Porting LeMans (C64) to the VIC
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oh my god !!!
another dream could be true...
I discussed it with Nippur72, Victragic, Rhurst but for some reason we never started this project.
The Mike's mock-up is fantastic but we need to transform the picture to a game... I don't know if it's so easy
another dream could be true...
I discussed it with Nippur72, Victragic, Rhurst but for some reason we never started this project.
The Mike's mock-up is fantastic but we need to transform the picture to a game... I don't know if it's so easy
Mega-Cart: the cartridge you plug in once and for all.
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- Vic 20 Scientist
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Never played Le Mans, but here's a similar game that might offer some extra ideas:
http://www.youtube.com/watch?v=o0n6EUAE-FQ
http://www.youtube.com/watch?v=o0n6EUAE-FQ
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- Omega Star Commander
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Does Le Mans allow the racer to 'jump', too? I don't play that game, so is there a list of road types, hazards, power-ups, etc., and what is the primary objective -- fuel, timer, race position based?
I am a fan of Speed Racer's Mach 5, but I was never a fan of jumping cars ala Jump-bug or Monaco GP.
I am a fan of Speed Racer's Mach 5, but I was never a fan of jumping cars ala Jump-bug or Monaco GP.
Any technology distinguishable from magic is insufficiently advanced.
https://robert.hurst-ri.us/rob/retrocomputing
https://robert.hurst-ri.us/rob/retrocomputing
No, maybe you remember Bump and Jump.rhurst wrote:Does Le Mans allow the racer to 'jump', too?
Take a look to this video for an idea.what is the primary objective -- fuel, timer, race position based?
Mega-Cart: the cartridge you plug in once and for all.
Hmm, why use raster-splits and not just multi-color chars on the left (road) and hi-res chars on the right (score)? The VIC can mix those no problem at all, no vertical-raster-split needed. With a sensible color choice there still would be no "bleeding" of the cars into the roadside.Mike wrote: This is a 160x192 screen, 8x8 characters, tile-based display, BUT:
- the yellow roadside, your own car in cyan, and opponent in black are supposed to be foreground,
- within the roadside, and between main display, and scoreboard, the background colour is split in-line (green-blue-green-black), and
- all screen updates need to be done in the remaining raster-lines, ... but at least that guarantees a flicker-free update.
Torsten
- Mike
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Granted, my approach would also lead to colour clashes.tokra wrote:With a sensible color choice there still would be no "bleeding" of the cars into the roadside.
For your own car touching the roadside, EORing the bitmap data is tolerable. The opponent cars avoid the roadside anyway. And if your own cars touches an opponent, this is counted as crash - and I wouldn't care about a colour clash at this point (it could even be used to highlight the impact - similar to how Omega Fury does).
Opting for multi-colour would halve the horizontal resolution of the road display, and cars. As for now, the cars do have distinctive features, multi-colour IMO would reduce them to blobs.Hmm, why use raster-splits and not just multi-color chars on the left (road) and hi-res chars on the right (score)?
I didn't say my design approach would be an easy feat. It might prove impossible to do. But any lesser goal is just going to add this game to a pile of similar, even less inspired down-scrolling racers which can be put together on two evenings of a weekend. OTOH, ...
... maybe I'm just spoilt by F-Zero MV:rhurst wrote:I am a fan of Speed Racer's Mach 5, but I was never a fan of jumping cars ala Jump-bug or Monaco GP.
this is Hot Violet, sustained speed 422 km/h, boosted top speed 579 km/h for 6 seconds. Just one fine of 10 different machines in the game (that one with the best paint job, methinks). And who needs wheels?
i agree with you mike. . . If a new game has to be done, we should try to push hardware to the limits without making clone of the games already existing (it comes to my mind chariots race). . . Go on with your project maybe it could come out something superb!
No one should tolerate death and violence because tolerance will generate habit.
I think that both Clone and enhanced version should be nice
I consider that a clone is more fascinating but a real vertical scrolling car game without fanciful items (jump, missiles, enemy) could be a good choice.
Something with time level, fuel, car power/models is ok for me and yes if should be a new game it should be a game at least for a VIC+16K or more.
I consider that a clone is more fascinating but a real vertical scrolling car game without fanciful items (jump, missiles, enemy) could be a good choice.
Something with time level, fuel, car power/models is ok for me and yes if should be a new game it should be a game at least for a VIC+16K or more.
Mega-Cart: the cartridge you plug in once and for all.