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Re: In the making: Arukanoido – an Arkanoid clone

Posted: Mon Aug 24, 2015 4:01 pm
by beamrider
Are these new? - a bit tricky to order for non German speakers. Pity he doesn't do EBay.

Sent from my Nexus 5 using Tapatalk

Re: In the making: Arukanoido – an Arkanoid clone

Posted: Tue Aug 25, 2015 12:41 am
by pixel
beamrider wrote:Are these new? - a bit tricky to order for non German speakers. Pity he doesn't do EBay.
He's only got one pair of original paddles up for grabs. :( 3D printing comes to mind…

Re: In the making: Arukanoido – an Arkanoid clone

Posted: Tue Aug 25, 2015 4:23 am
by Boray
Mine are home made. Made by my brother as a birthday gift to me once. It's not very complicated to make. A pair of potentiometers, two boxes to put them in, a joystick connector, cables, and the time to solder it all together.

Re: In the making: Arukanoido – an Arkanoid clone

Posted: Tue Aug 25, 2015 4:27 am
by Boray
oh, forgot two fire buttons...

Re: In the making: Arukanoido – an Arkanoid clone

Posted: Wed Aug 26, 2015 11:45 am
by Boray
I tried the latest version now, and the only power-up coming is the one with the three balls. Where did the others go?

Re: In the making: Arukanoido – an Arkanoid clone

Posted: Thu Aug 27, 2015 3:24 am
by pixel
Damn! Forgot to push the newest stuff onto Github and was off working for two days. Sorry!

Re: In the making: Arukanoido – an Arkanoid clone

Posted: Thu Aug 27, 2015 4:35 am
by joshuadenmark
pixel wrote:Damn! Forgot to push the newest stuff onto Github and was off working for two days. Sorry!
You're forgiven, but let this be a lesson!!! :wink:

Re: In the making: Arukanoido – an Arkanoid clone

Posted: Tue Sep 01, 2015 3:54 am
by pixel
Had to degrade the game (temporarily) because I got urged to put it into the retro arcade tube. So, round 3 isn't there anymore (too difficult without the right ball trajectories) and the ball catching bonus (sure life loss) has been disabled.

A month ago I was told that nobody would use the (first) tube because with this kind of weather everybody would prefer to sit outside. I assumed that with my kind of luck we'd get a historical summer then.

Stop laughing there! ;)

Re: In the making: Arukanoido – an Arkanoid clone

Posted: Sat Sep 05, 2015 3:27 am
by joshuadenmark
Will send some luck in your direction - like the downgrade, level 3 was a pain in the butt to defeat...

May I suggest a small "Level Number" - then You don't have to count while agitated :wink:

Re: In the making: Arukanoido – an Arkanoid clone

Posted: Sun Sep 20, 2015 2:12 pm
by Mike
Here's Doh, in *.zipped MG format: doh.zip. As always, load ',8' - not ',8,1'.

@joshuadenmark: please remove the rejection of *.prg files as attachments, if possible. It serves no useful security measure here.

Re: In the making: Arukanoido – an Arkanoid clone

Posted: Sun Sep 20, 2015 10:50 pm
by joshuadenmark
.prg added. But does not work... BRB

Re: In the making: Arukanoido – an Arkanoid clone

Posted: Mon Sep 21, 2015 3:43 am
by pixel
Mike wrote:Here's Doh, in *.zipped MG format:
doh.zip
I'm impressed! Thanks!
Image

EDIT: Added a README and source media to the repository. https://github.com/SvenMichaelKlose/arukanoido Guess I'll be kind of working again on it tonight. The README also contains a list of things missing. Would be lovely to make this a largely collaborative effort!

Re: In the making: Arukanoido – an Arkanoid clone

Posted: Wed Oct 07, 2015 6:00 am
by pixel
Back at Grandma's kitchen table tonight, where 99% of what's there has been written. :mrgreen: It's running on the RAT (retro arcade tube) and it's rather playable with a joystick when the speed has been reduced to 70%. My favorite game tester played it half asleep for the first time and made it to round 18 in the second run. :D

I'll give beamrider's screen designer another whirl for the missing animated, floating thingies. Having to make the sounds and tunes myself is making me a little bit uneasy. :(

Re: In the making: Arukanoido – an Arkanoid clone

Posted: Wed Oct 07, 2015 6:47 am
by beamrider
Keep up the good work. I'm struggling a bit with Popeye at the moment - there really is a lot more complexity to it than I thought..

Re: In the making: Arukanoido – an Arkanoid clone

Posted: Mon Oct 12, 2015 8:53 am
by pixel
Pre–shifted sprites went in but that gave us about 10% speed gain only. :( It's in the file "src/sprites-vic-3k.asm".

The game play didn*t change but the POKE file has been fixed.