I'm ready for some people to try Planet-X1

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adric22
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Posts: 143
Joined: Fri Mar 11, 2005 6:54 pm

I'm ready for some people to try Planet-X1

Post by adric22 »

Okay, I'm about 90% done with this game.. All that is really left is to create the enemy AI and a few bug fixes, and add the title screen.. but it has come far enough that I'm ready for some people to try it. I'd especially love to hear if it runs on a real VIC-20 or not. Here are the two main download links you'll need:

http://galaxy22.dyndns.org/vic20/planetx1
http://galaxy22.dyndns.org/vic20/MAP.P00

You really only need the first file, but if you want to have a more interesting world to explore, get the second one too and after the game starts press the "L" key to load in the custom map.

Here's some other key information you might find useful:

F1 - Select Tank1
F2 - Select Tank2
Cursor keys - move tanks.
Space - Fire blaster
G - Toggle GPS on and off

(the following are here mainly for debug purposes and will be changed or removed in the final version)

L- Load Map
S- Save Map
1 - Plot character to map
2 - change character to be plotted
3 - toggle allow tanks to walk through anything


THINGS LEFT TO DO:

1) Add joystick support
2) Add enemy AI units
3) Add ability to construct new walls & bridges
4) Add various guages to show remaining energy levels, etc..
TBCVIC
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Post by TBCVIC »

Sometimes it generates this fine map:
Image

And it's F3, not F2.

I haven't tried it on a real Vic yet.
Ola Andersson
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tlr
Vic 20 Nerd
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Joined: Mon Oct 04, 2004 10:53 am

Post by tlr »

Looks pretty cool!
I'm a bit confused by the layout with the tanks to the right and the map to the left.
Maybe I just need to get used to it.
adric22
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Post by adric22 »

TBCVIC wrote:Sometimes it generates this fine map:
I haven't tried it on a real Vic yet.
What emulator is that on? I've never seen that before on VICE or Power20.
TBCVIC
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Post by TBCVIC »

That was VICE. It happend twice for me.
Ola Andersson
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adric22
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Post by adric22 »

TBCVIC wrote:That was VICE. It happend twice for me.
Well, it isn't an issue with the random map generator because even the brick wall around the base is missing. So I tend to think the problem is that the memory area the map is stored in is not available. IE: VIC-20 memory configuration was not set correctly. That is my best guess at the moment.

EDIT - Actually, I tried putting the VIC-20 into 16K mode and the bottom half of the map looks exactly like yours. So my guess is that you are not running in 24K mode and since the program puts your base in a random position each time the game is started, those two times you saw that were probably when it stuck you in the bottom half of the map.
TBCVIC
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Post by TBCVIC »

Ah, so it requires 24K then. That's an awful lot :)
Can't try it on my real Vic-20 then, I only got an 16K expansion.
Ola Andersson
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adric22
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Post by adric22 »

TBCVIC wrote:Ah, so it requires 24K then. That's an awful lot :)
Can't try it on my real Vic-20 then, I only got an 16K expansion.
A lot? That is still less than half of what we have to work with on the Commodore 64 or Plus/4.
TBCVIC
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Post by TBCVIC »

Hehe, well, I've just entered a competition with a 4K game, so I'm a little unused to it :)
Ola Andersson
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adric22
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Post by adric22 »

Just a little update here.. I've made significant progress with the game and I'll be reading a new release here shortly and maybe a youtube video showing how to fight the bad guys.
Vic20-Ian
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Post by Vic20-Ian »

I tried it on a real Vic20 with 24k expansion - Thank you Final Expansion 3!

It seems to work fine (looks like a marsh terrain) but I do not know how to play it.
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