New release: COMETFALL
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- Kweepa
- Vic 20 Scientist
- Posts: 1315
- Joined: Fri Jan 04, 2008 5:11 pm
- Location: Austin, Texas
- Occupation: Game maker
New release: COMETFALL
COMETFALL
A game for the Vic 20 with 24k expansion.
A sci-fi text adventure, written with cc65. Type 'help' for an incomplete list of commands. You can use Infocom style shortcuts (n,s,e,w,u,d,i,z,x).
http://www.kweepa.org/step/vic20/cometfall.prg
http://www.kweepa.org/step/vic20/cometfall.zip
Enjoy!
Kweepa
A game for the Vic 20 with 24k expansion.
A sci-fi text adventure, written with cc65. Type 'help' for an incomplete list of commands. You can use Infocom style shortcuts (n,s,e,w,u,d,i,z,x).
http://www.kweepa.org/step/vic20/cometfall.prg
http://www.kweepa.org/step/vic20/cometfall.zip
Enjoy!
Kweepa
Last edited by Kweepa on Wed Feb 21, 2018 6:41 pm, edited 5 times in total.
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- The Most Noble Order of Denial
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- Mayhem
- High Bidder
- Posts: 3027
- Joined: Mon May 24, 2004 7:03 am
- Website: http://www.mayhem64.co.uk
- Location: London
Looking nice! However I needed to activate 24K RAM expansion for it to work. With 16K I get a CPU JAM at $64B8 in VICE. Maybe this is due to the decruncher? If you pack a game tightly into 16K there is no room for the decruncher to do its work. It looks like you still used PUCRUNCH on this?Kweepa wrote:New version with proportional font!
I'd vote for both! The GB64 also has different variations of games if they are available. Let the user have the choice. Same goes for "Number Game" with the compatiblity issues. I'd include both the original and VICE 2.3-compatible version in the archive.Mayhem wrote:Choices, choices... which version do I use for GB20?
- Mayhem
- High Bidder
- Posts: 3027
- Joined: Mon May 24, 2004 7:03 am
- Website: http://www.mayhem64.co.uk
- Location: London
- Kweepa
- Vic 20 Scientist
- Posts: 1315
- Joined: Fri Jan 04, 2008 5:11 pm
- Location: Austin, Texas
- Occupation: Game maker
Yes, for the proportional font version I had to increase the memory requirement to 24k as stated in the first post. Seems a shame but with 7k of compressed text, a 4k graphics screen, and about 1k for the font and associated code, it's not surprising.
I used pucrunch because it's what I have installed on my development machine.
I wouldn't add it to the gamebase just yet. I'm anticipating bugs (there must be some...) which I'll have to fix, and in the meantime I'm making some small tweaks (like line spacing, kerning, and a status line). Perhaps in a couple of weeks?
I used pucrunch because it's what I have installed on my development machine.
I wouldn't add it to the gamebase just yet. I'm anticipating bugs (there must be some...) which I'll have to fix, and in the meantime I'm making some small tweaks (like line spacing, kerning, and a status line). Perhaps in a couple of weeks?
- Mayhem
- High Bidder
- Posts: 3027
- Joined: Mon May 24, 2004 7:03 am
- Website: http://www.mayhem64.co.uk
- Location: London
- Kweepa
- Vic 20 Scientist
- Posts: 1315
- Joined: Fri Jan 04, 2008 5:11 pm
- Location: Austin, Texas
- Occupation: Game maker
New version (D), as of this morning:
status line
9 pixel high font (with proper descenders)
brief mode (starts verbose)
exomized, rather than pucrunched
darkatx has found a bug in the game which I will fix tonight.
Semi-spoiler below - select to reveal:
In the meantime, don't pick up the egg within 9 turns of dropping it.
status line
9 pixel high font (with proper descenders)
brief mode (starts verbose)
exomized, rather than pucrunched
darkatx has found a bug in the game which I will fix tonight.
Semi-spoiler below - select to reveal:
In the meantime, don't pick up the egg within 9 turns of dropping it.