Equivalent of POKE 198,0 for joystick?
Posted: Mon Mar 14, 2016 11:41 am
Hello!
Like many of you, I have decided to write a little game for the VIC-20, something I'd never got round to when I should have i.e. as a kid.
In my game there are a series of consecutive informational screens before/after each stage (eg.: the start screen followed by the level info screen; the game over screen followed by the home screen) each one of which requires to hit the fire button to go on. If the button is kept pressed, or is pressed long enough, the first screen is kinda skipped (the VIC registers two consecutive hits of the button in a row).
Is there any way to make sure that the player releases the button if pressed, and then hits it again to go on?
Thanks
Like many of you, I have decided to write a little game for the VIC-20, something I'd never got round to when I should have i.e. as a kid.
In my game there are a series of consecutive informational screens before/after each stage (eg.: the start screen followed by the level info screen; the game over screen followed by the home screen) each one of which requires to hit the fire button to go on. If the button is kept pressed, or is pressed long enough, the first screen is kinda skipped (the VIC registers two consecutive hits of the button in a row).
Is there any way to make sure that the player releases the button if pressed, and then hits it again to go on?
Thanks