Re: Work in progress: REALMS OF QUEST V
Posted: Tue Jun 27, 2017 10:26 am
Green and yellow jumps out at me. Blue feels very mellow..
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I Agree.pixel wrote:I'd pick the green/yellow – it seems to match the smooth colour palettes you picked for those excellent images much better.
Actually it's 5*15=75, so that is the maximum number of monsters there can be in a battle.R'zo wrote:So will that mean a possibility of up to 45 monsters in a battle?
Right i've been in out of the heat to day. ReIrving low rolls on mental performanceGhislain wrote:Actually it's 5*15=75, so that is the maximum number of monsters there can be in a battle.R'zo wrote:So will that mean a possibility of up to 45 monsters in a battle?
There is going to have to be some playtesting to see how overpowered the spellcasters are going to be, especially when they can attack the entire force of opposing monsters all at once with their powerful spells.rubygolem wrote:Wow. I'd imagine that spellcasters in this game will rack up an enormous amount of XP per kill with spells that hit rows of monsters or with spells that might hit all monsters in battle since battles can have up to 75 monsters to fight. Perhaps as an offset, there could be weapons that only certain non-spellcasters could use like rapid-fire crossbows for fighters or firehorns for bards or trap spring effect for thief, or dart of hornets nests, or molotov cocktail or such items.
I liked that in Realms IV, player characters could choose which enemy group to attack, whereas in Realms III, the player character attacked the nearest enemy unless they were using a ranged weapon. Here's a post I made back in 2013 on my first thoughts of playing Realms IV.
In Realms III, training levels was immediate during battle if enough XP accrued for player characters which was allot of fun and could aid in battle since upon training your HP goes up which can really help out in dire straits. In Realms IV, player characters needed to travel out of the dungeon and back up to the inn to train which increases the difficulty a bit. I liked both styles of gameplay. I'm assuming Realms V will be similar to Realms IV?
Realms V is basically going to be an ML version of Realms IV with extra stuff tacked onto it. And like Realms IV, combat should go a lot faster because only the successful monster actions get to be displayed (so no waiting for 1 second reading "KOBOLD MISSES..." over and over again).R'zo wrote:But Wow! That's a small army. I never played 4 so I don't know how it's battle system flowed. 3 got a little slow sometimes, waiting for each enemy to take it's turn. Waiting for 75 enemies to take their turn could take some time.
Thank you. Me too.R'zo wrote:VEry nice! Can't wait to see it in action.