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Re: WIP: Manic Miner port
Posted: Sat Feb 24, 2018 5:59 am
by mrr19121970
has anyone got any pokes for old guys needing unlimited lives ??
Re: WIP: Manic Miner port
Posted: Sat Feb 24, 2018 8:29 am
by orion70
maybe on the next issue of Zzap20...
Re: WIP: Manic Miner port
Posted: Sat Feb 24, 2018 8:58 am
by mrr19121970
poke 4733,169
For infinite lives. This helps me
Re: WIP: Manic Miner port
Posted: Sat Feb 24, 2018 11:55 am
by orion70
Cheater
Re: WIP: Manic Miner port
Posted: Wed Feb 28, 2018 2:48 am
by siccoyote
Yeah Chuckie Egg is sorely missed from the vic 20.
What about Dizzy?
Re: WIP: Manic Miner port
Posted: Wed Feb 28, 2018 1:43 pm
by Mike
I add
ANT ATTACK to the wish list.
Re: WIP: Manic Miner port
Posted: Thu Mar 01, 2018 6:35 pm
by GreyGhost
If you're taking requests, I bet Fairlight would be a crowd pleaser.
https://www.youtube.com/watch?v=3mfEVYCqcCs
Re: WIP: Manic Miner port
Posted: Mon Apr 16, 2018 10:17 pm
by Kakemoms
Wow. This is a really good port. I haven't played that in 30 years (the C64 version).
I must admit I almost never play games, but this is a nice one!
Re: WIP: Manic Miner port
Posted: Wed Apr 18, 2018 11:27 am
by Kweepa
Thanks!
I was pretty happy with how it turned out - I was surprised how easily the rooms could be converted from 32x16 to 22x16...
Re: WIP: Manic Miner port
Posted: Thu May 03, 2018 7:56 am
by malcontent
This is really cool. A very nice port, but you say no NTSC support even though it seems to run fine in vice, just lacking the controls to adjust the screen, or is that more trouble than I think it is and would change timing for software sprites etc?
Re: WIP: Manic Miner port
Posted: Sat May 05, 2018 11:42 am
by Kweepa
Yeah, the second one
There's not a lot of time left in the frame to move sprites around. It's not obvious until you get to later levels with more enemies.
Re: WIP: Manic Miner port
Posted: Thu Jul 12, 2018 8:07 am
by Victragic
Great conversion. Much, much better than the C16 copy I owned back in the day. I had thought this game would have worked well on a 24 column screen (6/8 pixel ratio) but you've proven that the screen size doesn't matter at all. To be honest I'm still absolutely hopeless at playing it...
..on the aside, I once started a conversion of Chuckie Egg for the Vic (from the BBC version). I couldn't think of a way around the colour clash on the ladders that I liked. Some people are nostalgic for attribute clash - not me...
Well done again, this is quality.
Re: WIP: Manic Miner port
Posted: Thu Jul 12, 2018 8:13 am
by Kweepa
Thanks!
I did briefly consider 6 pixel blocks, but the colour clash would have been pretty terrible. Instead I scaled the jumps by 6/8.
I'm pretty hopeless at it too - I must have died 100 times making the youtube walkthrough.
For Chuckie Egg my plan was (is?) to defer to the BBC for maps and the Spectrum for colour clash.
Re: WIP: Manic Miner port
Posted: Thu Jul 12, 2018 9:12 am
by tokra
Welcome back, Victragic! Been a long time. Good to see you here again.
Re: WIP: Manic Miner port
Posted: Fri Jul 13, 2018 1:21 am
by Victragic
tokra wrote:Welcome back, Victragic! Been a long time. Good to see you here again.
Good to be home, so to speak. I'm drawn back in by Manic Miner and Popeye, both excellent conversions.