Behr-Bonz 4 game cart.
Posted: Fri Jun 09, 2017 2:48 am
The idea of using the Behr-Bonz to print a large game on has been brought up and I am starting this thread for asking questions.
Are the 16k windows solid or can they be split up and dropped in 8k at a time?
You said flash ram can be added for save files. How would this be set up? Would it be set up to swap In and out with the other windows or would it have it's own area in ram?
If further ram expansion was added to the cart would it be capable of switching out windows as well? Could it be capable of switching 24k,32k or 35k? Or would the further expansion just be open ram for program usage?
Is there any documentation concerning the cart, it's registers and anything else that I might need to know in order to organize my data and write the routines that will run the game on the cart?
As far as can a game be organized in 16k chunks? Absolutely! If you can write an game at 5k then you can write a much larger game broken up into 16k.
With a rpg the main core of the game takes up little space. This could be done in < 16k placed in the first window. This data could then be copied placing the core routines and datake in the lower unexpanded regions of the vic.
Now all the maps, enemies, dungeon trap controls, menus, graphics, and storyline can be switched in and out as needed. Each window might contain the 16k split up with dungeon map, enemies in dungeon and there stats and data concerning items, traps, doors, puzzles and other objects and events in the dungeon.
The challenge is in making the game good enough for the price of the cart.
I think it sounds like a lot of fun. Ultimately the game has to be deigned around the cart. But the combination of the carts abilities and weaknesses will help to define the game.
Are the 16k windows solid or can they be split up and dropped in 8k at a time?
You said flash ram can be added for save files. How would this be set up? Would it be set up to swap In and out with the other windows or would it have it's own area in ram?
If further ram expansion was added to the cart would it be capable of switching out windows as well? Could it be capable of switching 24k,32k or 35k? Or would the further expansion just be open ram for program usage?
Is there any documentation concerning the cart, it's registers and anything else that I might need to know in order to organize my data and write the routines that will run the game on the cart?
As far as can a game be organized in 16k chunks? Absolutely! If you can write an game at 5k then you can write a much larger game broken up into 16k.
With a rpg the main core of the game takes up little space. This could be done in < 16k placed in the first window. This data could then be copied placing the core routines and datake in the lower unexpanded regions of the vic.
Now all the maps, enemies, dungeon trap controls, menus, graphics, and storyline can be switched in and out as needed. Each window might contain the 16k split up with dungeon map, enemies in dungeon and there stats and data concerning items, traps, doors, puzzles and other objects and events in the dungeon.
The challenge is in making the game good enough for the price of the cart.
I think it sounds like a lot of fun. Ultimately the game has to be deigned around the cart. But the combination of the carts abilities and weaknesses will help to define the game.