Sub Med for Unexpanded VIC-20

Discussion, Reviews & High-scores

Moderator: Moderators

User avatar
chysn
Vic 20 Scientist
Posts: 1205
Joined: Tue Oct 22, 2019 12:36 pm
Website: http://www.beigemaze.com
Location: Michigan, USA
Occupation: Software Dev Manager

Sub Med for Unexpanded VIC-20

Post by chysn »

Sub Med is the third and final game in the Agent Anzu trilogy, and most likely my last release of 2020.

Name: Sub Med
Author: Jason Justian
Genre: Game
Code: Machine Language with BASIC launcher
Requirements: Unexpanded VIC-20, Joystick
License: Creative Commons Attribution-NonCommercial 4.0
Availability: For purchase on cassette tape at https://www.etsy.com/listing/918083549/ ... for-vic-20, or for download at https://github.com/Chysn/VIC20-SubMed/tree/main/vic
Description: Avast! Our undersea base is in danger. Navigate your sub, pick up a med pack from the lighthouse, deliver it to the base. Avoid sea life, and watch your oxygen level!

Tips:

* Speed is important. Keep the joystick engaged as you move. If you stop or bump into something, you'll lose momentum, time, oxygen, and points.
* At your fastest speed, you'll easily outrun the fish. So the keys to the game are timing and weaving through heavy traffic.
* You can turn without slowing down. This can keep you from ramming into the backs of the fish.
* The fish will yield to you if you're diving or surfacing past them. As long as you don't directly run into them, you won't lose speed.
* The joystick button toggles the music

The tape release is probably a few days off. I'll post the link here when it's available on my Etsy shop.
Screen Shot 2020-12-03 at 1.19.30 PM.png
Screen Shot 2020-12-03 at 1.02.48 PM.png
Screen Shot 2020-12-03 at 1.05.20 PM.png
Screen Shot 2020-12-03 at 1.19.02 PM.png
Attachments
submed.d64.zip
(3.01 KiB) Downloaded 60 times
Last edited by chysn on Sat Dec 05, 2020 2:54 pm, edited 4 times in total.
VIC-20 Projects: wAx Assembler, TRBo: Turtle RescueBot, Helix Colony, Sub Med, Trolley Problem, Dungeon of Dance, ZEPTOPOLIS, MIDI KERNAL, The Archivist, Ed for Prophet-5

WIP: MIDIcast BASIC extension

he/him/his
User avatar
AndyH
Vic 20 Afficionado
Posts: 364
Joined: Thu Jun 17, 2004 5:51 am
Website: https://www.hewco.uk
Location: UK
Occupation: Developer

Re: Sub Med for Unexpanded VIC-20

Post by AndyH »

This looks great (like your other games) and can't wait to play. The link above is a 404 though, is the repository set on private?
--
AndyH
HEWCO | Vic 20 blog
User avatar
chysn
Vic 20 Scientist
Posts: 1205
Joined: Tue Oct 22, 2019 12:36 pm
Website: http://www.beigemaze.com
Location: Michigan, USA
Occupation: Software Dev Manager

Re: Sub Med for Unexpanded VIC-20

Post by chysn »

AndyH wrote: Thu Dec 03, 2020 1:33 pm This looks great (like your other games) and can't wait to play. The link above is a 404 though, is the repository set on private?
That was it, thanks for the reminder!
VIC-20 Projects: wAx Assembler, TRBo: Turtle RescueBot, Helix Colony, Sub Med, Trolley Problem, Dungeon of Dance, ZEPTOPOLIS, MIDI KERNAL, The Archivist, Ed for Prophet-5

WIP: MIDIcast BASIC extension

he/him/his
User avatar
AndyH
Vic 20 Afficionado
Posts: 364
Joined: Thu Jun 17, 2004 5:51 am
Website: https://www.hewco.uk
Location: UK
Occupation: Developer

Re: Sub Med for Unexpanded VIC-20

Post by AndyH »

I could watch that sub turn all day long. Another brilliant game. More games for 2021 then?
--
AndyH
HEWCO | Vic 20 blog
User avatar
chysn
Vic 20 Scientist
Posts: 1205
Joined: Tue Oct 22, 2019 12:36 pm
Website: http://www.beigemaze.com
Location: Michigan, USA
Occupation: Software Dev Manager

Re: Sub Med for Unexpanded VIC-20

Post by chysn »

AndyH wrote: Thu Dec 03, 2020 5:19 pm I could watch that sub turn all day long. Another brilliant game. More games for 2021 then?
Thanks for trying it! Yeah, definitely more in 2021.
VIC-20 Projects: wAx Assembler, TRBo: Turtle RescueBot, Helix Colony, Sub Med, Trolley Problem, Dungeon of Dance, ZEPTOPOLIS, MIDI KERNAL, The Archivist, Ed for Prophet-5

WIP: MIDIcast BASIC extension

he/him/his
User avatar
Kweepa
Vic 20 Scientist
Posts: 1315
Joined: Fri Jan 04, 2008 5:11 pm
Location: Austin, Texas
Occupation: Game maker

Re: Sub Med for Unexpanded VIC-20

Post by Kweepa »

Yes, very neat little game with unique mechanics!
Thanks!
User avatar
chysn
Vic 20 Scientist
Posts: 1205
Joined: Tue Oct 22, 2019 12:36 pm
Website: http://www.beigemaze.com
Location: Michigan, USA
Occupation: Software Dev Manager

Re: Sub Med for Unexpanded VIC-20

Post by chysn »

Kweepa wrote: Thu Dec 03, 2020 6:23 pm Yes, very neat little game with unique mechanics!
Thanks!
Thanks for trying it!
VIC-20 Projects: wAx Assembler, TRBo: Turtle RescueBot, Helix Colony, Sub Med, Trolley Problem, Dungeon of Dance, ZEPTOPOLIS, MIDI KERNAL, The Archivist, Ed for Prophet-5

WIP: MIDIcast BASIC extension

he/him/his
hasseapa
Vic 20 Devotee
Posts: 264
Joined: Thu Oct 12, 2006 4:09 am

Re: Sub Med for Unexpanded VIC-20

Post by hasseapa »

Very nice. The pushing ability makes a big difference. I wonder how it would play if you could push in all directions.

BTW, Helix Colony also impressed me. Funnily enough I have yet to try Turtle RescueBot. 'Funnily' because it has so many ingredients to my taste.
User avatar
chysn
Vic 20 Scientist
Posts: 1205
Joined: Tue Oct 22, 2019 12:36 pm
Website: http://www.beigemaze.com
Location: Michigan, USA
Occupation: Software Dev Manager

Re: Sub Med for Unexpanded VIC-20

Post by chysn »

hasseapa wrote: Fri Dec 04, 2020 8:15 pm I wonder how it would play if you could push in all directions.
The fish are there to be an ambulatory maze, so they have to be barriers. In an earlier version, you could move over them with the loss of points, but it's more interesting when they're walls.

Thanks for trying it! TRBo: Turtle RescueBot is still my favorite.
VIC-20 Projects: wAx Assembler, TRBo: Turtle RescueBot, Helix Colony, Sub Med, Trolley Problem, Dungeon of Dance, ZEPTOPOLIS, MIDI KERNAL, The Archivist, Ed for Prophet-5

WIP: MIDIcast BASIC extension

he/him/his
hasseapa
Vic 20 Devotee
Posts: 264
Joined: Thu Oct 12, 2006 4:09 am

Re: Sub Med for Unexpanded VIC-20

Post by hasseapa »

Yes, it definitely felt that way (ambulatory maze), which I appreciated. Pushing in all directions would probbaly require additonal game element to still make it challenging and, as you say, make it a very different game.
User avatar
aitsch
Vic 20 Amateur
Posts: 51
Joined: Sun Mar 08, 2020 12:54 pm
Location: Germany NS

Re: Sub Med for Unexpanded VIC-20

Post by aitsch »

nice game with nice detailed animations.
the turn around of the ship is looking great.
User avatar
chysn
Vic 20 Scientist
Posts: 1205
Joined: Tue Oct 22, 2019 12:36 pm
Website: http://www.beigemaze.com
Location: Michigan, USA
Occupation: Software Dev Manager

Re: Sub Med for Unexpanded VIC-20

Post by chysn »

aitsch wrote: Sat Dec 05, 2020 8:27 am nice game with nice detailed animations.
the turn around of the ship is looking great.
Thanks!

I've attached the D64 file in the original post. Levels and speed are pretty well-tuned now (I think), so there's more spread in points between a beginner and a more skilled player. I've also added a pitometer display, some other small graphic refinements, and various bug fixes.
VIC-20 Projects: wAx Assembler, TRBo: Turtle RescueBot, Helix Colony, Sub Med, Trolley Problem, Dungeon of Dance, ZEPTOPOLIS, MIDI KERNAL, The Archivist, Ed for Prophet-5

WIP: MIDIcast BASIC extension

he/him/his
User avatar
Noizer
Vic 20 Devotee
Posts: 297
Joined: Tue May 15, 2018 12:00 pm
Location: Europa

Re: Sub Med for Unexpanded VIC-20

Post by Noizer »

As always you delivered a super quality! Chysn!
Why don’t you upload it on the winter competition?
Valid rule today as earlier: 1 Byte = 8 Bits
-._/classes instead of masses\_.-
User avatar
chysn
Vic 20 Scientist
Posts: 1205
Joined: Tue Oct 22, 2019 12:36 pm
Website: http://www.beigemaze.com
Location: Michigan, USA
Occupation: Software Dev Manager

Re: Sub Med for Unexpanded VIC-20

Post by chysn »

Noizer wrote: Mon Dec 07, 2020 2:25 pm As always you delivered a super quality! Chysn!
Why don’t you upload it on the winter competition?
Thanks, and I did!
VIC-20 Projects: wAx Assembler, TRBo: Turtle RescueBot, Helix Colony, Sub Med, Trolley Problem, Dungeon of Dance, ZEPTOPOLIS, MIDI KERNAL, The Archivist, Ed for Prophet-5

WIP: MIDIcast BASIC extension

he/him/his
User avatar
grondinm
Vic 20 Amateur
Posts: 55
Joined: Thu Dec 10, 2020 11:54 am
Location: Canada

Re: Sub Med for Unexpanded VIC-20

Post by grondinm »

Another great looking game. Any chance of a .prg release?
Post Reply