Halloween Game Release: It Came From the Grave
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Halloween Game Release: It Came From the Grave
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Use Joystick or Keyboard (WASD) to escape a graveyard full of ghouls.
It's a working draft right now. Just thought it would be a fun weekend game.
Re: Halloween Game Release: It Came From the Grave
Thanks,
Nice "Game & Watch" feeling and great graphics
hiscore : 8
Nice "Game & Watch" feeling and great graphics
hiscore : 8
Re: Halloween Game Release: It Came From the Grave
Thanks! The game has an ending at 10.Misfit wrote:Thanks,
Nice "Game & Watch" feeling and great graphics
hiscore : 8
Re: Halloween Game Release: It Came From the Grave
Addictive and stylish as always The multicolor player character is a nice touch and makes it stand out in subtle way. I made it to the end rather quickly (the knowledge of 'only' ten levels motivated me).
Re: Halloween Game Release: It Came From the Grave
Nice! You did it!
PRG Starter - a VICE helper / Vic Software (Boray Gammon, SD2IEC music player, Vic Disk Menu, Tribbles, Mega Omega, How Many 8K etc.)
Re: Halloween Game Release: It Came From the Grave
"You did it!"
We need more levels and features (moving enemies or something)!
Very addictive.
We need more levels and features (moving enemies or something)!
Very addictive.
Re: Halloween Game Release: It Came From the Grave
Thanks. I needed something to get me in the Hallowe'en spirit.
Music I've made with 1980s electronics, synths and other retro-instruments: http://theovoids.bandcamp.com
- Ola H
- Vic 20 Enthusiast
- Posts: 173
- Joined: Thu Aug 20, 2015 6:08 pm
- Website: http://www.athleticdesign.se/
- Location: Sweden
Re: Halloween Game Release: It Came From the Grave
Very neat little memory game A tad easy perhaps, but on the other hand, I'd probably get furiously frustrated if it was more difficult. Time bonus could maybe invite some risk/reward-aspect to make it more challenging without taxing memory in unpleasant ways... I'm thinking both of a timer during movement and a timer while viewing obstacles. They could also coordinate, e.g. the longer you choose to view the obstacles, the less time you have during the movement phase.
A step counter could also be used for score. The less steps you take, the higher the score. Add another key (or another object) to pick up and suddenly the shortest safe route could be really hard to figure out quickly, even with just a few obstacles.
Just thinking out loud - the game still works very well as a it is
A step counter could also be used for score. The less steps you take, the higher the score. Add another key (or another object) to pick up and suddenly the shortest safe route could be really hard to figure out quickly, even with just a few obstacles.
Just thinking out loud - the game still works very well as a it is
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- Vic 20 Amateur
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Re: Halloween Game Release: It Came From the Grave
Delightful ditties and nice graphics! Got 8 points, will try again later.
Re: Halloween Game Release: It Came From the Grave
Thanks for playing, everyone! It was just a quick, impulsive project. I didn't really get to do everything I wanted.
As for the timer and step counter suggestions, do you think it might take away from the suspense of each step and turn it into a familiar, arcade style game? I wanted slow, methodical steps to go for a different kind of tension ("did i remember correctly?"). Even the score is not really a competitive score, it really should be a percentage complete number.
I will make some changes and upload an updated version.
Thanks for the tips. I think of Halloween as more of a child's event, so I thought of this game as being "kid-friendly" with simple, cartoonish graphics and sound. I have an accommodation for two or more keys in the code, so I may implement some kind of advanced mode for adults.Ola H wrote:... I'm thinking both of a timer during movement and a timer while viewing obstacles. They could also coordinate, e.g. the longer you choose to view the obstacles, the less time you have during the movement phase.
A step counter could also be used for score. The less steps you take, the higher the score. Add another key (or another object) to pick up and suddenly the shortest safe route could be really hard to figure out quickly, even with just a few obstacles.
As for the timer and step counter suggestions, do you think it might take away from the suspense of each step and turn it into a familiar, arcade style game? I wanted slow, methodical steps to go for a different kind of tension ("did i remember correctly?"). Even the score is not really a competitive score, it really should be a percentage complete number.
I will make some changes and upload an updated version.
- Ola H
- Vic 20 Enthusiast
- Posts: 173
- Joined: Thu Aug 20, 2015 6:08 pm
- Website: http://www.athleticdesign.se/
- Location: Sweden
Re: Halloween Game Release: It Came From the Grave
When you put it that way I guess I have to agree - too much strategy will probably take away from the suspense. But I think the timer idea, i.e "the longer you choose to view the obstacles, the less time you have during the movement phase" might work as it doesn't add strategy to the movement phase; it rather adds another layer of strategy: deciding how much faith you have in your own memorizing skills.
Another idea: While you watch the obstacles, more obstacles appear! That is: the longer you choose to memorize, the more you have to memorize
Another idea: While you watch the obstacles, more obstacles appear! That is: the longer you choose to memorize, the more you have to memorize
Re: Halloween Game Release: It Came From the Grave
Very enjoyable. Your ability to make something creative and fun out of something so simple never ceases to amaze me.
R'zo
I do not believe in obsolete...
I do not believe in obsolete...
Re: Halloween Game Release: It Came From the Grave
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Updated for the season. New graphics. Kid friendly for spooky holiday fun. I hope you like it. I am still considering some of the above suggestions from those wanting a more serious game. Can anyone help me improve the 16x16 enemy graphics?
- alexjlopez
- Vic 20 Drifter
- Posts: 32
- Joined: Fri Jan 24, 2014 2:29 pm
Re: Halloween Game Release: It Came From the Grave
Just had a good go at this after seeing it on the releasing page. I've only managed to get up to 50%, and only just after about 30 playthroughs had it deliver an unwinnable screen.
Dunno how to avoid this unless the vic has to calculate if there is a route and not put a baddie down in a place where there isn't, but that's proabably asking the vic to think too much.
I like the new Game Over screen, kind of miss Frankenstein, but only after I went back to compare.
The Gate & Moon are certainly more horror movies style, the Pumkins look more pumpkin shaped. The main sprite makes better use of the multi colour mode. I like the 3D Graveyard fixtures, they stick out better. I also like that you can more clearly see where the baddies were when you conplete a level.
The Lightning does add a nice atmostphere to the game, it's just unfortunate that it does make the control a bit more fiddly. I went back to the old version and the controls are more responsive. I'm torn wether the addition of lightning is worth the cost to control. Maybe if there was less of it.
Think I might get my friends to play this if I have a halloween party, certainly a game everyone can enjoy.
Dunno how to avoid this unless the vic has to calculate if there is a route and not put a baddie down in a place where there isn't, but that's proabably asking the vic to think too much.
I like the new Game Over screen, kind of miss Frankenstein, but only after I went back to compare.
The Gate & Moon are certainly more horror movies style, the Pumkins look more pumpkin shaped. The main sprite makes better use of the multi colour mode. I like the 3D Graveyard fixtures, they stick out better. I also like that you can more clearly see where the baddies were when you conplete a level.
The Lightning does add a nice atmostphere to the game, it's just unfortunate that it does make the control a bit more fiddly. I went back to the old version and the controls are more responsive. I'm torn wether the addition of lightning is worth the cost to control. Maybe if there was less of it.
Think I might get my friends to play this if I have a halloween party, certainly a game everyone can enjoy.