Helix Colony for Unexpanded VIC-20
Posted: Sun Aug 09, 2020 4:07 pm
Helix Colony is available for download here: https://github.com/Chysn/VIC20-HelixCol ... s/tag/v1.2
And will soon be available on tape, for kicks.
It is the year 1999. Earth has entrusted you to establish the Helix Colony in the Procyon system.
* Explore the planet
* Build gamma mines
* Protect your crew
You have sixty days.
DIRECTIVE: EXPLORE THE PLANET
Use the joystick to move your craft around the planet in four directions. Each move consumes one energy. If you have 0 energy, your craft cannot move.
Your craft is equipped with a sensor that records its readings on your PlanetDisplay. It tells you how many gamma geysers are adjacent to your craft, up to four. The current reading is in the lower left-hand corner of your PlanetDisplay.
Response to question below: The map is set up at the beginning of the game, and does not change during play.
DIRECTIVE: BUILD GAMMA MINES
Your survival depends on energy self-sufficiency. Your Hab landed with a limited amount of energy, so you must build gamma mines over gamma geysers to sustain the colony. The Hab itself consumes one energy per day.
When you think you know where a gamma geyser is located, based on sensor readings, press the Fire button. Your ship will land. Move the joystick toward the sector on which you want to build a gamma mine. A gamma mine costs 50 energy to build.
If you built the mine on a geyser, the mine will produce an extra 3 energy per day, which you can use to explore and build additional mines.
If you built the mine anywhere else, it will not produce energy.
DIRECTIVE: PROTECT YOUR CREW
Unfortunately, gamma geysers are lethally radioactive. They are also invisible to the eye. If you fly your craft over one, the ship and its pilot will be destroyed. Only six of you made the trip, so heed your sensor readings!
You can safely fly your craft over gamma mines.
EVALUATION
After sixty days, your colony will be evaluated.
* You will score 50 bonus energy for each remaining crew member
* You will score 50 bonus energy for each successful gamma mine
* If your entire crew is killed before sixty days, the game ends with no bonuses
* The game will also end without bonuses if you run out of energy with no mines
And will soon be available on tape, for kicks.
It is the year 1999. Earth has entrusted you to establish the Helix Colony in the Procyon system.
* Explore the planet
* Build gamma mines
* Protect your crew
You have sixty days.
DIRECTIVE: EXPLORE THE PLANET
Use the joystick to move your craft around the planet in four directions. Each move consumes one energy. If you have 0 energy, your craft cannot move.
Your craft is equipped with a sensor that records its readings on your PlanetDisplay. It tells you how many gamma geysers are adjacent to your craft, up to four. The current reading is in the lower left-hand corner of your PlanetDisplay.
Response to question below: The map is set up at the beginning of the game, and does not change during play.
DIRECTIVE: BUILD GAMMA MINES
Your survival depends on energy self-sufficiency. Your Hab landed with a limited amount of energy, so you must build gamma mines over gamma geysers to sustain the colony. The Hab itself consumes one energy per day.
When you think you know where a gamma geyser is located, based on sensor readings, press the Fire button. Your ship will land. Move the joystick toward the sector on which you want to build a gamma mine. A gamma mine costs 50 energy to build.
If you built the mine on a geyser, the mine will produce an extra 3 energy per day, which you can use to explore and build additional mines.
If you built the mine anywhere else, it will not produce energy.
DIRECTIVE: PROTECT YOUR CREW
Unfortunately, gamma geysers are lethally radioactive. They are also invisible to the eye. If you fly your craft over one, the ship and its pilot will be destroyed. Only six of you made the trip, so heed your sensor readings!
You can safely fly your craft over gamma mines.
EVALUATION
After sixty days, your colony will be evaluated.
* You will score 50 bonus energy for each remaining crew member
* You will score 50 bonus energy for each successful gamma mine
* If your entire crew is killed before sixty days, the game ends with no bonuses
* The game will also end without bonuses if you run out of energy with no mines