Football Manager

Discussion, Reviews & High-scores

Moderator: Moderators

English Invader
Vic 20 Scientist
Posts: 1193
Joined: Tue Apr 28, 2009 3:51 pm

Football Manager

Post by English Invader »

Am I the only one who thinks the VIC is in desperate need of a decent football management sim? At least, one that compares favourably with the Spectrum version of Football Manager and has Tottenham in it?

Although it would require the full 32k expansion (16k was a grave mistake on Addictive's part), the game could probably be programmed in BASIC because the graphics and animation wouldn't need to be that elaborate.

I think it would also be interesting to see how many modern features could be included; things like stadium development, training routines, player scouting, youth development, contract negotiations, job offers and boardroom pressure.

What do you think?
User avatar
Ivanhoe76
Vic 20 Devotee
Posts: 200
Joined: Fri Sep 28, 2007 11:17 am
Location: Italy

Post by Ivanhoe76 »

I think that vic really needs a good soccer management game, too... I suppose it could be possible to create a game using the new sprite routine and a full memory configuration (now that I own a magacart, everything is possible... :D) trying to put in as many things as possible... but I'm a mere player and a "notsogood" basic programmer, nothing else... we need to know that from a real PROGRAMMER: only him can tell us what could eventually be done!!
No one should tolerate death and violence because tolerance will generate habit.
User avatar
orion70
VICtalian
Posts: 4341
Joined: Thu Feb 02, 2006 4:45 am
Location: Piacenza, Italy
Occupation: Biologist

Post by orion70 »

Agree. Maybe, it's time to revive an old thread... With the very first post from Ivanhoe. :wink:
carlsson
Class of '6502
Posts: 5516
Joined: Wed Mar 10, 2004 1:41 am

Post by carlsson »

However a football management game is not the same as a live football game. Pardon me for swearing in the church, but Kevin Toms' original FM game has aged very badly. Somebody on this forum a while ago begun porting The Boss (Soccer Boss) to the VIC-20. I always found it a better game, although having far less teams and player skills changing very randomly.

I believe a text based management game is clearly doable, whether in Basic or any other programming language. The ~22 column display may be a bit limiting, but perhaps a soft 40x25 display can be used.

I have some formulas and code in higher order languages that I can help convert to Basic if you want a reasonably fair game where match results to most part depend on team strength rather than plain random.
Anders Carlsson

Image Image Image Image Image
English Invader
Vic 20 Scientist
Posts: 1193
Joined: Tue Apr 28, 2009 3:51 pm

Post by English Invader »

Thanks. That would be a great help.

Also, would there be any benefit to using machine language routines for the animation sequences? i.e. in terms of speed and RAM space.
carlsson
Class of '6502
Posts: 5516
Joined: Wed Mar 10, 2004 1:41 am

Post by carlsson »

Animation? :-D Graphics in a management game are just syntactical sugar.

I'm unsure how tight string and other variable handling is in C, otherwise it might be a decent trade-off programming language between machine code and Basic when we mostly deal with text, numbers and formulas. However Ghislain has recently proved pure machine code is efficient to develop in too.

Actually I believe I might have something on my hard disk at home, a very rough beginning.
Anders Carlsson

Image Image Image Image Image
User avatar
Ivanhoe76
Vic 20 Devotee
Posts: 200
Joined: Fri Sep 28, 2007 11:17 am
Location: Italy

Post by Ivanhoe76 »

I know I'm not a technician considering I'm still learning the basics of machine language (pratically I know very few of how the vic REALLY works) but I think It couldn't be very hard to make a footbal manager game that loads in ram every single animation - when needed - from disk (not surely from a tape...). What do you think about that, carlsson?

@orion70: Yes that was my very first post at all, the one that made me enter in VIC WORLD again, after 25 years!!! I think that now our beloved computer is really ready for a new life and a REAL GOOD FOOTBALL (SOCCER) GAME, isn't it?
Last edited by Ivanhoe76 on Fri Jun 26, 2009 4:18 pm, edited 1 time in total.
No one should tolerate death and violence because tolerance will generate habit.
User avatar
orion70
VICtalian
Posts: 4341
Joined: Thu Feb 02, 2006 4:45 am
Location: Piacenza, Italy
Occupation: Biologist

Post by orion70 »

Yes Ivanhoe, hopefully someone more skilled (Denial programmers, where are you?) will be able to produce a good fm for VIC :D .
carlsson
Class of '6502
Posts: 5516
Joined: Wed Mar 10, 2004 1:41 am

Post by carlsson »

I think it is too hot to think. :lol: Seriously though, a manager game to me is about completely different values than nice graphics and animations. It is a number crunching game with a fair bit of random elements, but not too random.

A real time football game is something else. It could, but would not have to, involve league play and perhaps player skills but you would control players individually. You've seen my preliminary screenshots, and I've come to the part that would make players move around the screen with falling off. :-D Once I get that finished, I'll start on the player control and eventually computer play. Like all my other projects, those tend to be long-term ones these days.
Anders Carlsson

Image Image Image Image Image
English Invader
Vic 20 Scientist
Posts: 1193
Joined: Tue Apr 28, 2009 3:51 pm

Post by English Invader »

I agree that graphics and animation aren't the priority with a football management sim, but it's nice if it can be done without affecting the overall gameplay. In retrospect, this is probably a big ask of the VIC given its memory limitations. As Carlsson has already pointed out, this RAM space would be better utilised in the actual processing.
DanSolo
Vic 20 Dabbler
Posts: 88
Joined: Sat Apr 21, 2007 5:22 am

Post by DanSolo »

Is there any similar game written in BASIC for any other computer that wouldn't be too hard to port?
Gary_Leeds
Vic 20 Amateur
Posts: 54
Joined: Wed Feb 18, 2009 5:21 am

Post by Gary_Leeds »

Soccer Boss on the C64 is the prime candidate for a quick port, in basic and on a 40 col vic would probably run near enough straight away. All the Cult games on the 64 were in basic as well so plenty to choose from
DanSolo
Vic 20 Dabbler
Posts: 88
Joined: Sat Apr 21, 2007 5:22 am

Post by DanSolo »

Gary_Leeds wrote:Soccer Boss on the C64 is the prime candidate for a quick port, in basic and on a 40 col vic would probably run near enough straight away. All the Cult games on the 64 were in basic as well so plenty to choose from
Maybe some of the smaller ones could even be compiled a little to speed them up a bit, but I don't know how easy that is on a VIC. You'd probably need C source and CC65.
carlsson
Class of '6502
Posts: 5516
Joined: Wed Mar 10, 2004 1:41 am

Post by carlsson »

Hey Gary!

You PM:ed me a while ago about porting Soccer Boss. Did you make any progress? As I wrote in a PM, the game itself is very large so you would need to cut down a bit on messages, player data and perhaps mechanics to even fit into a 27.5K VIC-20.
Anders Carlsson

Image Image Image Image Image
Gary_Leeds
Vic 20 Amateur
Posts: 54
Joined: Wed Feb 18, 2009 5:21 am

Post by Gary_Leeds »

took a look at it and it seems a definate possibility, just been stacked out with work at the moment and the last thing I want to do is come home and do more coding lol

When I get a bit more time I will take another look and hopefully get something running unless someone else wants to
Post Reply