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ASCII Roguelikes?

 
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Pedro Lambrini
Vic 20 Nerd


Joined: 01 Dec 2008
Posts: 994
Location: Edinburgh

PostPosted: Wed Nov 18, 2009 1:56 pm    Post subject: ASCII Roguelikes? Reply with quote

Apart from Whack-e are there any ASCII roguelikes for the Vic? I've had a bit of a look but I can't seem to find anything. I vaguely remember Kweepa toying with the idea of writing one but nothings come of it?

How hard would it be to port some of the simpler ones such as the small 7DRL releases now that the Vic has an easy to acquire 32k (or even 512k!) RAM expansion? Smile
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ral-clan
plays wooden flutes


Joined: 26 Jan 2006
Posts: 2948
Location: Ontario, Canada

PostPosted: Thu Nov 19, 2009 8:04 pm    Post subject: Reply with quote

There's one for the PET simply called DUNGEON (or sometimes D&D) which I'm sure could easily be ported to the VIC (like the recent spat of PET games were last year).
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carlsson
Class of '6502


Joined: 10 Mar 2004
Posts: 5522
Location: Västerås, Sweden

PostPosted: Fri Nov 20, 2009 2:33 am    Post subject: Reply with quote

Pedro, are you sure you're not up to the "kiss and hug" dungeon game? Perhaps a Big Brother game where you have to navigate yourself through a maze-like house and make out with people to keep your popularity (stamina) up and not get voted from the show. Then you dwelve further into the maze until you solve the quest and win the game.

See, I'm great at coming up with lunatic ideas for games but no so much to actually get coding even if I know how to.
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Pedro Lambrini
Vic 20 Nerd


Joined: 01 Dec 2008
Posts: 994
Location: Edinburgh

PostPosted: Fri Nov 20, 2009 3:23 am    Post subject: Reply with quote

^
You, sir, are a twisted human being! Now, the if the idea of a Big Brother scenario was implemented using the recent Dead Set framework that would be cool (God, I hate BB!). Razz


As far as the PET game goes I think I'll go find it and give it a bash on ViCE...thanks for that...Where's orion70 when you need him?! Smile

It does surprise me that there's not loads of these games for the Vic. It seems to me to be a perfect game template for our favourite wee machine.
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DanSolo
Vic 20 Dabbler


Joined: 21 Apr 2007
Posts: 83

PostPosted: Wed Dec 02, 2009 11:35 am    Post subject: Reply with quote

The "Write Your Own Fantasy Games for Your Microcomputer" apparently has a VIC20 version, though I can only find the C64 one available at GB64.
http://www.btinternet.com/~pweighill/music/books/
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Pedro Lambrini
Vic 20 Nerd


Joined: 01 Dec 2008
Posts: 994
Location: Edinburgh

PostPosted: Wed Dec 02, 2009 4:51 pm    Post subject: Reply with quote

Indeed, there was discussion and even a version created here:

http://tinyurl.com/yan89nz

It's a little convoluted to get running but it's pretty nice. Orion talked of making a slightly slicker version for 32k Vics but it hasn't happened yet.

The problem is that, as enjoyable as it is, it just doesn't feel the same as an ASCII game. I don't know why but I just get into the ASCII games more...
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orion70
Vic 20 Guru


Joined: 02 Feb 2006
Posts: 1503
Location: Italy

PostPosted: Thu Dec 03, 2009 3:02 am    Post subject: Reply with quote

Pedro Lambrini wrote:
Orion talked of making a slightly slicker version for 32k Vics but it hasn't happened yet.

IIRC, I was only comparing the naiveté and poor graphics of this RPG creator with the RPG Ghislain was developing for the 32K VIC (i.e., RQIII)... Modifying a game creator is well beyond my skills, I'm afraid. Embarassed

Pedro Lambrini wrote:
The problem is that, as enjoyable as it is, it just doesn't feel the same as an ASCII game. I don't know why but I just get into the ASCII games more...

You're right, it's the same for me. Kind of "old school imprinting". It would be just great if the original Rogue or games of the same family were ported to the expanded VIC. Wink
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