[**Commercial Release Is Now Available**] Realms of Quest IV
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- Vic 20 Hobbyist
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It already does that. In the screenshot I posted above, the player just happens to have walls to each side.malcontent wrote:I think the view could be stepped back a little. That is, you see the boundary of the cell you're in just at the edges of the frame, so you are aware if there are corridors to the sides of you.
"A slave is one who waits for someone to come and free him." -- Ezra Pound
Thanks. Old school is cool. The wireframe graphics aren't as colorful as they were in the previous, but they provide a different atmosphere.Wilson wrote:Your progress is always so fun to follow, Ghislain! I'm loving the old-school vibe.
With that, I'm uploading Alpha demo 1 for Realms 4 for everyone here to try out:
https://sites.google.com/site/gdbsite50 ... ects=0&d=1
Obviously, it's not even close to completion. But in this demo, you can create up to 8 characters as well as buy, sell and equip items. And finally, you can leave the castle and move around in the first level of the dungeon.
16K of RAM expansion is required.
"A slave is one who waits for someone to come and free him." -- Ezra Pound
The perspective looks a bit like that of a strong wideangle.
Pallas - OPByte
http://www.opbyte.it/vic20/
http://www.opbyte.it/vic20/
IN response to the wireframe graphic perspective. I can explain it as follows:
So there's a wider range of view. It might appear a bit confusing, but I did modify the graphics slightly in the demo after the screenshot was posted. Check the demo to see how it's like to navigate through the dungeon.
Code: Select all
REALMS 1+2 used a 2D overhead view of the dungeon where you could only see walls immediately right next to you:
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REALMS 3 used a 3D perspective but you can only see the halls and doors in a straight line from you:
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REALMS 4 gives you a wider line of sight, where you can see walls, doors and hallways around the front of you:
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Last edited by Ghislain on Mon Apr 29, 2013 3:24 pm, edited 1 time in total.
"A slave is one who waits for someone to come and free him." -- Ezra Pound
Today I programmed the routines to display the stairs and reveal secret doors when the wizard's eye or true sight spell is invoked.
There will be a lot more fun things in the dungeon like locked doors, NPC encounters, spinners and teleporters.
There will be a lot more fun things in the dungeon like locked doors, NPC encounters, spinners and teleporters.
"A slave is one who waits for someone to come and free him." -- Ezra Pound
I had turned on true drive emulation (mind you I had enabled it after the initial load but before 'Leaving') but it was a older version of VICE. Worked fine on 2.3 with true drive emulation on.
Yeah, I like the view - works for me and you seem to have adjusted it so that it is similar in perspective to ROQ3.
Looks very promising indeed
Yeah, I like the view - works for me and you seem to have adjusted it so that it is similar in perspective to ROQ3.
Looks very promising indeed
Learning all the time...