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Kweepa Vic 20 Nerd

Joined: 04 Jan 2008 Posts: 811 Location: Austin, Texas
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TBCVIC Vic 20 Hobbyist
Joined: 05 Mar 2009 Posts: 114 Location: Stockholm, Sweden
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Posted: Mon Jun 18, 2012 2:30 am Post subject: |
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Very nice! Though that's not Pong, that's Breakout. _________________ Ola Andersson
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Kweepa Vic 20 Nerd

Joined: 04 Jan 2008 Posts: 811 Location: Austin, Texas
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Posted: Mon Jun 18, 2012 8:00 am Post subject: |
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| TBCVIC wrote: | | Though that's not Pong, that's Breakout. |
DOH! |
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Mayhem High Bidder

Joined: 24 May 2004 Posts: 2167 Location: London, England
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Posted: Mon Jun 18, 2012 9:48 am Post subject: |
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Kweepout sounds a bit wrong though  _________________ Lie with passion and be forever damned... |
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Jeff-20 Denial Founder

Joined: 31 Dec 1969 Posts: 4974 Location: Chicago
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Posted: Mon Jun 18, 2012 10:32 am Post subject: |
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| Mayhem wrote: | Kweepout sounds a bit wrong though  |
HAHAHA! That would get my attention a bit faster though!
I look forward to playing this! _________________ High Scores, Links, and Jeff's Basic Games page. |
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tokra Vic 20 Afficionado
Joined: 27 Apr 2010 Posts: 416 Location: near Bremen, Germany
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Posted: Mon Jun 18, 2012 6:05 pm Post subject: |
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Nice one! Always pleasantly surprised by your versatility! Action (Doom), Text Adventure (Cometfall), Jump & Run (Blue Star) and now you even rival the Jeff's BASIC skills!
I managed to finish level one but in level two the screen started going crazy. The blanks in the background were replaced with another char, and after a few minutes even the ball was gone. Probably string-variables creeping into the character definitions (since those are written from the top down). Looks like you did not protect your character-definition by something like
like most programs do. |
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Kweepa Vic 20 Nerd

Joined: 04 Jan 2008 Posts: 811 Location: Austin, Texas
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Posted: Mon Jun 18, 2012 6:26 pm Post subject: |
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Gah!
I deliberately didn't do that, because I needed all the space below for the program and variables.
I'm only using one string variable, A$, and during gameplay it's only used to hold the score, so I'm not sure how it keeps growing... Any ideas? There should be 248 bytes free between the space character and the screen. |
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GreyGhost Vic 20 Afficionado
Joined: 05 Oct 2005 Posts: 446 Location: Ladson,SC
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Posted: Mon Jun 18, 2012 7:20 pm Post subject: |
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Could you use some of that free space to save the score there. Then read it like you would a low byte - high byte. I haven't played the game yet so I'm not sure how high the score can go, but 3 bytes can hold a number over 15 million.
score = peek(byte 1)+peek(byte 2)*256+peek(byte 3)*65536
Of course it will take a bit of memory to calculate.
if byte 1>256 then byte 2 = byte 2 + 1
if byte 2 >256 then byte 3 = byte 3 + 1 _________________ Rob |
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Ghislain Realms of Quest

Joined: 08 Aug 2004 Posts: 794 Location: Calgary, Alberta, Canada
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Posted: Tue Jun 19, 2012 12:49 am Post subject: |
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I really should get an sd2iec device so I can try these new games that are coming out. A couple of years ago I made it a point to transfer all of the 'New Releases' via USB to 1541 cable. Emulation is fine, but when you have a real hardware setup, you tend to just want to actually play the games on real hardware.
So I'm going to order an sd2iec device right now. Maybe a second one for my C64 as well. I'm sort of tired of always trying to keep track of what game or program is on which disk, etc. _________________ "A slave is one who waits for someone to come and free him." -- Ezra Pound |
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matsondawson The Most Noble Order of Denial
Joined: 01 May 2009 Posts: 341 Location: Wellington, New Zealand
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tokra Vic 20 Afficionado
Joined: 27 Apr 2010 Posts: 416 Location: near Bremen, Germany
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Posted: Tue Jun 19, 2012 2:49 am Post subject: |
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| Kweepa wrote: | | I'm only using one string variable, A$, and during gameplay it's only used to hold the score, so I'm not sure how it keeps growing... Any ideas? |
Yes, I see the problem. You use:
However, this will always reserve new space in memory for A$, until the memory is full and the garbage collection kicks in. To avoid this you can force a garbage collection by caling the FRE(0) function:
I also noticed you poke the new character set into RAM with your program. You may just include the character set with the file and start with
| Code: | | POKE45,x:POKE46,y:CLR |
where x and y are the true ending of the program. However this might go against your "pure" BASIC agenda |
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GreyGhost Vic 20 Afficionado
Joined: 05 Oct 2005 Posts: 446 Location: Ladson,SC
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Posted: Tue Jun 19, 2012 6:06 am Post subject: |
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Also, if you change: | Code: | 1 v=36874:fori=.to5:readx:pokev+i,x:next
76 data0,0,0,0,15,14 |
to: | Code: | | 1 v=36874:pokev,0:pokev+1,0:pokev+2,0:pokev+3,0:pokev+4,15:pokev+5,14 |
You will save 10 bytes. Unless their is another reason you did it like that.
You can also put the new character data starting at location 7424.
Then: | Code: | | poke52,29:poke56,29:clr |
Your first character defined would have to be a space character, and your custom characters will start with the value 32(space), but it will save 256 bytes. And you still have the regular set when reversed.
Hope that is explained ok.
EDIT:
2 more bytes, you have "thengoto" in lines 63 & 64. _________________ Rob
Last edited by GreyGhost on Tue Jun 19, 2012 1:24 pm; edited 1 time in total |
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Kweepa Vic 20 Nerd

Joined: 04 Jan 2008 Posts: 811 Location: Austin, Texas
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Posted: Tue Jun 19, 2012 7:36 am Post subject: |
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Thanks for the detailed analysis!
I had no idea there was lazy garbage collection! You (I) live and learn!
Including the character set definitely goes against my "true" agenda which is a single, type-in-able, file.
For setting the sound and border, unless I'm miscounting, using a loop and data statement (which I combined with existing data) takes 4 bytes less than 6 pokes.
I tried moving the character set further up in memory but without the FRE(0) the definitions got massacred instantly. I know how to fix it now though
THENGOTO? Oops! Amateur hour!
I'll knock up a new version soon.
Oh, and for the emulated version, I realize now that I'm using the space character undefined, so it's liable to end up garbage. In VICE it seemed to be ok. |
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Jeff-20 Denial Founder

Joined: 31 Dec 1969 Posts: 4974 Location: Chicago
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Posted: Tue Jun 19, 2012 9:08 am Post subject: |
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| Ghislain wrote: | | I really should get an sd2iec device so I can try these new games that are coming out. |
You should! For me, everything is straight to a real Vic now. It's great! _________________ High Scores, Links, and Jeff's Basic Games page. |
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GreyGhost Vic 20 Afficionado
Joined: 05 Oct 2005 Posts: 446 Location: Ladson,SC
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Posted: Tue Jun 19, 2012 1:35 pm Post subject: |
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| Kweepa wrote: | | For setting the sound and border, unless I'm miscounting, using a loop and data statement (which I combined with existing data) takes 4 bytes less than 6 pokes. |
Opps. guess early morning hours must be to blame. I am getting a different result than I did last night.
Anyway, gratz on getting it working correctly. _________________ Rob |
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