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Re: Released: pulse

Posted: Sat Apr 23, 2016 9:48 am
by pixel
My pleasure. Great photos you guys have of your setups. Most be quite cozy homes. :D

Re: Released: pulse

Posted: Sat Apr 23, 2016 3:29 pm
by darkatx
Here's my contribution -
Image

Re: Released: pulse

Posted: Sat Apr 23, 2016 6:17 pm
by Ola H
Congratulations to the perfect review in the new issue of Commodore Free - well deserved!

I received my game yesterday and managed a quick session before bedtime. The presentation, intro screen and music is outstanding and the gameplay is dazzlingly explosive! The feeling of power and controlled mayhem is almost unrivalled on 8-bit machines. On the Vic 20, only Jeff Minter's Matrix (brilliant) and Hellgate (unplayable) come close. On the 64 ... i don't know ... some Manfred Trenz game perhaps? But I'm not sure they really match the raw power of Pulse... I'll make some coffe and continue playing it now :D

Re: Released: pulse

Posted: Sun Apr 24, 2016 8:53 pm
by Ola H
It gets really hard when those bombs start clustering in on you! I haven't reached 1000p yet (just 751 to be honest ) I really need my best Tac-2 for this, but my thumbs start to cramp badly after a while. Really angry at all my joysticks at the moment - none work perfectly, the diagonals are always letting me down :evil: But I'm sure I'll reach 1000p soon with a little more practice and strengthend thumbs. Very fun shooter!

Re: Released: pulse

Posted: Sun Apr 24, 2016 9:05 pm
by pixel
Ola H wrote:It gets really hard when those bombs start clustering in on you! I haven't reached 1000p yet (just 751 to be honest ) I really need my best Tac-2 for this, but my thumbs start to cramp badly after a while. Really angry at all my joysticks at the moment - none work perfectly, the diagonals are always letting me down :evil: But I'm sure I'll reach 1000p soon with a little more practice and strengthend thumbs. Very fun shooter!
Well, just rest your thumb on the fire button, I suggest. :mrgreen:

I have a bunch of old–school joysticks with micro switches to sell, by the way. They*re really making a difference.

Those great reviews are doing my head in. Very enjoyable. Thank you.

Re: Released: pulse

Posted: Sun Apr 24, 2016 11:47 pm
by pixel
Being compared to Jeff Minter and Manfred Trenz is basically a wet dream coming true. I'll do my best to follow up.

Re: Released: pulse

Posted: Wed Apr 27, 2016 1:27 pm
by Mikam73
Can I still buy game somewere? 8)

Re: Released: pulse

Posted: Wed Apr 27, 2016 3:02 pm
by pixel
Mikam73 wrote:Can I still buy game somewere? 8)
Email pixel at hugbox dot org for that, please. :)

Re: Released: pulse

Posted: Thu Apr 28, 2016 5:16 am
by Mikam73
Done :)

Re: Released: pulse

Posted: Sat Apr 30, 2016 1:14 am
by RobertBe
I received my Pulse cassette on Thursday.

Thank you!
Robert Bernardo
Fresno Commodore User Group
http://www.dickestel.com/fcug.htm
July 30-31 Commodore Vegas Expo v12 -
http://www.portcommodore.com/commvex

Re: Released: pulse

Posted: Sat Apr 30, 2016 1:18 am
by pixel
RobertBe wrote:I received my Pulse cassette on Thursday.
Jeez! That late? Always the same with sending military equipment to the US. :D

Re: Released: pulse

Posted: Sat Apr 30, 2016 1:33 am
by RobertBe
Heh, when I get something from England, it usually takes only 6 days for me to receive it in the mail. When I order from Canada, it usually takes a month!

Truly,
Robert Bernardo
Fresno Commodore User Group
http://www.dickestel.com/fcug.htm
July 30-31 Commodore Vegas Expo v12 -
http://www.portcommodore.com/commvex

Re: Released: pulse

Posted: Tue May 10, 2016 7:19 am
by pixel
Batch #3 is on. :)

Re: Released: pulse

Posted: Tue May 10, 2016 10:37 am
by pixel
A disk version for those who like to do a quick round from sd2iec or floppy has been sent to (almost) everyone who got the tape. They're now part of the package.

Re: Released: pulse

Posted: Wed May 11, 2016 1:36 am
by orion70
I want to thank you so much for this disk version. It will gladly sit in my SD2IEC device :).