Midway Campaign

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Midway Campaign box front
Midway Campaign box back

Midway Campaign is a war computer game developed by Avalon Hill's Microcomputer Games division in 1980 for Atari, PET, TRS-80, Apple II, and TRS-80. In the same year, it was enlisted as Best Computer Game during the Charles Roberts Award. In 1983 it was ported to the C64 and 16-K expanded VIC.

The game is the replication of the Battle of Midway in World War II, one of the most crucial battles in warfare history. The goal of the game is to successfully invade and capture the Midway Island before the time runs out. Playing the game uses two gaming boards and counters corresponding the air forces and naval fleets of the two competitors: the Japanese and the US players.

The gameplay is divided into two segments, which represent the two boards: a Battle segment and a Search segment. In the Search segment, the players give off search planes to locate sea zones for the enemy fleet. After searching, they can now start the battle to stop the enemy vessels. The battle is formed through the battle board. In the Battle segment, the combat of the players is resolved through the battle board after their planes intercepted the enemy fleet. Bombers can be placed either on top of the vessel or in the space (on starboard or port) being attacked.

The game stops when all sides of the Aircraft Carriers were destroyed as well as the US TF leaves to east or the Japanese TF leaves to west, without air strikes in the air. A summary of results about the aircraft losses, victory points and carrier damage are displayed on the screen at the end of the game.

Midway Campaign, like all the other titles by Avalon Hill, was programmed in BASIC language.

Screenshot of VIC-20 version of Midway Campaign
Cassette version of the game
Midway Campaign rules, pages 0-1
Midway Campaign rules, pages 2-3
Midway Campaign rules, pages 4-5
Midway Campaign rules, pages 6-7
Midway Campaign rules, pages 8-9