Omega Fury

Discussion, Reviews & High-scores

Moderator: Moderators

rhurst
Omega Star Commander
Posts: 1371
Joined: Thu Jan 31, 2008 2:12 pm
Website: https://robert.hurst-ri.us
Location: Providence, RI
Occupation: Tech & Innovation

Post by rhurst »

New binary uploaded. This is almost ready as a Release Candidate, but it's not feature complete, so I'll call it a BETA version.

No bugs detected, more visual improvements, and small table adjustments. It's really hard to get to Protector level -- without the PLANNING @deadly routine written! :wink:
Any technology distinguishable from magic is insufficiently advanced.
https://robert.hurst-ri.us/rob/retrocomputing
User avatar
darkatx
Vic 20 Afficionado
Posts: 471
Joined: Wed Feb 04, 2009 2:17 pm
Location: Canada

Post by darkatx »

Got my tail handed to me trying this one out...definitely challenging and the sprite routines are REAL SMOOTH!

Well Done!

Haven't had a chance to see your latest Beta yet but a nifty customized font is what this game truly deserves. ;)
Learning all the time... :)
rhurst
Omega Star Commander
Posts: 1371
Joined: Thu Jan 31, 2008 2:12 pm
Website: https://robert.hurst-ri.us
Location: Providence, RI
Occupation: Tech & Innovation

Post by rhurst »

Demo video (no sound) posted here:

http://www.youtube.com/watch?v=E8bkwvcDXAc
Any technology distinguishable from magic is insufficiently advanced.
https://robert.hurst-ri.us/rob/retrocomputing
User avatar
nbla000
Salmon Run
Posts: 2582
Joined: Thu Oct 13, 2005 8:58 am
Location: Italy

Post by nbla000 »

Very nice demo of your game, your sprite routines are excellent !!!
Mega-Cart: the cartridge you plug in once and for all.
rhurst
Omega Star Commander
Posts: 1371
Joined: Thu Jan 31, 2008 2:12 pm
Website: https://robert.hurst-ri.us
Location: Providence, RI
Occupation: Tech & Innovation

Post by rhurst »

Thanks. This one took some time to get setup right to a point whereas I could feature complete the game. I have always wanted to do a decent space-shooter in assembly -- in my youth, I wrote only in BASIC and the action was severely limited to single enemy ships, single shots, and of course, blink-blink character cell only animation.

Anyways, I uploaded the Release Candidate for final debugging / feedback.

I don't expect too find any problems, but you just never know. I hope to have this finalized by the week's end -- and then I'll post it in the 2009 announcements! 8)

Yes, I am already thinking about another game ... :D
Any technology distinguishable from magic is insufficiently advanced.
https://robert.hurst-ri.us/rob/retrocomputing
rhurst
Omega Star Commander
Posts: 1371
Joined: Thu Jan 31, 2008 2:12 pm
Website: https://robert.hurst-ri.us
Location: Providence, RI
Occupation: Tech & Innovation

Post by rhurst »

Ok, after several dozen rounds, I found some sloppiness ... I tightened up all the collision-detection routines to be a bit more accurate, and fixed some bad SED / CLD math that led to funky score displays. Scoring tables have been updated, with a 1000 point bonus per new rank achieved.

The binary has been freshened.
Any technology distinguishable from magic is insufficiently advanced.
https://robert.hurst-ri.us/rob/retrocomputing
rhurst
Omega Star Commander
Posts: 1371
Joined: Thu Jan 31, 2008 2:12 pm
Website: https://robert.hurst-ri.us
Location: Providence, RI
Occupation: Tech & Innovation

Post by rhurst »

The game is completed.
Any technology distinguishable from magic is insufficiently advanced.
https://robert.hurst-ri.us/rob/retrocomputing
fgasking
Vic 20 Devotee
Posts: 227
Joined: Sun Feb 06, 2005 7:53 am

Post by fgasking »

Awesome!... Well done Robert! ... I'll check things out at the weekend when I get a bit of time, but I love Omega Race on the Vic 20 and therefore i'm sure this will be a huge treat :)
User avatar
orion70
VICtalian
Posts: 4341
Joined: Thu Feb 02, 2006 4:45 am
Location: Piacenza, Italy
Occupation: Biologist

Post by orion70 »

Great work! Very well done, too bad it's not on the MC. :cry:
User avatar
Pedro Lambrini
Vic 20 Scientist
Posts: 1132
Joined: Mon Dec 01, 2008 11:36 am

Post by Pedro Lambrini »

Great game! I haven't been able to play it much yet but I look forward to Sunday when I can hammer it! You should speak to Kenz at Binary Zone about doing a Premium Edition of this little beauty....seriously. I know I'd buy it with nice packaging! :)
orion70 wrote:...too bad it's not on the MC. :cry:
Time for the MC-2?? :P
"...That of the Eastern tribe being like a multitude of colours as if a rainbow had settled upon its brow..." Daniels 1:3
User avatar
nbla000
Salmon Run
Posts: 2582
Joined: Thu Oct 13, 2005 8:58 am
Location: Italy

Post by nbla000 »

orion70 wrote:Great work! Very well done, too bad it's not on the MC. :cry:
But you may use your Mega-Cart as memory expander to load Omega Fury even from the uIEC 8)

Never forget my slogan below...
Mega-Cart: the cartridge you plug in once and for all.
rhurst
Omega Star Commander
Posts: 1371
Joined: Thu Jan 31, 2008 2:12 pm
Website: https://robert.hurst-ri.us
Location: Providence, RI
Occupation: Tech & Innovation

Post by rhurst »

As I stated before, Mega-Cart and uIEC make a wonderful pair -- now I want Mega-Cart II to have a tiny slot in its back, opposite the reset button that houses a uIEC. Even if there is an ugly wire going back to the cassette port for the power source, it would be awfully nice if it were integral.

Hey, did anyone see the Easter egg yet?
Any technology distinguishable from magic is insufficiently advanced.
https://robert.hurst-ri.us/rob/retrocomputing
6502dude
megacart
Posts: 1581
Joined: Wed Dec 01, 2004 9:53 am

Post by 6502dude »

rhurst wrote:Hey, did anyone see the Easter egg yet?
There are many.
Which one? :wink:
Image Mega-Cart: the ultimate cartridge for your Commodore Vic-20
User avatar
nbla000
Salmon Run
Posts: 2582
Joined: Thu Oct 13, 2005 8:58 am
Location: Italy

Post by nbla000 »

rhurst wrote:Now I want Mega-Cart II to have a tiny slot in its back, opposite the reset button that houses a uIEC. Even if there is an ugly wire going back to the cassette port for the power source, it would be awfully nice if it were integral.
It's a nice idea even if we need to join to different project but the main problem is the space inside the shells.

Brian made a big work to reduce the Mega-Cart PCB inside standard commodore cases so i don't think there is additional space for an uIEC but never say never....
Mega-Cart: the cartridge you plug in once and for all.
User avatar
Kweepa
Vic 20 Scientist
Posts: 1315
Joined: Fri Jan 04, 2008 5:11 pm
Location: Austin, Texas
Occupation: Game maker

Post by Kweepa »

So, Robert, what's next? :)
Post Reply