Release: Game Theory REMAKE
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Release: Game Theory REMAKE
Most of you may know I've been revisiting my old programs this year. I ended up starting over from zero with this one. The concept is probably old news for long-time Denial members, but I want to share it with newer members. It's all new games with no user programmed characters.
It's a one-button, Skinner box, Wariowarish game.
All BASIC, no memory expansion, uses Keyboard (any key) or Joystick (fire button).
download with full instructions and cover art
or direct prg download (because you're lazy)
It's a one-button, Skinner box, Wariowarish game.
All BASIC, no memory expansion, uses Keyboard (any key) or Joystick (fire button).
download with full instructions and cover art
or direct prg download (because you're lazy)
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- Vic 20 Enthusiast
- Posts: 152
- Joined: Thu Feb 25, 2016 9:46 am
- Location: Skegness UK
- Occupation: Writer
Re: Release: Game Theory REMAKE
Jeff kindly sent me a preview, been really enjoying it. Even better than the original Game Theory.
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- Vic 20 Amateur
- Posts: 55
- Joined: Thu Nov 27, 2014 10:50 am
Re: Release: Game Theory REMAKE
Great work! I've been playing this off and on since you posted. I still can't figure out "WHIRL" and "AVOID"... Please, no spoilers .
Re: Release: Game Theory REMAKE
I'm just happy someone noticed the post! haha The games are all very simple in principle. I hope they make sense after a few plays. Maybe I can change those two.
- orion70
- VICtalian
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- Location: Piacenza, Italy
- Occupation: Biologist
Re: Release: Game Theory REMAKE
Wow! Frantic gameplay! It's all based on the surprise effect
Jeff, you're able to put a distinctive look and feel in your games. They're all kinda... fast and smooth, if I can say so. People really should learn programming games in BASIC taking yours as examples.
Jeff, you're able to put a distinctive look and feel in your games. They're all kinda... fast and smooth, if I can say so. People really should learn programming games in BASIC taking yours as examples.
Re: Release: Game Theory REMAKE
Elegant and very nice. I loved being surprised by a new mini game when you thought you had discovered them all since long. Now I have to try the original
Re: Release: Game Theory REMAKE
This version is very addictive. The randomization of the minigames keeps me on my toes.
R'zo
I do not believe in obsolete...
I do not believe in obsolete...
Re: Release: Game Theory REMAKE
Thanks for playing! I'm having with the RND in line 9. The game seems to start with the same pattern of games and color combinations when first RUN. I usually associate this problem with resetting the clock, TI$. But this time I'm not even using the clock. Shouldn't the random number be more... random?
Code: Select all
9 N=INT(RND(1)*R)+1:IFN=MTHEN9
Re: Release: Game Theory REMAKE
I had this problem generating random levels that were coming out not so random in a game I've been working on. I ended up placing pointless RND functions into the GET/GOTO loop in my menu routine. This helped produce more randomized levels... unless the player presses the key at the same time from start up every timeJeff-20 wrote:Thanks for playing! I'm having with the RND in line 9. The game seems to start with the same pattern of games and color combinations when first RUN. I usually associate this problem with resetting the clock, TI$. But this time I'm not even using the clock. Shouldn't the random number be more... random?Code: Select all
9 N=INT(RND(1)*R)+1:IFN=MTHEN9
Code: Select all
2910 OPEN2,8,2,"0:gom1,s,r"
3010 GETA$
3110 a=int(rnd(1)*5000)+0:b=int(rnd(1)*5000)+0
3210 input#2,m1:input#2,m2:input#2,m3:input#2,m4
3310 ifm1=999then3710
3410 poken+3,m1:poken,m2:poken+1,m3:poken+2,m4
3510 fort=1to25:nextt
3610 goto3810
3710 close2,8,2:goto2910
3810 IFA$=""THEN3010
R'zo
I do not believe in obsolete...
I do not believe in obsolete...