BasEdit.NET
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- Mayhem
- High Bidder
- Posts: 3028
- Joined: Mon May 24, 2004 7:03 am
- Website: http://www.mayhem64.co.uk
- Location: London
It could be useful for an Italian keymap tooSchlowski wrote:Maybe this will help you to determine what to change so you can search for the right keys inside Keymap.txt :
http://www.lgwm.org/lgwm/images/PC_Germ ... _large.gif
Mega-Cart: the cartridge you plug in once and for all.
About the keymap, why you don't use same vice keymap files ?
There are a lot of keymap files for the C64 but seems incompatible with the Vic..., they are:
gp2x_pos.vkm
gp2x_sym.vkm
os2_sym.vkm
win_pos.vkm
win_sym_de.vkm
win_sym_it.vkm
win_sym_us.vkm
btw for the vic there are both positional and symbolic keyboards map:
win_pos.vkm
win_sym.vkm
There are a lot of keymap files for the C64 but seems incompatible with the Vic..., they are:
gp2x_pos.vkm
gp2x_sym.vkm
os2_sym.vkm
win_pos.vkm
win_sym_de.vkm
win_sym_it.vkm
win_sym_us.vkm
btw for the vic there are both positional and symbolic keyboards map:
win_pos.vkm
win_sym.vkm
Mega-Cart: the cartridge you plug in once and for all.
Yes, but they use a different scheme than I use for BasEdit. And I'm simply not motivated to rework my entire keyboard translation routines as it was difficult enough to get them working...
It's only a few keys you have to change, on the other hand, so I think I leave my routines unchanged and burden the heavy work on your shoulders
It's only a few keys you have to change, on the other hand, so I think I leave my routines unchanged and burden the heavy work on your shoulders
OK but you need at least a variable on BasEdit.ini to set the proper keymap to avoid that an update overwrites existing modifies...Schlowski wrote:It's only a few keys you have to change, on the other hand, so I think I leave my routines unchanged and burden the heavy work on your shoulders
Mega-Cart: the cartridge you plug in once and for all.
OK, just to inform you, I've found some issues on syntax check and TOK64 ascii translation but I will send you a full report.
About syntax check, any chance to update the program to skip a first syntax error and go to the next error with a message box like this:
With [NO] you will do the same as now for [OK], while [YES] continue check from the next line, by using this method you avoid problems if a wrong syntax error was detected...
About syntax check, any chance to update the program to skip a first syntax error and go to the next error with a message box like this:
Code: Select all
syntax error in line:
1 PRIT
Continue ?
[YES] [NO]
Mega-Cart: the cartridge you plug in once and for all.
Schlowski wrote:For my very best customer I will do everything possible
I've discovered a small issue when you export an ascii text by using any tokenizer, take a look on this code:
Code: Select all
3040 A=(2^BI)
Code: Select all
3040 a=(2~bi)
Mega-Cart: the cartridge you plug in once and for all.
New version 1.40 uploaded:
- ^ and ? will be now correct when exporting as ASCII
- new setting in BasEdit.Ini: KeyMap=KeyMap.txt
- Syntax check now gives the opportunity to ignore an error and resume with the next line
I also renamed Keymap.txt to Keymap_German.txt and commented the "KeyMap=" key in BasEdit out so that it should not read in any Keymap file by default.
The syntax check simply shows a message box with the offending source line, this may look strange as the standard windows font does not know about PETSCII special characters... If time permits I will enhance this feature as mentioned earlier with a window and a complete error list for the whole program at once.
- ^ and ? will be now correct when exporting as ASCII
- new setting in BasEdit.Ini: KeyMap=KeyMap.txt
- Syntax check now gives the opportunity to ignore an error and resume with the next line
I also renamed Keymap.txt to Keymap_German.txt and commented the "KeyMap=" key in BasEdit out so that it should not read in any Keymap file by default.
The syntax check simply shows a message box with the offending source line, this may look strange as the standard windows font does not know about PETSCII special characters... If time permits I will enhance this feature as mentioned earlier with a window and a complete error list for the whole program at once.
Thank you.Schlowski wrote:New version 1.40 uploaded:
Verified, ok.- ^ and ? will be now correct when exporting as ASCII
Nice, I will try to release an Italian version.- new setting in BasEdit.Ini: KeyMap=KeyMap.txt
Yes, It works as awaited, very good btw sometimes I get a program crash during the syntax check, this is an example:- Syntax check now gives the opportunity to ignore an error and resume with the next line
Code: Select all
10 a$=chr$(34):poke44,32:poke8192,0:printchr$(147)
20 printchr$(147)"load"a$"joypaint"a$",8"
30 poke631,19:poke632,131:poke198,2:new
Mega-Cart: the cartridge you plug in once and for all.
New version 1.41 uploaded:
- Bugfix for syntax check
@nbla000: Now your sample passes the syntax check. That was an error concerning the PRINTCHR$(147) command, I got a little bit confused while trying to evaluate if it's a valid numeric or string construction after the PRINT command.
Please check against your other samples and mail me anything which does not pass the syntax check.
- Bugfix for syntax check
@nbla000: Now your sample passes the syntax check. That was an error concerning the PRINTCHR$(147) command, I got a little bit confused while trying to evaluate if it's a valid numeric or string construction after the PRINT command.
Please check against your other samples and mail me anything which does not pass the syntax check.