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Re: In the making: Arukanoido – an Arkanoid clone
Posted: Wed Apr 03, 2024 4:09 am
by pixel
There was more than one price to pay for that and not worth the result yet.
Re: In the making: Arukanoido – an Arkanoid clone
Posted: Sat May 04, 2024 5:54 am
by pixel
Fixes quite some bug in the sprite code. One has to marvel at the miracles of the Universe that it didn't feckiddup right on the spot. The path to hell is plastered with anonymous labels. Another code review it is...
Re: In the making: Arukanoido – an Arkanoid clone
Posted: Sat May 04, 2024 9:22 am
by Orangeman96
I
still think it is impressive as hell,
pixel.
Thanks much for the updated version!
OGM
Re: In the making: Arukanoido – an Arkanoid clone
Posted: Sat May 04, 2024 9:24 am
by tokra
Thanks for the updates still coming. This seems to be a debug-version as the border color changes quite a few times down the picture. Just testing it live on my VIC at the "Connected"-meeting near Hamburg
Re: In the making: Arukanoido – an Arkanoid clone
Posted: Sat May 04, 2024 10:02 am
by pixel
Am happy to be of some use today. Any raster effect errors have to get fixed last. Don't wanna fix it with every other commit.
Re: In the making: Arukanoido – an Arkanoid clone
Posted: Sat May 04, 2024 10:17 am
by tokra
My bad, just realized I started a years-old version from my SD-card... The new 1710 is much better
Re: In the making: Arukanoido – an Arkanoid clone
Posted: Sun May 05, 2024 4:39 am
by pixel
tokra wrote: ↑Sat May 04, 2024 10:17 am
My bad, just realized I started a years-old version from my SD-card... The new 1710 is much better
Am porting part of the code to the cc65 pile for general experimenting.
Re: In the making: Arukanoido – an Arkanoid clone
Posted: Sun May 05, 2024 7:57 am
by MrSterlingBS
Re: In the making: Arukanoido – an Arkanoid clone
Posted: Sun May 05, 2024 5:50 pm
by Orangeman96
I seem to remember the 1986 original being difficult too! -OGM
Re: In the making: Arukanoido – an Arkanoid clone
Posted: Mon May 06, 2024 3:07 am
by MrSterlingBS
I have a few questions about the sprites.
Have you programmed your own routine and how many sprites can be displayed at the same time?
I've counted ten so far. Is that right?
BR Sven
PS: The quality of the game is one of the best on the VIC-20, in my opinion.
Re: In the making: Arukanoido – an Arkanoid clone
Posted: Mon May 06, 2024 12:57 pm
by pixel
I just have to emphasize again that
the NTSC version looks a lot better.
It's eight sprites like the original has. Only Mike's raster code (for the flickering engines in the currently disabled game intro in chip music mode) and the chip music player (beamrider's) isn't done by me.