Thank you.hasseapa wrote:I have finally played Exit Plan Z 2
I am not sure I like it better than the first one, which was full of clever ideas, but it is certainly much more accessible.
I played on the second difficulty level (cake walk) and made it on the first try: 53212 points, 6 rescued, 31 killed zombies.
I will also try on a harder setting before I get back to you with more feedback and perhaps some suggestions.
A lot of thought was put into the changes from the first one.
The flicker effect in the first one left me feeling disoriented after an hour of play. I've thought about attaching a warning. I did enjoy how simple the effect worked out.
I felt the whack a z battle system was a fun idea but the 8 directional control didn't work very well on hardware. A wanted directionals in this one to be 4 way so it could be easily played with the keyboard. I felt like running the whack a z with only 4 directionals would be dumbing it down so I chose to leave it out and go with a more straight forward arcade action feel.
In the first one I used arrays to store and access the zombies x,y positions. In 2 I put them in the tape buffer to save space in basic. Using Austro-Compilor this limits what graphics I could work with to the rs232. This was actually a fun limitation to work with.
Thank you again. I look forward to your feedback an suggestions.