VIC Hunt - fcbpaint-image released at Evoke 2017
Posted: Sun Aug 20, 2017 3:56 am
Name: VIC Hunt
Author: tokra
Released: Aug, 19th 2017 at the Freestyle Graphics Competition at Evoke 2017
Requirements: PAL VIC-20 with at least 8K RAM-expansion to view the image (+32K for using fcbpaint)
Description: A hand-pixelled conversion of a scene from the NES classic "Duck Hunt". Done in effectively 84 x 64 "square" pixels using FCBPaint.
Screenshot:
Download: http://www.tokra.de/vic/vichunt/vichunt.zip
I actually did this picture before the Vic McKracken-picture released at Revision, trying to emulate a square pixel mode on the VIC-20. Each "pixel" is 1 multicolor pixel wide and 3 multicolor-pixels high which leads to some interesting challenges when the char-color-boundaries are 4 pixels high.
Author: tokra
Released: Aug, 19th 2017 at the Freestyle Graphics Competition at Evoke 2017
Requirements: PAL VIC-20 with at least 8K RAM-expansion to view the image (+32K for using fcbpaint)
Description: A hand-pixelled conversion of a scene from the NES classic "Duck Hunt". Done in effectively 84 x 64 "square" pixels using FCBPaint.
Screenshot:
Download: http://www.tokra.de/vic/vichunt/vichunt.zip
I actually did this picture before the Vic McKracken-picture released at Revision, trying to emulate a square pixel mode on the VIC-20. Each "pixel" is 1 multicolor pixel wide and 3 multicolor-pixels high which leads to some interesting challenges when the char-color-boundaries are 4 pixels high.