In the making: Arukanoido – an Arkanoid clone

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pixel
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Re: In the making: Arukanoido – an Arkanoid clone

Post by pixel »

beamrider wrote: Tue Mar 05, 2024 1:43 pm nice, didn't notice the clash before but still plays smooth.
Could knock off around another 500 cycles from the sprite routines per frame but that would practically make no perceivable difference.
beamrider wrote: Tue Mar 05, 2024 1:43 pm i don't much care for the flashing before a screen is shown. Even on a CRT it didn't look pleasing to my eyes. Reminded me of having a loose video cable :)
:) Looks like I bugged that simple code. Need to take a deeeep breath and give this the final push.

By the way: My booze & speed junkie neighbours who f****d up my place with marathon partying, singing in the middle of the night, shouting all day (into a bloody phone): they're a gnat's cock away from getting kicked out so I can live in peace and enjoy healthy sleep. WONDERFUL! Can apply for a job again...
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Re: In the making: Arukanoido – an Arkanoid clone

Post by beamrider »

pixel wrote: Tue Mar 05, 2024 6:52 pm Could knock off around another 500 cycles from the sprite routines per frame but that would practically make no perceivable difference.
No, and you could possibly introduce more bugs - it's plenty smooth enough already. Leave that for your next game in 10 years time :)
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Re: In the making: Arukanoido – an Arkanoid clone

Post by pixel »

beamrider wrote: Wed Mar 06, 2024 2:25 am
pixel wrote: Tue Mar 05, 2024 6:52 pm Could knock off around another 500 cycles from the sprite routines per frame but that would practically make no perceivable difference.
No, and you could possibly introduce more bugs - it's plenty smooth enough already. Leave that for your next game in 10 years time :)
Phffrghpfunny. I'd rather write a book about the last ten.

EDIT: The next thing will be a super-uninteresting, as dry as a camel's fart implementation of fork().
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Re: In the making: Arukanoido – an Arkanoid clone

Post by beamrider »

didn't realise this thread is nearly 9 years old - will be a relief to draw a line under it I imagine
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Re: In the making: Arukanoido – an Arkanoid clone

Post by pixel »

beamrider wrote: Wed Mar 06, 2024 8:43 am didn't realise this thread is nearly 9 years old - will be a relief to draw a line under it I imagine
Yes. Everyone will be happy and I'll have forgotten about it three days later.
arukanoido.demo.1689.zip
(520.66 KiB) Downloaded 17 times
fixes +24K mode and has +3K disabled. AFAIR +24K was preferred by most?
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Re: In the making: Arukanoido – an Arkanoid clone

Post by pixel »

EDIT:
arukanoido.demo.1691.zip
(521.07 KiB) Downloaded 25 times
Something got confused doing the former uploads. So no promises about The Bug. It's damn late anyhow.
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Re: In the making: Arukanoido – an Arkanoid clone

Post by beamrider »

pixel wrote: Wed Mar 06, 2024 4:53 pm
beamrider wrote: Wed Mar 06, 2024 8:43 am didn't realise this thread is nearly 9 years old - will be a relief to draw a line under it I imagine
Yes. Everyone will be happy and I'll have forgotten about it three days later.

arukanoido.demo.1689.zip fixes +24K mode and has +3K disabled. AFAIR +24K was preferred by most?
I don't think many people have 24K it's usually 16K for those that have inherited their grandpa's Vic :) or 32/35 for retro enthusiasts.
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Re: In the making: Arukanoido – an Arkanoid clone

Post by pixel »

It is what it is:
https://github.com/SvenMichaelKlose/arukanoido

Does a full release build with all levels and bugs included. See 'download-and-install.sh' to get it up and running on whatever Linux. Please use one of those great online resources to resolve questions on Linux.

"In The Making" has ended here on my part. Thanks for your support.
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Re: In the making: Arukanoido – an Arkanoid clone

Post by pixel »

Desired changes have to come along in the form of Github pull requests.
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Re: In the making: Arukanoido – an Arkanoid clone

Post by tokra »

Thank you for all your hard work on this! Can someone compile and provide a binary provided that's ok with you, of course?

I can see that a physcial release is a pain to do with small rewards. Also regarding the copyright issue I think this would stir things up unnecessarily. I guess most publishers do not care about free digital releases for retro-platforms that much, on the other hand.
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Re: In the making: Arukanoido – an Arkanoid clone

Post by pixel »

I've added directories "archive" and "arukanoido"; the latter containing your desired binaries.
My brain refuses to work on this any longer. Eviction notices for my neighbours didn't change that. And they threw me back financially and every other way for a couple of months, so I cannot put in another work week in terms of reason. Who'd ever start a copyright shit storm would probably also join them for a couple of lines.

Case closed.
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Re: In the making: Arukanoido – an Arkanoid clone

Post by tokra »

Thanks mate! Arukanoido is already much better than anyone could ever have hoped for! So if this is the "final version", so be it.
Here's hoping for better times. VIC-20 coding should be for fun :D
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Re: In the making: Arukanoido – an Arkanoid clone

Post by akator »

Great work on this. You're persistence in doing this over the years is amazing.
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Re: In the making: Arukanoido – an Arkanoid clone

Post by pixel »

tokra wrote: Thu Mar 14, 2024 4:43 pm Thanks mate! Arukanoido is already much better than anyone could ever have hoped for! So if this is the "final version", so be it.
Here's hoping for better times. VIC-20 coding should be for fun :D
That would really be a pity as it's all there and up and running, ready for development in about ten minutes. OK, perhaps c2nwarp also has to be checked out and linked in. I'm almost certain a fresh 6502-driven mind would find out why the ball is messing up with the top right gate or fix the text pointer in the round intro and bringing back original audio and there's also disabled paddle de-jitter (works perfectly with them donated paddles *cough*). Keyboard input for the hiscore table. I don't even know if the joystick mode is working.

Yes, there were things in mind that would've blown you out of the water... As with PULSE it took a team effort to mess me up with lasting effect. I'm disappointed as f*** with both projects not even getting close to what was pictured. None of your concerns, I know.
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Re: In the making: Arukanoido – an Arkanoid clone

Post by Orangeman96 »

pixel wrote: Thu Mar 14, 2024 4:11 pm I've added directories "archive" and "arukanoido"; the latter containing your desired binaries.
My brain refuses to work on this any longer. Eviction notices for my neighbours didn't change that. And they threw me back financially and every other way for a couple of months, so I cannot put in another work week in terms of reason. Who'd ever start a copyright shit storm would probably also join them for a couple of lines.

Case closed.
I think it is impressive as hell, pixel! :D

(Remember all of those "$ch3!ß3" Atari 2600 "ports-'n-clones" back in the day that were sold at the same price as a "good" cart? This "almost-final" Arkanoid clone blows the doors off of those! :mrgreen:)

OGM
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