Search found 173 matches
- Mon Apr 29, 2024 12:19 pm
- Forum: Games
- Topic: Formula V20 '85
- Replies: 21
- Views: 2589
Re: Formula V20 '85
Clever use of hires makes for very attractive player car. Certainly miles better looking than the cars in C64 Pole Position. Also very cute multi color horizon graphics (just noticed the Tyrannosaurs too) and lovely colour schemes on all the screens. But the real icing on the cake is the PP-like int...
- Sat Apr 27, 2024 11:05 am
- Forum: Collecting and History
- Topic: A tribute to Micro-Antics and preserving all their titles
- Replies: 6
- Views: 4391
Re: A tribute to Micro-Antics and preserving all their titles
Chariot Race always seemed like a very intriguing game to me. The subject and the graphics were different to other Vic 20 games, especially the unexpanded ones. I remember it being on display behind a glass case in the large bookstore in my Swedish hometown in 1984. I tried to persuade a classmate t...
- Mon Apr 15, 2024 5:25 pm
- Forum: Games
- Topic: Prince of Persia
- Replies: 60
- Views: 15675
Re: Prince of Persia
I, too, have just briefly played PoP on the Amiga and it didn't really click with me. But as I hold Jordan Mechner's other games in very high regard, I have always thought I should return to it one day. This might be the perfect opportunity as everything is more fun on the Vic :D Thank you and congr...
- Thu Mar 07, 2024 7:06 pm
- Forum: Emulation and Cross Development
- Topic: Reverse Engineering of JETPAC for VIC-20
- Replies: 12
- Views: 3166
Re: Reverse Engineering of JETPAC for VIC-20
I applaud this! I love Vic 20 Jetpac. Few Vic games at the time impressed me as much and it is great to learn just how the flying routine managed to produce such a great feeling and perfect responsiveness.
Thank you for a tremendous contribution to the knowledge of old games!
Thank you for a tremendous contribution to the knowledge of old games!
- Wed Mar 06, 2024 8:37 pm
- Forum: Games
- Topic: FREAX (and some other new bits)
- Replies: 11
- Views: 4839
Re: FREAX (and some other new bits)
Well, that's certainly fast, smooth and playable :) If you just add SFX and a mothership, it would already be one of the top Space Invaders clones on the Vic. But as there already are some great Invaders clones for the Vic, why not add more of your own little twists to the formula? There is potentia...
- Wed Mar 06, 2024 2:46 pm
- Forum: Games
- Topic: Survivor RUN
- Replies: 6
- Views: 4588
Re: Survivor RUN
If this game had been released and I had played it back in 83-84, I'd have been very impressed and probably ranked it equal to Choplifter in wow-factor. But unlike Choplifter, I don't think I'd have enjoyed it. It is just much too hard. It is incredibly difficult to burn your way through the floors....
- Wed Mar 06, 2024 1:24 pm
- Forum: Games
- Topic: Shuriken by Fabrizio Caruso
- Replies: 3
- Views: 5314
Re: Shuriken by Fabrizio Caruso
Ah! The circles make you invincible for a time. I didn't notice until today when I watched necronom's video (plenty more on his channel!). Level one and two should be much easier now
- Thu Feb 15, 2024 2:13 pm
- Forum: Collecting and History
- Topic: Documenting the unreleased/cancelled/prototype video game "Ice Palace"
- Replies: 10
- Views: 3423
Re: Documenting the unreleased/cancelled/prototype video game "Ice Palace"
The second level is completely different from the first. At its core it has sound mechanics but the implementation leaves much room for improvement. It is incredibly frustrating – it’s like the random generator is having a laugh at you all the time. It is possible to play forever and rack up crazy ...
- Thu Feb 15, 2024 12:37 pm
- Forum: Games
- Topic: Verbix by Fabrizio-Caruso
- Replies: 6
- Views: 5654
Re: Verbix by Fabrizio-Caruso
Yes, each session is very long. Too long in my opinion as you only have one life and when you have a streak of bad luck with the letters, it can suddenly end very fast after a slow long, and not very challenging round. I was just now up to 418 p very comfortably and thought I would break my personal...
- Wed Feb 07, 2024 3:33 pm
- Forum: Games
- Topic: New Game: Emu's Massive Hunt (WIP)
- Replies: 87
- Views: 15396
Re: New Game: Emu's Massive Hunt (WIP)
Dusk mode is great
It truly captures the sensation of running with a headlamp in nature at night. It's like you're carrying civilization with you, making you feel secure in the midst of the unknown.
It truly captures the sensation of running with a headlamp in nature at night. It's like you're carrying civilization with you, making you feel secure in the midst of the unknown.
- Fri Feb 02, 2024 9:57 am
- Forum: Games
- Topic: New Game: Emu's Massive Hunt (WIP)
- Replies: 87
- Views: 15396
Re: New Game: Emu's Massive Hunt (WIP)
Love the block pushing. In my opinion, all platform games benefit from at least one block to push! And the game as a whole looks great. Very pleasant colors and, as in all your games, the animation is very expressive and stylish.
- Mon Jan 15, 2024 6:02 pm
- Forum: Collecting and History
- Topic: Documenting the unreleased/cancelled/prototype video game "Ice Palace"
- Replies: 10
- Views: 3423
Re: Documenting the unreleased/cancelled/prototype video game "Ice Palace"
Thanks all! I got it to work in GTK Vice now. The pull-down menu where you select "generic" cartridge type has somehow eluded my eyes.
Seems like a very high-quality game and a lovely addition to the Vic 20 game library
Seems like a very high-quality game and a lovely addition to the Vic 20 game library
- Mon Jan 15, 2024 8:58 am
- Forum: Collecting and History
- Topic: Documenting the unreleased/cancelled/prototype video game "Ice Palace"
- Replies: 10
- Views: 3423
Re: Documenting the unreleased/cancelled/prototype video game "Ice Palace"
This looks wonderful and is an even earlier example of "reverse Tetris" than the UK Vic 20 game Bricks by Ian Sutherland which I thought was the first example of the genre. I'd love to try it but I don't know how to get a .bin-file to work in Vice.
- Tue Jan 09, 2024 7:13 am
- Forum: Games
- Topic: New Game: FiZZ for Vic20 (35Kb)
- Replies: 20
- Views: 7464
Re: New Game: FiZZ for Vic20 (35Kb)
Thanks! A video is great. I am reluctant to cheat, however, so I'll try to use it just to study the levels I have already completed and thus hopefully learn the rules better from other solutions than my own (which sometimes seemed more due to luck than to skill...)
- Mon Jan 08, 2024 9:24 pm
- Forum: Games
- Topic: New Game: FiZZ for Vic20 (35Kb)
- Replies: 20
- Views: 7464
Re: New Game: FiZZ for Vic20 (35Kb)
I solved level 9 but now I am stuck on level 12 :mrgreen: There are so many new elements introduced in these levels that I have not really come to grips with all aspects of their mechanics yet. But I do appreciate the text hints that are specific to each level! They are a nice touch and allow for a ...