WIP: Pyrotech
Posted: Sat Jan 06, 2018 3:00 pm
EDIT: the game is released, so I've removed the download from this thread; the game can be downloaded from the Announcements thread; this thread can be used to discuss the game and report bugs. Thanks =)
Dear forumers,
I concocted this little game in 2016. I've just finished working at a revised version. I thought it would be nice if it appeared on this forum even though it's not up to par with the general level of the stuff here.
It's not really a WIP, as I am not planning to edit it further, aside from debugging.
This was meant as a BASIC project from the start so, even if it is compiled, performance is not its forte, expecially when the field becomes cluttered with bad guys further down the game. And it's my first attempt at an arcade game. So please be kind
If the Gods will be forgiving, I may some day try my hand at a version 2.0 with machine code movement routines, not before I've finished studying the VIC-20 Programmers' Guide. Gotta walk before you try to run innit?
I'm attaching a zip file with the compiled game and the instructions; if you wish, you can find more goodies on the mini website linked in my profile.
It's a "gobble gobble, don't tread on the mines, mind the baddies, watch the timer" type of game. Factoid: the idea for the bonus stage came straight from my 4 years old daughter and it's the part I like the most.
Here is a screenie.
A 16K RAM expansion is required.
Thanks, cheers!
Dear forumers,
I concocted this little game in 2016. I've just finished working at a revised version. I thought it would be nice if it appeared on this forum even though it's not up to par with the general level of the stuff here.
It's not really a WIP, as I am not planning to edit it further, aside from debugging.
This was meant as a BASIC project from the start so, even if it is compiled, performance is not its forte, expecially when the field becomes cluttered with bad guys further down the game. And it's my first attempt at an arcade game. So please be kind
If the Gods will be forgiving, I may some day try my hand at a version 2.0 with machine code movement routines, not before I've finished studying the VIC-20 Programmers' Guide. Gotta walk before you try to run innit?
I'm attaching a zip file with the compiled game and the instructions; if you wish, you can find more goodies on the mini website linked in my profile.
It's a "gobble gobble, don't tread on the mines, mind the baddies, watch the timer" type of game. Factoid: the idea for the bonus stage came straight from my 4 years old daughter and it's the part I like the most.
Here is a screenie.
A 16K RAM expansion is required.
Thanks, cheers!