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Re: WIP - mystery port #1: Chaos

Posted: Tue Feb 28, 2017 2:34 pm
by vicist
Well, I still can't get past the opening screen. :(

Tried on mac and pc (vice 2.4) - wip1,2 and 3.
Joystick keys are off.
16k ram enabled. (blocks 1 and 2)
Loaded with ,1 and without ,1.
Tried with pal and ntsc video standard.
Basic works as expected before loading.
Pressed all the keys on the keyboard - which, by the way, includes the return key!

Nothing. :roll:

HELP!!!

Re: WIP - mystery port #1: Chaos

Posted: Tue Feb 28, 2017 2:57 pm
by orion70
Same here :(.

Re: WIP - mystery port #1: Chaos

Posted: Wed Mar 01, 2017 2:55 pm
by Vic Porter
That's really troubling. Works here on VICE of about 3.0 (compiled from svn around the time of the release). Can you test with 3.0? I'll dig up 2.4 and see if I can reproduce it. Tests on real HW would, of course, be the best.

Meanwhile, here is RC1. Now should be bug free. All sounds are included (and new sfxedit.d64) and joystick support is implemented. The sounds suck; better ones would be appreciated.

Re: WIP - mystery port #1: Chaos

Posted: Wed Mar 01, 2017 6:29 pm
by vicist
Yes - it does work in VICE 3.0. :)

Time to try it out on the real hardware.....

Dumped it on my sd card, removed the .prg extension, inserted my 16k ram expansion and loaded the file.
Same as VICE 2.4 - it just hangs at the opening screen. :(

So, at the moment, VICE 3.0 is the only way for me to get this going.

Re: WIP - mystery port #1: Chaos

Posted: Wed Mar 01, 2017 7:06 pm
by Vic Porter
vicist wrote:Dumped it on my sd card, removed the .prg extension, inserted my 16k ram expansion and loaded the file.
Same as VICE 2.4 - it just hangs at the opening screen. :(
Thanks for testing! Seems like VICE 3.0 has a bug.

The bug in my code was a missing "sta $912e" on the IRQ init due to copy/paste error. The VIA interrupts should have been disabled, but fired anyway on 3.0 so I did not notice. The hanging makes perfect sense.

So here is RC2. If this works, then I'll give it about a week of bug reporting / sound(/other) contributing time before calling it final.

Re: WIP - mystery port #1: Chaos

Posted: Thu Mar 02, 2017 12:15 am
by R'zo
I tested on vice 3.0 and had no issues getting it to work. I enjoy the battle setup. Nice job so far.

Re: WIP - mystery port #1: Chaos

Posted: Thu Mar 02, 2017 5:15 am
by vicist
Great job!

It now works in VICE 2.4 AND on the real VIC. :D

Re: WIP - mystery port #1: Chaos

Posted: Sat Mar 04, 2017 12:29 am
by Vic Porter
vicist wrote:It now works in VICE 2.4 AND on the real VIC. :D
Thanks for testing!

Here's RC3. I recalled the original having a loading screen, so I added a conversion of it. Shame about colors 8..15 not being available on hires...

Sound and other contributions still welcome.

Re: WIP - mystery port #1: Chaos

Posted: Thu Mar 09, 2017 2:23 pm
by tokra
Vic Porter wrote:The bug in my code was a missing "sta $912e" on the IRQ init due to copy/paste error. The VIA interrupts should have been disabled, but fired anyway on 3.0 so I did not notice. The hanging makes perfect sense.
Can you report this bug to VICE please?

https://sourceforge.net/p/vice-emu/bugs/]https://sourceforge.net/p/vice-emu/bugs/

Or if you can provide a short test-program of the misbehaviour I can file the report for you. Let's keep VICE as close to the real machine as possible.

Re: WIP - mystery port #1: Chaos

Posted: Thu Mar 09, 2017 10:00 pm
by Vic Porter
tokra wrote:
Vic Porter wrote:The bug in my code was a missing "sta $912e" on the IRQ init due to copy/paste error. The VIA interrupts should have been disabled, but fired anyway on 3.0 so I did not notice. The hanging makes perfect sense.
Can you report this bug to VICE please?

https://sourceforge.net/p/vice-emu/bugs/]https://sourceforge.net/p/vice-emu/bugs/

Or if you can provide a short test-program of the misbehaviour I can file the report for you. Let's keep VICE as close to the real machine as possible.
If you can also test it on real HW before reporting, then sure. I'll post the test program here in a few days.

Re: WIP - mystery port #1: Chaos

Posted: Fri Mar 10, 2017 2:25 am
by tokra
Yup, can test on real PAL- and NTSC-machines.

Re: WIP - mystery port #1: Chaos

Posted: Fri Mar 10, 2017 8:34 pm
by Vic Porter
Here is the test program. Threw in a test for the other VIA too.

As for the actual topic: the game is released, go here

Re: WIP - mystery port #1: Chaos

Posted: Sat Mar 11, 2017 11:18 am
by tokra
Thanks, tested on my real VIC-20 PAL and filed bug to VICE:

https://sourceforge.net/p/vice-emu/bugs/879/

Re: WIP - mystery port #1: Chaos

Posted: Fri Mar 24, 2017 12:09 am
by Vic Porter
Due to the pleasant surprise of audience participation, here is version WIP4.
Now it has graphics. Thanks Kweepa!
Also added highlight of CPU selection to make the game easier to follow.
Some graphics are still missing. Please see readme.txt, charset_udg.asm and gfx.asm:gfx_anim_*.

Re: WIP - mystery port #1: Chaos

Posted: Thu Nov 19, 2020 5:03 pm
by Vic20-Ian
I just found this thread, never realised that the released game had gone on to have graphics added.

Just had a great game of this.

I will try and figure out how to add some of the missing graphics.