Spyders game -Vic 20
Posted: Sat Jun 10, 2017 7:14 pm
Hello
Some good news and some bad news. Today I read a post somewhere from someone asking if I'd consider a Vic-20 version of Spyders. This is a game that I wrote a few weeks ago for the PET and C64. I wasn't keen on creating a Vic-20 game because of the 22 character limitation but mainly because I didn't know the registers necessary to port it.
Well... I started out converting it today. It uses ASCII graphics, which I was going to convert into custom graphic eventually.
The bad news, I woke up after a nap to realize that I had inadvertently lost the source code without saving it (it was in a freeze state on CCS64).
So the game is about 90% finished. It's got some bugs... and no, I won't be finishing it. It's too difficult to peck through the code with a ML monitor compared to the ease of editing source code.
So I present to you... the unfinished version of Spyders for Vic-20. Better that you see it, than I delete it (3 hours of work).
It requires memory expansion and to run it is SYS 8192.
Some good news and some bad news. Today I read a post somewhere from someone asking if I'd consider a Vic-20 version of Spyders. This is a game that I wrote a few weeks ago for the PET and C64. I wasn't keen on creating a Vic-20 game because of the 22 character limitation but mainly because I didn't know the registers necessary to port it.
Well... I started out converting it today. It uses ASCII graphics, which I was going to convert into custom graphic eventually.
The bad news, I woke up after a nap to realize that I had inadvertently lost the source code without saving it (it was in a freeze state on CCS64).
So the game is about 90% finished. It's got some bugs... and no, I won't be finishing it. It's too difficult to peck through the code with a ML monitor compared to the ease of editing source code.
So I present to you... the unfinished version of Spyders for Vic-20. Better that you see it, than I delete it (3 hours of work).
It requires memory expansion and to run it is SYS 8192.