Conversion of Nuclear Power Plant simulator from PET (+24K)
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- orion70
- VICtalian
- Posts: 4341
- Joined: Thu Feb 02, 2006 4:45 am
- Location: Piacenza, Italy
- Occupation: Biologist
Conversion of Nuclear Power Plant simulator from PET (+24K)
Hi there,
Once more, I had fun with the 40 columns VIC software FAT-40, converting an old classic of simulation from PET to VIC.
I removed all "wrong" pokes, waiting routines and REMs, but unfortunately the simulator and FAT-40 together still require a 24K RAM expansion.
See if you can crunch and/or single-file it.
The game itself is quite simple (only four variables to input), but it's a fun and complex enough simulation.
I hope a VIC-20 Nuclear Plant sim was never published before; if it was, just try this and have fun .
Please, point out any bug.
Basing on the on-screen instrucions and the plant schematics, I also created a short instructions manual (2 pages, pdf).
Download the game HERE and play it as you did with the Island of Secrets, on a 24K RAM VIC:
LOAD"*",8
RUN
(40 column mode starts, then)
LOAD"NPP",8
RUN
Once more, I had fun with the 40 columns VIC software FAT-40, converting an old classic of simulation from PET to VIC.
I removed all "wrong" pokes, waiting routines and REMs, but unfortunately the simulator and FAT-40 together still require a 24K RAM expansion.
See if you can crunch and/or single-file it.
The game itself is quite simple (only four variables to input), but it's a fun and complex enough simulation.
I hope a VIC-20 Nuclear Plant sim was never published before; if it was, just try this and have fun .
Please, point out any bug.
Basing on the on-screen instrucions and the plant schematics, I also created a short instructions manual (2 pages, pdf).
Download the game HERE and play it as you did with the Island of Secrets, on a 24K RAM VIC:
LOAD"*",8
RUN
(40 column mode starts, then)
LOAD"NPP",8
RUN
Last edited by orion70 on Wed Jul 15, 2009 7:24 am, edited 2 times in total.
- Mayhem
- High Bidder
- Posts: 3027
- Joined: Mon May 24, 2004 7:03 am
- Website: http://www.mayhem64.co.uk
- Location: London
Here you have the 1 part programMayhem wrote:Nice work
(awaits one file crunch for GB20!)
http://rapidshare.com/files/199687126/P ... t.zip.html
With PAL and NTSC Versions
- Mayhem
- High Bidder
- Posts: 3027
- Joined: Mon May 24, 2004 7:03 am
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- Location: London
- orion70
- VICtalian
- Posts: 4341
- Joined: Thu Feb 02, 2006 4:45 am
- Location: Piacenza, Italy
- Occupation: Biologist
WOW! This is GREAT. Thanks Formater!formater wrote:Here you have the 1 part programMayhem wrote:Nice work
(awaits one file crunch for GB20!)
http://rapidshare.com/files/199687126/P ... t.zip.html
With PAL and NTSC Versions
Yes, at least this is what was written in REM statements, and partly also on screen. It should be correct.Mayhem wrote:I assume the publisher and year to be taken from the PDF?
HERE is Weather. It was easy to convert it for a plain 22 columns VIC, as it's all text. I kept the green-on-black screen though. Have fun, and please report if the computer does the right forecast .ral-clan wrote:Oh YEAH! PLEASE more PET game conversions! I'd love to see "Dungeon" and "Weather" converted!
NOTE: for 8K expanded VIC.
I'm working on Dungeon now, but it seems to be more difficult (lots of "wrong" pokes). Anyone can point me to a PET manual with the pokes explained?
Last edited by orion70 on Wed Jul 15, 2009 7:25 am, edited 1 time in total.
I dunno about manuals, but you have some memory maps on Zimmers:
http://www.zimmers.net/anonftp/pub/cbm/maps/index.html
At home I also have a cross-reference memory map that I could look into to see which POKEs can be derived from it.
http://www.zimmers.net/anonftp/pub/cbm/maps/index.html
At home I also have a cross-reference memory map that I could look into to see which POKEs can be derived from it.
Anders Carlsson
Oh, that was fast -- but this is not the game I was talking about.orion70 wrote:HERE is Weather. It was easy to convert it for a plain 22 columns VIC, as it's all text. I kept the green-on-black screen though. Have fun, and please report if the computer does the right forecast .ral-clan wrote:Oh YEAH! PLEASE more PET game conversions! I'd love to see "Dungeon" and "Weather" converted!
NOTE: for 8K expanded VIC.
I got it mixed up with "Ouranos" or "Weather War". The binary is called "weather.prg" so that is where I got confused. You can see a picture here:
http://www.commodore.ca/gallery/Commodo ... _shots.htm
Binary available here:
http://www.zimmers.net/anonftp/pub/cbm/ ... eather.prg
A very cool and different type of game.
Here is a great resource:I'm working on Dungeon now, but it seems to be more difficult (lots of "wrong" pokes). Anyone can point me to a PET manual with the pokes explained?
http://www.csbruce.com/~csbruce/cbm/tra ... index.html
http://www.zimmers.net/anonftp/pub/cbm/ ... anthology/
There are lots of great links to disk images of PET games on the internet (some in complete D64 archives). The PET had some very unique games which would really make a great addition to the VIC-20 library. I think it's awesome what you are doing (I've always wanted to do this but at my programming skill level, it would have taken years).
Some other great PET games:
Wizard's Castle
Android NIM
Space Invaders
Miner / Gold Rush
Tank
and so many more!
Some are demonstrated here:
http://chaosgone.blogspot.com/2008/09/c ... games.html
Some other great PET games:
Wizard's Castle
Android NIM
Space Invaders
Miner / Gold Rush
Tank
and so many more!
Some are demonstrated here:
http://chaosgone.blogspot.com/2008/09/c ... games.html