*ALL PHYSICAL COPIES ARE SOLD OUT*: REALMS OF QUEST V (Digital version is available)
Posted: Thu Feb 02, 2017 11:36 am
The boxed edition of Realms of Quest V is available for pre-sale orders. Click here to order: https://doublesidedgames.com/shop/commo ... f-quest-v/.
Realms of Quest V is a role-playing game for the Commodore VIC-20 that is influenced by classics from the 1980s such as Ultima, Wizardry, Bard’s Tale, Phantasie and Telengard.
To play the game you will need a 32k ram expander. Joystick is recommended, but not required.
Featuring:
Over 350 multicolor graphical images that depict the monsters, characters and scenery portraits
16 races, 16 classes, 2 genders and 3 alignments
A party can have up to 10 player characters, plus 10 summoned monsters.
An overland map that exceeds it’s predecessor by a factor of four!
20 Cities and 20 villages
Persons that you can talk to and interact with
20 mazes and dungeons to explore
100 hours of game time
PAL / NTSC compatible!
Game package contains:
Cardboard Box
Game on 2 floppies (4 sides!)
Extensive Instruction Manual
World map printed on cloth
Greater Rivaria Coin
Digital version (D64 and D81 versions included)
===============================================================================================================
I've been away from the online VIC-20 community for the past few years, but I have been mulling over what I'd like to do for a new Realms of Quest game. Some of the features that I have in mind are:
-32K RAM expansion required (lesser expansion modes will not be supported this time around)
-multiple disk sides (will play on a single disk drive, but to avoid excessive disk swapping the game works best on an SD card reader or 2 disk drives)
-hundreds of monster, character and scenery portraits (44*88 multicolor pixels)
-16 player races and 16 player classes
-A party can have up to 10 player characters (I think this would be a record for 8 bit RPGs)
-printed game manual and box
-game music
-possibly and overland map that exceeds the Ultima IV world in terms of size
-cities to explore and townspeople to talk to (possibly).
If pressed for time, I might just make it into another Dungeon crawler.
I've designed the game's font quite a long time ago, also designed icons to represent the alignment, sex, race, class and status of the character (see attached image).
I'm also hoping to delegate the graphics, music and even story writing tasks to others so I can completely focus on the aspects of programming and designing the game.
Realms of Quest V is a role-playing game for the Commodore VIC-20 that is influenced by classics from the 1980s such as Ultima, Wizardry, Bard’s Tale, Phantasie and Telengard.
To play the game you will need a 32k ram expander. Joystick is recommended, but not required.
Featuring:
Over 350 multicolor graphical images that depict the monsters, characters and scenery portraits
16 races, 16 classes, 2 genders and 3 alignments
A party can have up to 10 player characters, plus 10 summoned monsters.
An overland map that exceeds it’s predecessor by a factor of four!
20 Cities and 20 villages
Persons that you can talk to and interact with
20 mazes and dungeons to explore
100 hours of game time
PAL / NTSC compatible!
Game package contains:
Cardboard Box
Game on 2 floppies (4 sides!)
Extensive Instruction Manual
World map printed on cloth
Greater Rivaria Coin
Digital version (D64 and D81 versions included)
===============================================================================================================
I've been away from the online VIC-20 community for the past few years, but I have been mulling over what I'd like to do for a new Realms of Quest game. Some of the features that I have in mind are:
-32K RAM expansion required (lesser expansion modes will not be supported this time around)
-multiple disk sides (will play on a single disk drive, but to avoid excessive disk swapping the game works best on an SD card reader or 2 disk drives)
-hundreds of monster, character and scenery portraits (44*88 multicolor pixels)
-16 player races and 16 player classes
-A party can have up to 10 player characters (I think this would be a record for 8 bit RPGs)
-printed game manual and box
-game music
-possibly and overland map that exceeds the Ultima IV world in terms of size
-cities to explore and townspeople to talk to (possibly).
If pressed for time, I might just make it into another Dungeon crawler.
I've designed the game's font quite a long time ago, also designed icons to represent the alignment, sex, race, class and status of the character (see attached image).
I'm also hoping to delegate the graphics, music and even story writing tasks to others so I can completely focus on the aspects of programming and designing the game.