Re: Super Mario Bros for VIC-20
Posted: Wed Jul 05, 2017 4:32 pm
Monochrome GameBoy style would be possible I guess, but looks terrible on a colour computer IMO.
The Commodore Vic 20 Forum
http://sleepingelephant.com/ipw-web/bulletin/bb/
http://sleepingelephant.com/ipw-web/bulletin/bb/viewtopic.php?t=6013
Your screen designer would need to support making sprite masks then. You should really go open-source with it and enjoy the mix of shame and fame. I'd go for the ride on Github if I was you.beamrider wrote:Monochrome GameBoy style would be possible I guess, but looks terrible on a colour computer IMO.
Yes, the Super Mario sprite is of only three colors.eslapion wrote:@Kakemoms
Usually, on most men, you expect the moustache and the hair to have the same color so you could save one there.
The yellow suspender buttons could go away and the feet/shoes could also be the same color as the hair/moustache.
There is nothing wrong with VIC's resolution. Mario's just gotten fatter over time.pixel wrote:Oh, btw, that Mario example above doesn't match the VICs multicolour resolution.
Since Mario was actually inspired in the early 80s by Mario Segale, a New York real estate developer, he's probably dead or walking with a cane by now.Kakemoms wrote:There is nothing wrong with VIC's resolution. Mario's just gotten fatter over time.
Point being, if Nintendo doesn't need to pay royalties to Mario, neither should anyone else.eslapion wrote:Since Mario was actually inspired in the early 80s by Mario Segale, a New York real estate developer, he's probably dead or walking with a cane by now.Kakemoms wrote:There is nothing wrong with VIC's resolution. Mario's just gotten fatter over time.
https://en.wikipedia.org/wiki/Mario_Segale
Not quite. If Nintendo rearranged Mr. Segale's look to fit their video game as well as reduced resolution and color palette, who cares if we lose a color or two to make it look acceptable on the VIC-20.Kakemoms wrote:Point being, if Nintendo doesn't need to pay royalties to Mario, neither should anyone else.eslapion wrote:Since Mario was actually inspired in the early 80s by Mario Segale, a New York real estate developer, he's probably dead or walking with a cane by now.Kakemoms wrote:There is nothing wrong with VIC's resolution. Mario's just gotten fatter over time.
https://en.wikipedia.org/wiki/Mario_Segale
Good idea! Reddish scale for Mario, greenish for Luigi.R'zo wrote:Another possibility as far as color is concerned might be to choose a monochromatic color scale.
A new world record has been made as well: https://www.youtube.com/watch?v=QJR7fasYlDweslapion wrote:@Kakemoms
Usually, on most men, you expect the moustache and the hair to have the same color so you could save one there.
The yellow suspender buttons could go away and the feet/shoes could also be the same color as the hair/moustache.
BTW, I just saw a news article about the original SMB being completed in 5 minutes during a Summer Games Done Quick event.
One can quite as well take the proved formula of the game mechanics, combine this with the necessary knowledge of what is actually possible with the VIC-20 (video) hardware, pour some own ideas and design into it, and then arrive at ...Kakemoms wrote:[...] we can assume that making a frame perfect clone [of SMB] on the Vic-20 is out of reach.
... a nice Jump&Run with Cheese & Onion.Still, a clone would be nice.
You make it sound easy..Mike wrote:One can quite as well take the proved formula of the game mechanics, combine this with the necessary knowledge of what is actually possible with the VIC-20 (video) hardware, pour some own ideas and design into it, and then arrive at ...
... a nice Jump&Run with Cheese & Onion.
... now you just need to go ahead and do a mock-up in fcbpaint!Kakemoms wrote:You make it sound easy..
[...]
Complicated? Well...
<fx=deadpan style>You'd need to address that inquiry to tlr.</fx>beamrider wrote:Now you just need to get fcb[p]aint to generate 60fps