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Search found 376 matches
- Wed Jun 12, 2024 12:59 pm
- Forum: Games
- Topic: New Game: Emu's Massive Hunt (WIP)
- Replies: 87
- Views: 15415
Re: New Game: Emu's Massive Hunt (WIP)
Thank you ![Cool 8)](./images/smilies/icon_cool.gif)
![Cool 8)](./images/smilies/icon_cool.gif)
- Tue Jun 11, 2024 3:30 pm
- Forum: Games
- Topic: New Game: Emu's Massive Hunt (WIP)
- Replies: 87
- Views: 15415
- Tue Jun 11, 2024 1:30 pm
- Forum: Games
- Topic: New Game: Emu's Massive Hunt (WIP)
- Replies: 87
- Views: 15415
Re: New Game: Emu's Massive Hunt (WIP)
I've already started another game. It's a little homage to our friend Chysn, who we sadly lost earlier in the year. It involves baby turtles.
- Tue Jun 11, 2024 1:28 pm
- Forum: Games
- Topic: New Game: Emu's Massive Hunt (WIP)
- Replies: 87
- Views: 15415
Re: New Game: Emu's Massive Hunt (WIP)
Thanks Rich, I have now added it to the announcement post.
- Tue Jun 11, 2024 1:25 pm
- Forum: Programming
- Topic: LBM8r2 - little 8x8 sprite library for Turbo Rascal
- Replies: 0
- Views: 157
LBM8r2 - little 8x8 sprite library for Turbo Rascal
I've released LBM8 r2 for Turbo Rascal, you can download it here . It is mostly assembler in the tru file so it could be adapted to be used outside of Turbo Rascal if you prefer. I used it for Emu's Massive Hunt and the goal for it was to make moving sprite-like characters around the screen really s...
- Tue Jun 11, 2024 12:43 pm
- Forum: Announcement Board
- Topic: VIC-20 Software Releases of 2024
- Replies: 7
- Views: 13793
Re: VIC-20 Software Releases of 2024
Name : Emu's Massive Hunt Author : Andy Hewco Released : 10th June 2024 * Requirements : VIC-20 with +35K RAM expansion, disk drive & joystick Description : Platform game with lots to discover over 64 locations, 4 areas and 255 items to pick up including power ups. Screenshot : skullery.png Dow...
- Sun May 19, 2024 4:19 pm
- Forum: Programming
- Topic: Hare Basic - Fast integer BASIC for VIC 20 and C-64
- Replies: 13
- Views: 2234
Re: Hare Basic - Fast integer BASIC for VIC 20 and C-64
I will make some time to give it a go.
Huge thanks for including Vic20 support and if looks like you have everything covered in what the c64 and Vic needs.
Huge thanks for including Vic20 support and if looks like you have everything covered in what the c64 and Vic needs.
- Sun May 19, 2024 10:51 am
- Forum: Programming
- Topic: Hare Basic - Fast integer BASIC for VIC 20 and C-64
- Replies: 13
- Views: 2234
Re: Hare Basic - Fast integer BASIC for VIC 20 and C-64
I've just watched Robin's video. It looks most impressive, well done aeb. I wonder if I can interface my lbm8 library with it in some way? Can we add our own go commands? You'd have been a millionaire if you'd released this back in 1984! (edit): Read the manual. I see you have made it super easy to ...
- Sat May 18, 2024 8:03 am
- Forum: Games
- Topic: New Game: Emu's Massive Hunt (WIP)
- Replies: 87
- Views: 15415
Re: New Game: Emu's Massive Hunt (WIP)
I've had to delay due to some unsavoury business, but hope to put the upload very soon.
- Sun May 12, 2024 4:05 pm
- Forum: Games
- Topic: WIP: Bubble Bobble
- Replies: 35
- Views: 4885
Re: WIP: Bubble Bobble
Yea, Turbo Rascal's character editor is pretty good too. It's what I've used for my games.
- Wed May 08, 2024 6:05 am
- Forum: Games
- Topic: New Game: Emu's Massive Hunt (WIP)
- Replies: 87
- Views: 15415
Re: New Game: Emu's Massive Hunt (WIP)
Thank you, yes, I'll be putting up the download this weekend (hopefully).
- Mon Apr 29, 2024 11:56 am
- Forum: Programming
- Topic: 3D Stars
- Replies: 14
- Views: 2286
- Mon Apr 29, 2024 11:47 am
- Forum: Games
- Topic: Formula V20 '85
- Replies: 21
- Views: 2591
Re: Formula V20 '85
Really nice. I've not finished a race yet, but getting the hang of it. There's always a car on the bends so if you slow down before you get to one it's easier to avoid a collision. This feels like a game where a bit of practice yields the results. The audio works really well, that engine noise is ni...
- Sun Apr 28, 2024 11:22 am
- Forum: Games
- Topic: WIP: Bubble Bobble
- Replies: 35
- Views: 4885
Re: WIP: Bubble Bobble
On the VIC-20, that'd imply having two 'layers' of soft-sprites: the top layer for Bub+Bob+enemies which gets updated more often, and the bottom one which contains the bubbles, again as part of the background. Collisions of the enemies with the bubbles can be handled by checking co-ordinates. Yea, ...
- Sun Apr 28, 2024 4:32 am
- Forum: Games
- Topic: WIP: Bubble Bobble
- Replies: 35
- Views: 4885
Re: WIP: Bubble Bobble
Hewco UK, who for sure is reading this now :-) .... also made a nice video with the soundtrack, few years ago. https://www.youtube.com/watch?v=myEIysrkwsA I found a nice piano note key (A, C, etc) listing for it which made converting it really easy. I did consider making this game myself, having do...