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Mah Jongg

Posted: Sun Mar 27, 2016 3:09 pm
by Mike
For release in the Game compo on Revision 2016: (download)

Code: Select all

    M   M  AAA  H   H
    MM MM A   A H   H
    M M M AAAAA HHHHH
    M   M A   A H   H
    M   M A   A H   H

         JJJ  OOO  N   N  GGG   GGG
          J  O   O NN  N G     G 
          J  O   O N N N G  GG G  GG
       J  J  O   O N  NN G   G G   G
        JJ    OOO  N   N  GGG   GGG

        Solitaire for the VIC-20


Product Name: ...... Mah Jongg Solitaire
Group: ...................... Architects
Competition: ...................... Game
Party: ................... Revision 2016
Platform: .............. VIC-20 +24K RAM
Release Date: ............... 2016-03-27
Image

Code: Select all

Short Description:

    A tile-matching game
      we all know and love
        - this time on a VIC-20.

            Really.


Code: ............................ Qubix
Graphics: ........................ Qubix
Support: .................... tokra / AA
........ demoscene passivist / AA ... :P
....................... orion70 @ Denial


Instructions:

Clear the board by matching tiles.

Move the cursor with joystick and select
the two tiles with fire. Use the bottom
menu to restart the game, undo moves,
ask for a hint and quit the game.

There are 36 groups of four tiles that
match each other, 144 tiles in total.
Two of those groups are the Flowers and
Seasons set. The four tiles of those
sets show different faces:

* Chrysanthemum, Bamboo, Orchid, Plum
* Spring, Summer, Autumn, Winter

The letters C, B, O, P for the Flowers
and S, S, A, W for the Seasons are
visible in the top-right corner of these
tile faces.

The top-most tile in the middle of the
"Dragon" can be reached with diagonal
movements of the joystick.


Greetings:

- All people @ Revision 2016,
- All fellows @ the VIC-20 Denial forum,
- All fellows @ Forum-64, and
- All VIC-20 fans around the world. :)


signing off,

Qubix "Mike" Architects

Revision, March 27th, 2016

Re: Mah Jongg

Posted: Sun Mar 27, 2016 3:17 pm
by Mayhem
Oooooh, interesting... that's some complicated graphics going on there. Will check it out tomorrow hopefully. What extra RAM is needed?

Re: Mah Jongg

Posted: Sun Mar 27, 2016 5:32 pm
by beamrider
Thanks Mike - that looks very slick!

Re: Mah Jongg

Posted: Sun Mar 27, 2016 9:22 pm
by eslapion
Mayhem wrote:What extra RAM is needed?
Says "Platform: .............. VIC-20 +24K RAM"

Re: Mah Jongg

Posted: Mon Mar 28, 2016 2:22 am
by vicist
I love board game interpretations - and this one is beautiful.

Great job Mike.

Re: Mah Jongg

Posted: Mon Mar 28, 2016 8:37 am
by Boray
Very nice! Here it's loaded on my Vic:
http://museum.boray.se/#!album-14-4

Re: Mah Jongg

Posted: Mon Mar 28, 2016 1:22 pm
by Mayhem
eslapion wrote:Says "Platform: .............. VIC-20 +24K RAM"
Didn't see the bit at the top was scrollable *face palm* :P

Re: Mah Jongg

Posted: Tue Mar 29, 2016 3:53 am
by orion70
Hey Mike, you finally posted this! I was eagerly waiting for the final version, as I was one of the (few?) lucky ones to see a working version a couple of years ago. I was impressed back then, and I am absolutely impressed now. A big thank you from your Italian friend, and congrats on this technical achievement! I am an absolute beginner at Mah Jongg, but I'll be practicing :).

Re: Mah Jongg

Posted: Tue Mar 29, 2016 4:52 pm
by tokra
We nudged Mike at the Revision-party to just release it as is, since it is fully playable and too good to be hidden any longer. We already had a fun time trying to actually solve a board while at the party.

Now looking forward to the VFLI-version in full color... just kiddin' :P

Re: Mah Jongg

Posted: Mon May 23, 2016 4:01 pm
by tokra
The game is mentioned shortly (including a screenshot) in issue 155 of Retro Gamer.

Re: Mah Jongg

Posted: Thu Jan 26, 2017 9:25 pm
by Ola H
This one seems to have eluded me last spring. A very classy version for the Vic, but also very hard! I haven't played Mahjong since Windows 3.1 and on C64 GEOS (also very nice version) and remembered neither the rules or the thinking involved. I had to use the hint function a lot and still had 60 tiles left to clear when I got stuck.

If it had been released in 1983 it would have been state of the art graphically and ranked among the very best games of its type. I'd like to picture myself on an Anrarctic research station having a great time playing this and Sargon Chess 8)

Re: Mah Jongg

Posted: Mon Oct 02, 2017 3:39 pm
by 16KVIC20
A very nice version Mike, well done.