German Magazine - Type-Ins - Compute Mit

Discussion, Reviews & High-scores

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Dusty
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Post by Dusty »

Ok, I think, I can take the risk. In the meantime, I checked ebay. If the cable really shouldn't work with my FDD, I can easily get a 1541 -- there are tons of drives (41 pages) available here from 1,- EUR on!
Vicman *1970
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Post by Vicman *1970 »

I've problems to start the game "Flowers" (first post)
The game has 3 parts.....
I've put them on a d64 and also on a T64, but have no luck to run the program correctly.
What's the trick ?

btw.
using VICE not a real Vic20.....
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Mayhem
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Post by Mayhem »

When adding them to a D64, you need to give each file a suffix of .PRG in the file name to get the additional sections to load. What I found when entering them all for GB20.
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Vicman *1970
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Post by Vicman *1970 »

Thanks Mayhem ! It works now 8)
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Post by Vicman *1970 »

tokra wrote:March, 1988:

http://www.tokra.de/vic/computemit/8803/8803.zip

PIXEL-GRAPHIC (unexpanded VIC): A graphic-extension (128x128) for the unexpanded VIC. See the Demo-program how to use it
Image
Has anyone tried this program in VICE ?
It don't work for me....what's the trick ? :oops:

Demo also don't start.....

any idea ?
ravenxau
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Post by ravenxau »

Vicman *1970 wrote:
tokra wrote:March, 1988:

http://www.tokra.de/vic/computemit/8803/8803.zip

PIXEL-GRAPHIC (unexpanded VIC): A graphic-extension (128x128) for the unexpanded VIC. See the Demo-program how to use it
Image
Has anyone tried this program in VICE ?
It don't work for me....what's the trick ? :oops:

Demo also don't start.....

any idea ?
works fin in vice for me - make sure that when you load the demo file the graphics file is still in memory (ie don't let the vic re-boot between loading the two programs)
Android Tablet running Frodo 64 emulator running VIC 20 emulator....
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Post by Vicman *1970 »

ravenxau wrote:......make sure that when you load the demo file the graphics file is still in memory...
Oh....yes ! Thank you ravenxau :mrgreen:
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Post by heaven6502 »

tokra wrote:January, 1986:

http://www.tokra.de/vic/computemit/8601/8601.zip

LOCOS (unexpanded VIC): Prevent the trains from getting off track by controlling the points with keys 1 to 6.
Image

ROCK' ME (+8K): A rhythm generator. First create an ADSR by pressing F1 - you can choose a volume by pressing 0-9 and A-F for each. Then push F7 and create a rhythm by entering Shift+Q where you want a beat. Push Return key to start listening to the rhythm you created. You can then use the first two keyboard rows (with 1 and Q) to adjust the pitch of Bass 1 and Bass 2.
Image

CHARLY (unexpanded VIC): Collect 10 dynamites per level to advance
Image
Thanks!!!! After many many years I found my first published game again... Charly...
tmsvic20
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Compute mit

Post by tmsvic20 »

Thanks to Jeff for this forum, to tokra for sharing all these Compute mit games, and to Vicman110309 for featuring many of them on youtube, you guys are awesome! Flowers and Olympia were written by my friend Martin and me; Holger, who lived on the same street as us and also wrote several of these game (Flowers2, Geo Zaxxon, Kupka Kola), recently sent me the links to the youtube videos. From there it did not take long to find this forum and the games. To be able to see my 6yo son choose Flowers over the games on my iPad – that’s priceless, thanks again to everybody for making this possible!!

By the way, does anybody have Delta Race (not the omega race knock-off but the type-in game written by Martin and me?) At least I think that’s what we called it, it’s a pacman-style type-in game (unexpanded VIC-20; I think it was published in a different magazine)
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tokra
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Post by tokra »

Thanks for the feedback! I was hoping to lure the old authors here when I started this type-in-project a few years ago. I must admit I was a little disappointed by "Charly", but the Flowers-games were nice for type-ins.

Do you know more about Delta Race? Mostly WHEN it was done and published? I still have some older Compute Mit/Homecomputer/CPU-magazines from 1983/84 that I haven't gotten to yet.
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Mayhem
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Post by Mayhem »

I don't have Delta Race in Gamebase20, so I can't help there. Welcome nonetheless :)
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tmsvic20
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delta race

Post by tmsvic20 »

unfortunately i don't remember the name of the magazine - if it wasn't Compute mit it was one very much like it. In Delta Race you are controlling a sprite that looks like the Greek letter Delta (uppercase). I don't remember what the 'bad' guys looked like (ghosts?); there were a few fuel tanks in the labyrinth that you needed to get to to keep going. It was definitely published after Flowers, perhaps a year later?

also, how do you print the code of the the prg files (not just 'list' it on the screen but print the whole code or turn it into a txt or pdf file?)
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Mike
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Post by Mike »

tmsvic20 wrote:how do you print the code of the the prg files
There's the petcat utility bundled with VICE, which converts *.prg to ASCII *.txt and vice versa. It has some weaknesses though, because graphic characters with the C= key are quoted as hex-codes only.

Alternatively (again using VICE) the file is loaded normally, drive 8 is re-attached to a directory on the host PC, and then the program is LISTed to a file similarly as had been done in those times to send it to a printer:

Code: Select all

OPEN2,8,2,"LISTING.TXT,S,W":CMD2:LIST

PRINT#2:CLOSE2
This yields the listing in PETSCII though, afterwards I pass the 'raw' listing through a self-written converter, which converts the graphic symbols and control characters into quoted equivalents using ASCII code. The result then looks like this:

Code: Select all

3 PRINT"{CLR,BLK,RVS ON}SCORE ="SC:GOSUB40
4 PRINT"{CYN}9999999999999999999999{BLK}9999999999999999999999";
5 FORT=1TO19:PRINT"9{RVS ON,20 SHIFT-+,RVS OFF}9";:NEXT
6 PRINT"999999999999999999999";:POKE8185,57:POKE38905,0
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Jeff-20
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Post by Jeff-20 »

Welcome! It's great to have original programmers here.
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tmsvic20
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Post by tmsvic20 »

thanks, Mike! I am using Power20 (Mac), the 2nd option worked.
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