Discussion, Reviews & High-scores
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Kweepa
Vic 20 Scientist
Posts: 1303 Joined: Fri Jan 04, 2008 5:11 pm
Location: Austin, Texas
Occupation: Game maker
Post
by Kweepa » Thu Jul 21, 2011 6:37 pm
THE KEEP
A game for the unexpanded Vic 20.
http://www.youtube.com/watch?v=5o_lPwASqyU
Make your way to floor 256 before your lamp expires!
Choose from a fixed series of maps, or random maps.
Keys
W, A, S, D ... move
J, L ... turn
I ... map
Joystick
Directions ... move
Fire ... map
http://www.kweepa.org/step/vic20/thekeep.prg
Source:
http://www.kweepa.org/step/vic20/thekeep.zip
Enjoy!
Kweepa
Last edited by
Kweepa on Sat Aug 18, 2018 9:50 am, edited 1 time in total.
orion70
VICtalian
Posts: 4282 Joined: Thu Feb 02, 2006 4:45 am
Location: Piacenza, Italy
Occupation: Biologist
Post
by orion70 » Thu Jul 21, 2011 11:56 pm
Thanks. Impressive piece of art, Kweepa!
Ghislain
Realms of Quest
Posts: 1275 Joined: Sun Aug 08, 2004 12:54 am
Post
by Ghislain » Fri Jul 22, 2011 4:22 am
"A slave is one who waits for someone to come and free him." -- Ezra Pound
Jeff-20
Denial Founder
Posts: 5697 Joined: Wed Dec 31, 1969 6:00 pm
Post
by Jeff-20 » Fri Jul 22, 2011 11:10 am
I can't wait to play this!
Kweepa
Vic 20 Scientist
Posts: 1303 Joined: Fri Jan 04, 2008 5:11 pm
Location: Austin, Texas
Occupation: Game maker
Post
by Kweepa » Fri Jul 22, 2011 11:33 am
Well, what are you waiting for?
Boray
Musical Smurf
Posts: 4064 Joined: Mon May 03, 2004 10:47 am
Post
by Boray » Fri Jul 22, 2011 3:09 pm
Cool!
PRG Starter - a VICE helper /
Vic Software (Boray Gammon, SD2IEC music player, Vic Disk Menu, Tribbles, Mega Omega, How Many 8K etc.)
Wilson
Vic 20 Enthusiast
Posts: 174 Joined: Mon Sep 28, 2009 7:19 am
Location: Brooklyn, NY
Post
by Wilson » Tue Jul 26, 2011 11:09 pm
Very, very good. You've done it again, Kweepa!
I was extremely surprised at how playable this is. It's quite the showpiece running on the unexpanded machine.
Shaun.Bebbington
Vic 20 Dabbler
Posts: 78 Joined: Fri Jan 20, 2006 3:41 am
Post
by Shaun.Bebbington » Wed Jul 27, 2011 6:47 am
Could this be a real-media release please?
Shaun.
Without context, we are only data.
Kweepa
Vic 20 Scientist
Posts: 1303 Joined: Fri Jan 04, 2008 5:11 pm
Location: Austin, Texas
Occupation: Game maker
Post
by Kweepa » Wed Jul 27, 2011 7:05 am
Thanks folks!
Shaun, it could... I just emailed Cronosoft so we'll see.
orion70
VICtalian
Posts: 4282 Joined: Thu Feb 02, 2006 4:45 am
Location: Piacenza, Italy
Occupation: Biologist
Post
by orion70 » Wed Jul 27, 2011 9:17 am
If I knew that, I'd have combined shipping with Theater of War
.
Jeff-20
Denial Founder
Posts: 5697 Joined: Wed Dec 31, 1969 6:00 pm
Post
by Jeff-20 » Thu Jul 28, 2011 10:12 pm
Ganbatte! But what happened to the last year's 4k comp??
joshuadenmark
Big Mover
Posts: 1203 Joined: Sat Oct 23, 2010 11:32 am
Location: Fr-Havn, Denmark
Occupation: Service engineer
Post
by joshuadenmark » Fri Jul 29, 2011 2:50 am
Very nice job Kweepa.
Hope you get it published by Cronosoft, good luck for you
Kind regards, Peter.
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jeremyon
Vic 20 Newbie
Posts: 1 Joined: Fri Jul 29, 2011 2:41 pm
Post
by jeremyon » Mon Aug 01, 2011 12:07 pm
Whoa! 'The Keep' is pretty awesome for an unexpanded game. How about expanding the concept and using all 27K for an in-depth full-screen graphical dungeon crawler? I've seen some awesome capabilities coming from the Vic demos over the last couple of years and it seems like now is the time to put them all together to make some new "retro-classic" arcade quality video games. Just because the market died in '84 doesn't mean the classic video game era needs to end! The Vic has some of the best fast paced action games out there to hone hand-eye coordination. Anyone out there played 'Carling the Spider' released for the Vic in 2009? Wow, that game is an awesome platformer fitting in only 3.5K. That's the kind of gameplay we need in "retro-classic" releases. Bring 'em on!
Shaun.Bebbington
Vic 20 Dabbler
Posts: 78 Joined: Fri Jan 20, 2006 3:41 am
Post
by Shaun.Bebbington » Fri Aug 05, 2011 5:51 pm
Got to floor 137 - it gets quite evil after about floor 128 or so! Phew, that was a lot of exploring...
Regards,
Shaun.
Without context, we are only data.