to 24K, set the true drive emulation, the disk drive 8 as a 1581, then type LOAD"*",8. Wait for the program to load, then follow directions on the screen.

Discussion: here.

(mod: d/l link and screenshot repaired)
yago
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Post by yago »

Name: strobborts
Authors: b0rje, yago, joe, ed
Released: April 04, 2010
Requirements: VIC20 + 16K RAM
Description: Small Demo with black/white Theme, placed 16th at Breakpoint 2010 Wild Compo

Screenshot:
Image

Download:
ftp://ftp.untergrund.net/users/yago/vc20/strobborts.prg
Last edited by yago on Wed Apr 07, 2010 5:13 am, edited 1 time in total.
yago
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Post by yago »

Name: going lowres
Authors: streetuff, linus, veto
Released: April 04, 2010
Requirements: VIC20 + 16K RAM + Diskdrive
Description: Trackmo with several Effects, Graphics and Tunes, placed 6th at Breakpoint 2010 Wild Compo

Screenshot:
Image
(Its a Collage of different Effects)

Download:
http://www.daupara.de/vc20/tRSi_-_VIC20 ... Lowres.d64

As a Bonus, there is also a Musiccollection and Logo for unexpanded VIC20 on the Disk.
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Mike
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MG BROWSE

Post by Mike »

Name: MG BROWSE
Author: Mike
Released: April 10th, 2010
Requirements: VIC-20 with +8K RAM expansion, or more; disc drive
Description: 40-column ASCII text viewer with scrolling screen

Screenshot:
Image

Download: Disk and Source

Discuss this program here.
Last edited by Mike on Thu Feb 20, 2014 4:00 pm, edited 3 times in total.
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Jeff-20
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Post by Jeff-20 »

Name: Go Left
Author: Jeffrey Daniels
Released: April 16, 2010
Requirements: VIC-20 (no memory expansion required), joystick required
Description: The object of the game is to go left. A player may fail by not going left. Points are scored by correctly going left. Follow the on-screen directions. (This game appears on the white side of the Denial Collection 3)

Screenshot:
Image

Download: Go Left

Read more and discuss Go Left here.
High Scores, Links, and Jeff's Basic Games page.
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