Diamond Hunt
Moderator: Moderators
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- Vic 20 Drifter
- Posts: 35
- Joined: Fri Dec 17, 2004 8:14 pm
Diamond Hunt
Here's a new program for those of you intrested. It's written in basic and compiled with Astro-Compiler(game source included). The game still has a few monor bugs. Maybe someone can help me keep the monsters from overlapping. Diamond Hunt requires 16k memory because of the compiler. So, let me know what you think.
http://web.ncf.ca/ex809/diamondhunt.zip
Thanks again Chris for the webspace.
Rob
http://web.ncf.ca/ex809/diamondhunt.zip
Thanks again Chris for the webspace.
Rob
Rob Murphy
- Mike
- Herr VC
- Posts: 4870
- Joined: Wed Dec 01, 2004 1:57 pm
- Location: Munich, Germany
- Occupation: electrical engineer
Hi, Robert,
I gave Diamond Hunt a try. Nice game! Some suggestions:
1. Sound! A little tune in the title screen, blips for each step the monsters are moving, a 'wwwuuuiiip' when you are caught by a monster. You can make the sounds dependent of TI, so they run the same speed regardless whether the program is compiled, or not.
2. Regards overlapping monsters:
This might need restructuring your code. Some ideas: As you move up to 6 Monsters, you could do as follows. Pseudo-Code:
so what about levels with less than 6 monsters? Simple: you lock them away,
***
*M* <- Monsters inside trees, overlapping,
***
and you could use a position outside the screen for this. Positive effect: again, the speed doesn't depend on the number of (visible) monsters.
Greetings,
Michael
I gave Diamond Hunt a try. Nice game! Some suggestions:
1. Sound! A little tune in the title screen, blips for each step the monsters are moving, a 'wwwuuuiiip' when you are caught by a monster. You can make the sounds dependent of TI, so they run the same speed regardless whether the program is compiled, or not.
2. Regards overlapping monsters:
This might need restructuring your code. Some ideas: As you move up to 6 Monsters, you could do as follows. Pseudo-Code:
Code: Select all
Main loop
{
Move player (counting diamonds. allowing tunnel exit, if all work done.)
Determine new place for monster(i)
if(new place not obstructed or containing player shape) move monster(i) to new place
if(player caught) exit loop
i=i+1:if i>6 then i=1: make blip sound
}
***
*M* <- Monsters inside trees, overlapping,
***
and you could use a position outside the screen for this. Positive effect: again, the speed doesn't depend on the number of (visible) monsters.
Greetings,
Michael
Nice!
It runs on 8k, but I saw on your new site that you noticed that yourself...
The game is similar to one of mine (but yours is a lot better). You can download my game here:
http://user.tninet.se/~pug510w/datormuseum/vicspel.html
It's the game called "Boray". I actually invented the name for this game.
/Anders
It runs on 8k, but I saw on your new site that you noticed that yourself...
The game is similar to one of mine (but yours is a lot better). You can download my game here:
http://user.tninet.se/~pug510w/datormuseum/vicspel.html
It's the game called "Boray". I actually invented the name for this game.
/Anders
PRG Starter - a VICE helper / Vic Software (Boray Gammon, SD2IEC music player, Vic Disk Menu, Tribbles, Mega Omega, How Many 8K etc.)
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- Vic 20 Drifter
- Posts: 35
- Joined: Fri Dec 17, 2004 8:14 pm
Thanks guys, for checking my program out. It's still a work in progress. I changed the leveling a little. Mike I tried some of what you said and restructured the code a bit to keep those monsters from overlapping. I see what you mean though about running all six monsters at the same time even though they won't be on the screen. That will keep the timing the same no matter what. I'll try to get that working soon.
Anyway, here's the newest version:
http://robmurphysc.tripod.com/Games/DiamondHunt1.13.zip
later,
Anyway, here's the newest version:
http://robmurphysc.tripod.com/Games/DiamondHunt1.13.zip
later,
Rob Murphy
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- Vic 20 Drifter
- Posts: 35
- Joined: Fri Dec 17, 2004 8:14 pm
OK, here it is. Another great update to Diamond Hunt. I have added some sounds and music to it for a real kick(just so you know, I AM NOT A COMPOSER).
http://robmurphysc.tripod.com/Games/DiamondHunt1.18.zip
NOTE: I use VICE for all my programming and testing. For some reason you can't get the program to start from the title screen by pressing the fire button. Hit run/stop and restore and run the program again. I'm not sure what's happening with it, but it usually works after the second run. I'll be looking into the problem in the future.
later,
http://robmurphysc.tripod.com/Games/DiamondHunt1.18.zip
NOTE: I use VICE for all my programming and testing. For some reason you can't get the program to start from the title screen by pressing the fire button. Hit run/stop and restore and run the program again. I'm not sure what's happening with it, but it usually works after the second run. I'll be looking into the problem in the future.
later,
Rob Murphy
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- Vic 20 Drifter
- Posts: 35
- Joined: Fri Dec 17, 2004 8:14 pm
Diamond Hunt
Here's a new version with sound effects and music. All above mentioned problems have been corrected.
http://robmurphysc.tripod.com/Games/DiamondHunt1.24.zip
hope you like it.
http://robmurphysc.tripod.com/Games/DiamondHunt1.24.zip
hope you like it.
Rob Murphy
When I try to open it, there is no files in the zip archive. I use the zip integrated into windows me.
/Anders
/Anders
PRG Starter - a VICE helper / Vic Software (Boray Gammon, SD2IEC music player, Vic Disk Menu, Tribbles, Mega Omega, How Many 8K etc.)
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- Vic 20 Drifter
- Posts: 35
- Joined: Fri Dec 17, 2004 8:14 pm
It has never happened before... But I will try to unzip it in the amiga emulator then...
/Anders
/Anders
PRG Starter - a VICE helper / Vic Software (Boray Gammon, SD2IEC music player, Vic Disk Menu, Tribbles, Mega Omega, How Many 8K etc.)
The reason there was no files in the zip file was that it wasn't a zip file. It was a html file: http://robmurphysc.tripod.com/adm/inter ... emote.html
/Anders
/Anders
PRG Starter - a VICE helper / Vic Software (Boray Gammon, SD2IEC music player, Vic Disk Menu, Tribbles, Mega Omega, How Many 8K etc.)
Rob, you'd better give this link and then instruct people to click on the download link:
http://robmurphysc.tripod.com/id1.html
(or move from Tripod to some other provider - maybe commercial web hotel - that allows deep linking to files)
http://robmurphysc.tripod.com/id1.html
(or move from Tripod to some other provider - maybe commercial web hotel - that allows deep linking to files)
Anders Carlsson
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- Vic 20 Drifter
- Posts: 35
- Joined: Fri Dec 17, 2004 8:14 pm
-
- Vic 20 Drifter
- Posts: 35
- Joined: Fri Dec 17, 2004 8:14 pm
Here is my final version of Diamond Hunt. I believe I have done everything I want to for this game. Just go to the web site listed and goto my Games page. Hope you enjoy it.
http://robmurphysc.tripod.com/
http://robmurphysc.tripod.com/
Rob Murphy