Discussion, Reviews & High-scores
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English Invader
Vic 20 Scientist
Posts: 1193 Joined: Tue Apr 28, 2009 3:51 pm
Post
by English Invader » Tue Dec 22, 2009 7:26 am
Thanks for the info. Has anyone made a PRG file for Beast of Eden? I've only been able to find it on TAP file.
Mayhem
High Bidder
Posts: 3027 Joined: Mon May 24, 2004 7:03 am
Website: http://www.mayhem64.co.uk
Location: London
Post
by Mayhem » Tue Dec 22, 2009 8:36 am
English Invader wrote: Thanks for the info. Has anyone made a PRG file for Beast of Eden? I've only been able to find it on TAP file.
Someone can try some fancy work on it; there's 3 blocks of loader and 14 blocks of code afterwards.
Lie with passion and be forever damned...
carlsson
Class of '6502
Posts: 5516 Joined: Wed Mar 10, 2004 1:41 am
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by carlsson » Tue Dec 22, 2009 8:53 am
It seems quite doable. The loader pretty much just changes some Basic pointers, loads the second part and starts it. Due to the second part goes into the video matrix I expect a bit of Pucrunch is in order. If someone didn't single file this until Friday, I'll try to remember to have a look.
formater
Vic 20 Hobbyist
Posts: 134 Joined: Sat Jul 01, 2006 9:43 am
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by formater » Wed Dec 23, 2009 12:20 pm
I passed some time ago this programam from TAP format to D64 format, you can have a copy of the D64 version in Formater's Pack