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Re: Who wants their releases available on tape?

Posted: Wed Jul 05, 2017 11:15 am
by R'zo
If I wanted a game available for others would I need to bulk order and resale or are you willing to print to order?

Re: Who wants their releases available on tape?

Posted: Wed Jul 05, 2017 4:27 pm
by pixel
R'zo wrote:If I wanted a game available for others would I need to bulk order and resale or are you willing to print to order?
No bulk orders required. The idea is that everyone should have a chance to get a tape release out. And if it's a single copy – so be it. Although it's probably more sane to ask for €20 for a copy.

Re: Who wants their releases available on tape?

Posted: Wed Jul 05, 2017 11:08 pm
by R'zo
pixel wrote:
R'zo wrote:If I wanted a game available for others would I need to bulk order and resale or are you willing to print to order?
No bulk orders required. The idea is that everyone should have a chance to get a tape release out. And if it's a single copy – so be it. Although it's probably more sane to ask for €20 for a copy.
Awesome! All I have left to work on is the cover art. At the core it will be nice to have a copy of my own game printed and packaged to pop into my tape drive. To be able to make it available to anyone else is an absolute plus. Thank you for offering this.

When I have the cover art complete I will send you a file with the art layout and and game files. Do you prefer .tap or other?

Until then LEGEND OF THE LOST CATACOMBS is up in Releases of 2017 if you want to give it a try.

Re: Who wants their releases available on tape?

Posted: Tue Jul 11, 2017 3:37 am
by pixel
R'zo wrote:When I have the cover art complete I will send you a file with the art layout and and game files. Do you prefer .tap or other?
If you want me to slap on that 3.6kbit/s turbo loader binaries would be more appropriate. :)

Re: Who wants their releases available on tape?

Posted: Wed Jul 19, 2017 10:21 am
by pixel
Rather unexpectedly tapes and stuff will be ordered this week. :D More than you'd be willing to count without tricking around with square or cubic roots.

As you perhaps can picture I won't be too willing to design everything myself so here comes the inlay template that works with any standards conforming browser: http://hugbox.org/pixel/external/denial ... y_shim.zip. Marginal knowledge of HTML5 and CSS3 should do. I've added some typography rules which I think make everything a pleasure to read. (You should consider using fonts with serifs as it'll be printed!) Open for discussions. But keep in mind that it's key to cost reduction. Pretty much the same thing used for the "Pulse" tape release.

You'll get about the same thing for the tape labels, so you can make their design all yours as well.

EDIT: Messing around with the panel sizes will incur wrath at the print shop. ;)

Re: Who wants their releases available on tape?

Posted: Wed Jul 19, 2017 12:17 pm
by R'zo
pixel wrote:
R'zo wrote:When I have the cover art complete I will send you a file with the art layout and and game files. Do you prefer .tap or other?
If you want me to slap on that 3.6kbit/s turbo loader binaries would be more appropriate. :)
I am having trouble finding info in how to convert to binaries. Would you be able to point me to the right direction?

Re: Who wants their releases available on tape?

Posted: Wed Jul 19, 2017 11:43 pm
by pixel
R'zo wrote:I am having trouble finding info in how to convert to binaries. Would you be able to point me to the right direction?
I'm sorry I missed that. Thought of regular PRG files. :)

Re: Who wants their releases available on tape?

Posted: Wed Mar 07, 2018 9:16 pm
by R'zo
Are you still offering this? I think the game I am currently working on would make a great tape release.

Re: Who wants their releases available on tape?

Posted: Thu Mar 08, 2018 1:42 am
by pixel
R'zo wrote:Are you still offering this? I think the game I am currently working on would make a great tape release.
Would love to but can only continue with that as soon as the Arukanoido tape relase went physical.