Would have to use a higher sampling rate for the bings to make it bearable, I guess. Disk version is just not ready yet.tokra wrote:Ultimem-digis sound way nicer than the other ones (which are still more annoying than adding to the fun). Any reason why Ultimem is for tape only? Would love to have this work with SD2IEC-drive, would load faster as well
Just download again. Should be fine now.I noticed the keys to test the extras do not work any more (I was trying to see if the "Break"-sound now works).
With the sounds it's 32K. Should also load with +24K (and broken audio).What memory does the game use now? Still +24K? I would think +32K would be fair game, maybe even +35K. Limiting yourself to +24K makes no sense really. Even in the old days, you either had +3K, +8K, +16K or +32K.
It's scanning for patches at startup, so there should be some space left in the end.+35K has only been made popular recently and just a few apps use it, I can only think of Doom, the Infocom-adventure interpreters and Mike's CGA-viewer.
Really don't need it all at the moment. Well, let's see with the intro/outro animations...If you want to make an Ultimem-version you can also use the 2K I/O-block at $9800. When plugging in the Ultimem this should be fair game.