German Magazine - Type-Ins - 64er

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tokra
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Post by tokra »

Special Issue 3, 1986:

http://www.tokra.de/vic/64er/sh8603/sh8603.zip

HYPER GRAPHICS (+8K): A BASIC-extension to use 208x256 (virtual) resolution on the VIC. This only works by keeping enough characters blank. If you fill more than half the screen you get an error. See the demonstration program for how to use the extension.
Note: This was the inspiration for MAXIGRAFIK, since the Hyper Graphics-manual claims 160x192 to be the maximum possible resolution on the VIC. It may have taken 24 years, but we proved them wrong :-)
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TH.BASIC (+8K): Another BASIC-extension for graphics on the VIC. This one is interesting because it supports a flexible screen size. See german manual.
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CHECKSUMMER V3 (all VICs): A new version of the type-in proofreader. Again, just for completists.
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ZINSEN (+8K): Calculate interest with the VIC.
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MUSIK MAESTRO (+16K): Make music with the VIC. See german manual.
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ASTEROIDS (+8K): An Asteroids-clone.
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DAS BOOT (+16K): A movie tie-in... Steer your U96 safely home. Be sure to pick up some food packages on the way.
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PENCO (+8K): A Pengo-clone. You can center the image with joystick or X and /. Move with joystick or Z X ; / Pause with F7. Reset with F5.
Highly recommended. Maybe the best type-in ever.
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OUT-BREAK (+16K): Flee the house in this german graphic adventure. Use commands like VOR, RECHTS, LINKS, ZURUECK. The first 4 letters of each word suffice. Some hints from the manual: "Spinnen können den Schaum von Feuerlöschern nicht vertragen, man sollte es hier mit den Tasten B, N und SHIFT probieren. In blauen Räumen verliert man leicht die Orientierung. Verschlossene Türen lassen sich nur mit einem Schlüssel öffnen. Schir unüberwindliche Abgründe lassen sich mit einer Leiter überwinden. Manchmal findet man auf weggeworfenen Zetteln brauchbare Informationen. Um im Dunkeln zu sehen, muß man eine Lampe anmachen ("LAMPE AN"). Bei Schwierigkeitsgrad 2 und 3 kann die Tür zur Freiheit nur mit einem Spezialschlüssel aus einem Tresor geöffnet werden. Die Freiheit lockt hinter der grünen Tür."
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LIFE (+3K): The game of life. First choose 1 and set some cells with * key, erase with SPACE. Press R to return to menu. You can watch your cells evolve with option 3. Return to menu with F7.
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IMPERIUM ROMANUM (+8K): Germanic tribes against romans. Each player can move his armies. Press key when finished, hand over the joystick and have the next player make his move. The germanic tribes must capture four out of the five roman cities. The romans must prevent this for 25 years. The germanic tribes start stronger at the beginning of the game. In the year 405 armies are replenished, but the romans are being favored this time.
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TACCO (unexpanded VIC): Re-release of the Happy Computer-type in of the month 10/1984.
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RELOCATABLE (+8K): Tool to rewrite machine-language programs from the C64
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16 FARBEN (unexpanded VIC): Small BASIC-extension to make use of the extended color-mode.
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PhilRanger
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Post by PhilRanger »

tokra wrote:16 FARBEN (unexpanded VIC): Small BASIC-extension to make use of the extended color-mode.]
What is the "extended color mode?
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on line: http://www.mdawson.net/vic20chrome/vic2 ... otrees.prg
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Mike
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Post by Mike »

tokra wrote:IMPERIUM ROMANUM (+8K): Germanic tribes against romans. Each player can move his armies. Press key when finished, hand over the joystick and have the next player make his move. The germanic tribes must capture four out of the five roman cities. The romans must prevent this for 25 years. The germanic tribes start stronger at the beginning of the game. In the year 405 armies are replenished, but the romans are being favored this time.
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... and this is where I took the inspiration for the hires screens of VICtoria Gold from. ;)
PhilRanger wrote:What is the "extended color" mode?
It is really just bit 3 of the background/border colour register set to zero. This inverts all (hires) characters. You can then have 16 different "foreground" colours, but only one of them - but the background for each character can be chosen from the 8 first colours.

As the KERNAL initialises the colour RAM per default to white, this BASIC extension also forces the former foreground colour to white, too. Otherwise you'd only get, say, light green characters over blue stripes but the rest of the screen would remain in white, like here:

Code: Select all

POKE36879,16*13+3:POKE646,6
Kananga
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Post by Kananga »

PhilRanger wrote:What is the "extended color mode?
I guess, it is the inverted mode (VIC register 15, bit 3 = 0), where foreground and background colors are swapped and you can choose from 16 foreground colors instead of 8.

EDIT:
In that mode, all characters share the same (foreground) color. The values in Color RAM set the background color for each screen position.
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orion70
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Post by orion70 »

Hey Mike, I thought VICtoria's map was all the product of your imagination... :P Anyway, this seems to be more a 'pure' wargame than a global empire management as VICtoria was, so I'll give it a try.

BTW, I have to learn German for some of these wonderful type-ins (see Out-break, Life, Epidemic, and others), otherwise some kind friend should translate them! :)

Also tried Penco, and it's really smooth and well done. One of the best type-ins, indeed.
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GreyGhost
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Post by GreyGhost »

Not that it really means anything, I like the game no matter what's called, but the game "PENCO" is that the name given in the magazine? It seems I can see the "G" perfectly.
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tokra
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Post by tokra »

Special Issue 8, 1986:

http://www.tokra.de/vic/64er/sh8608/sh8608.zip

DANGEROUS PYRAMID (+16K): A german graphics-adventure. Use commands: GEHE, LEGE, NIMM, WIRF, OEFFNE, ZUENDE, STECKE, TRINKE, SAGE, SPRINGE, BESITZ, ENDE, SCHLIESSE, KLETTERE. You can also SAVE and LOAD your progress to tape. Hint: To go up and down type "KLETTER HOCH" or "KLETTER RUNTER"
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DISK-FORMAT (+8K at $A000): Quick format a disk (30 seconds). You can format up to track 41. To start just type SAVE after RUN.
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HYPRA-COPY (+8K): A fast file-copy program.
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HYPRA-SYSTEM (+8K at $A000): A floppy-speeder. Start by reset right after load.
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SMON (+8K at $A000): A machine-language monitor for the VIC. See german manual.
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DISK-MONITOR (+8K at $A000): A disk-monitor for the VIC. See german manual. Start with SYS40960.
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40 Zeichen (+8K at $A000): A 40 column Basic-extension. See german manual.
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Note: This was the final 64er-issue with VIC-20 type-ins.
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orion70
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Post by orion70 »

tokra wrote:DANGEROUS PYRAMID (+16K): A german graphics-adventure.
Maybe I'm asking too much, but I'd really like this one to be translated in English :) .
16KVIC20
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Post by 16KVIC20 »

I was thinking the same thing actually.
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Mike
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Post by Mike »

tokra wrote:Special Issue 8, 1986: [...] HYPRA-SYSTEM (+8K at $A000): A floppy-speeder. Start by reset right after load.
Here's a bugfixed version of HYPRA-SYSTEM for download. That version has also been included on Mega-Cart.

It accelerates both LOAD and SAVE. The speeder only runs on PAL VIC-20s, with a 1541 or 1571.
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tokra
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Post by tokra »

What was the bug?
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Kweepa
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Post by Kweepa »

orion70 wrote:
tokra wrote:DANGEROUS PYRAMID (+16K): A german graphics-adventure.
Maybe I'm asking too much, but I'd really like this one to be translated in English :) .
Working on it!
And done:
http://www.kweepa.com/step/vic20/danger-pyr-en-16k.prg
Hint: use commands MOVE, TAKE, DROP, THROW, LIGHT, INSERT, DRINK, OPEN, CLOSE, CLIMB, JUMP, INVENTORY, SPEAK, SAVE, LOAD, QUIT.
Note that I haven't managed to finish it yet, but I did test the major events. Let me know if something doesn't seem right.
(I added an indication that you can MOVE SOUTH from a room - a break in the ===== at the front of the room graphic.)
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orion70
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Post by orion70 »

WOW! Thanks! :D
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Mike
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Post by Mike »

tokra wrote:What was the bug?
There were actually several ones:

- LOAD would only work with drive address #8 (fixed),
- exiting from SAVE wouldn't re-enable interrupts within program mode, locking the keyboard (fixed),
- two SAVEs in a row would fail (fixed by resetting the drive after SAVE).

I also changed the message 'NUR FLOPPY ANSCHALTEN!' into 'SWITCH ON DRIVE ONLY!'; HYPRA-SYSTEM cannot cope with more than one device on the serial bus.

Finally, the original version used self-modifying code. I made these parts static, so HYPRA-SYSTEM could now be burned into an EPROM and use, for example, RAM in one of the I/O areas as sector buffer. That would have made for a nice dedicated HYPRA-SYSTEM cartridge. :)
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tokra
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Post by tokra »

DANGEROUS PYRAMID - translated in English
Great work!
I added an indication that you can MOVE SOUTH from a room - a break in the ===== at the front of the room graphic.
This addition is really helpful! Has someone tried this, drawn a map, solved it? Sadly, I suck at adventures and would like some hints. There was a great screenshot of a Tarantula done in VIC-characters in the magazine, but I never got to see it in the game...
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