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Re: In the making: Arukanoido – an Arkanoid clone
Posted: Mon Aug 24, 2015 4:01 pm
by beamrider
Are these new? - a bit tricky to order for non German speakers. Pity he doesn't do EBay.
Sent from my Nexus 5 using Tapatalk
Re: In the making: Arukanoido – an Arkanoid clone
Posted: Tue Aug 25, 2015 12:41 am
by pixel
beamrider wrote:Are these new? - a bit tricky to order for non German speakers. Pity he doesn't do EBay.
He's only got one pair of original paddles up for grabs.
3D printing comes to mind…
Re: In the making: Arukanoido – an Arkanoid clone
Posted: Tue Aug 25, 2015 4:23 am
by Boray
Mine are home made. Made by my brother as a birthday gift to me once. It's not very complicated to make. A pair of potentiometers, two boxes to put them in, a joystick connector, cables, and the time to solder it all together.
Re: In the making: Arukanoido – an Arkanoid clone
Posted: Tue Aug 25, 2015 4:27 am
by Boray
oh, forgot two fire buttons...
Re: In the making: Arukanoido – an Arkanoid clone
Posted: Wed Aug 26, 2015 11:45 am
by Boray
I tried the latest version now, and the only power-up coming is the one with the three balls. Where did the others go?
Re: In the making: Arukanoido – an Arkanoid clone
Posted: Thu Aug 27, 2015 3:24 am
by pixel
Damn! Forgot to push the newest stuff onto Github and was off working for two days. Sorry!
Re: In the making: Arukanoido – an Arkanoid clone
Posted: Thu Aug 27, 2015 4:35 am
by joshuadenmark
pixel wrote:Damn! Forgot to push the newest stuff onto Github and was off working for two days. Sorry!
You're forgiven, but let this be a lesson!!!
Re: In the making: Arukanoido – an Arkanoid clone
Posted: Tue Sep 01, 2015 3:54 am
by pixel
Had to degrade the game (temporarily) because I got urged to put it into the retro arcade tube. So, round 3 isn't there anymore (too difficult without the right ball trajectories) and the ball catching bonus (sure life loss) has been disabled.
A month ago I was told that nobody would use the (first) tube because with this kind of weather everybody would prefer to sit outside. I assumed that with my kind of luck we'd get a historical summer then.
Stop laughing there!
Re: In the making: Arukanoido – an Arkanoid clone
Posted: Sat Sep 05, 2015 3:27 am
by joshuadenmark
Will send some luck in your direction - like the downgrade, level 3 was a pain in the butt to defeat...
May I suggest a small "Level Number" - then You don't have to count while agitated
Re: In the making: Arukanoido – an Arkanoid clone
Posted: Sun Sep 20, 2015 2:12 pm
by Mike
Here's Doh, in *.zipped MG format:
doh.zip. As always, load ',8' - not ',8,1'.
@joshuadenmark: please remove the rejection of *.prg files as attachments, if possible. It serves no useful security measure here.
Re: In the making: Arukanoido – an Arkanoid clone
Posted: Sun Sep 20, 2015 10:50 pm
by joshuadenmark
.prg added. But does not work... BRB
Re: In the making: Arukanoido – an Arkanoid clone
Posted: Mon Sep 21, 2015 3:43 am
by pixel
Mike wrote:Here's Doh, in *.zipped MG format:
doh.zip
I'm impressed! Thanks!
EDIT: Added a README and source media to the repository.
https://github.com/SvenMichaelKlose/arukanoido Guess I'll be kind of working again on it tonight. The README also contains a list of things missing. Would be lovely to make this a largely collaborative effort!
Re: In the making: Arukanoido – an Arkanoid clone
Posted: Wed Oct 07, 2015 6:00 am
by pixel
Back at Grandma's kitchen table tonight, where 99% of what's there has been written.
It's running on the RAT (retro arcade tube) and it's rather playable with a joystick when the speed has been reduced to 70%. My favorite game tester played it half asleep for the first time and made it to round 18 in the second run.
I'll give beamrider's screen designer another whirl for the missing animated, floating thingies. Having to make the sounds and tunes myself is making me a little bit uneasy.
Re: In the making: Arukanoido – an Arkanoid clone
Posted: Wed Oct 07, 2015 6:47 am
by beamrider
Keep up the good work. I'm struggling a bit with Popeye at the moment - there really is a lot more complexity to it than I thought..
Re: In the making: Arukanoido – an Arkanoid clone
Posted: Mon Oct 12, 2015 8:53 am
by pixel
Pre–shifted sprites went in but that gave us about 10% speed gain only.
It's in the file "src/sprites-vic-3k.asm".
The game play didn*t change but the POKE file has been fixed.