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Posted: Mon Mar 04, 2013 7:07 am
by orion70
Update: play-testing Zork I, and it hangs with "fatal error" at various stages of the game. Now, on with Zork II, but I suspect the VIC interpreter is far from being perfect :( . The thread in the German forum has not been updated since Tokra's last post.. Dead end?

Posted: Tue Apr 16, 2013 9:09 am
by orion70
A final word about this implemetation of the Z-machine interpreter for VIC: Zork II and III also present the same problem(s), hanging at various moments of the game. Worse, the thread in forum64 has not been updated since January, and my VIC setup has been dismantled in favor of a brand new desktop PC for family reasons :cry: .

Posted: Tue Apr 16, 2013 12:17 pm
by pallas
I'm sorry about your Vic. Maybe, if the PC monitor has a s-video input, you can connect the Vic anyways :-)

Posted: Tue Apr 16, 2013 12:34 pm
by orion70
I do this occasionally with the home TV set (normal RCA video though), but it's not like having the whole retro-stuff up and ready to go..

Re: TNT's Z-code interpreter, and FE3

Posted: Sun Jun 15, 2014 11:23 am
by r.cade
It's a shame TNT's work was never released. Was there some reason?

Re:

Posted: Sun Jun 15, 2014 12:28 pm
by Mike
r.cade wrote:It's a shame TNT's work was never released. Was there some reason?
Yeah, this one:
TNT wrote:Lack of time... lack of sleep... so when I have time I usually sleep Image
:roll: