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New Release: Ten Ten
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Jeff-20
Denial Founder


Joined: 31 Dec 1969
Posts: 4131
Location: Chicago

PostPosted: Fri Feb 06, 2009 4:22 am    Post subject: New Release: Ten Ten Reply with quote

Ten Ten Duality
A game for the Unexpanded Vic 20, Joystick required. All BASIC.



Sleep deprivation does strange things to you. I made this game earlier this week between 1am and 5am. I couldn't sleep. It made sense to me at the time and seemed very fun. The next day, I played it, and I couldn't understand what the heck I was thinking the previous night! I decided to just abandon it.

Tonight I am up late again, and the game makes sense to me again. So, at the moment, my judgment may be clouded. I present to you, Ten Ten. Whatever that means.

The Story:
In a world of bilocation, you must achieve synchronization. "Ten-ten" comes from the Japanese "dot dot" or Dakuten. Your objective to align a universe of dots.

Game Play:
Use the joystick to control both "Tens" on seperate playfields. Take advantage of assymetry to bring each simultaneously to its respective goal. Fail, and your doppelgänger will escape to autonomy.

Ok, I know none of that makes much sense, but play it anyway.

Download
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orion70
Vic 20 Guru


Joined: 02 Feb 2006
Posts: 1502
Location: Italy

PostPosted: Fri Feb 06, 2009 4:38 am    Post subject: Reply with quote

Great Jupiter! This is PURE GENIUS!
Simple concept, VERY addictive, mind-boggling... It just could be another Tetris, Jeff... Don't underestimate your creativity! I'm serious: you have what it takes to be a game designer. Shocked
It's almost noon here in Europe, and still I find this game absolutely FUN.

Congratulations on this effort.
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Pedro Lambrini
Vic 20 Nerd


Joined: 01 Dec 2008
Posts: 994
Location: Edinburgh

PostPosted: Fri Feb 06, 2009 4:52 am    Post subject: Reply with quote

^
I agree with everything orion said. You are a very talented guy. It's a great wee game. Quite a brain twister 45 minutes after you fall out of bed!

So, that's month number 2 of the year and we already have 3 great, and very different, games. Not a bad start... Smile
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Boray
Musical Smurf


Joined: 03 May 2004
Posts: 2758
Location: Sweden

PostPosted: Fri Feb 06, 2009 5:12 am    Post subject: Reply with quote

Great game!!! Thanks!
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nbla000
Salmon Run


Joined: 13 Oct 2005
Posts: 2136
Location: Italy

PostPosted: Fri Feb 06, 2009 6:08 am    Post subject: Reply with quote

Wow very nice game !!!

Is it inspired from another game or it's your original concept ?


The title screen has also a professional style considering that is a game for unexpanded Vics, i think that a next step may be an expanded version with an actrative jingle on Title screen and during play....
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Pedro Lambrini
Vic 20 Nerd


Joined: 01 Dec 2008
Posts: 994
Location: Edinburgh

PostPosted: Fri Feb 06, 2009 6:36 am    Post subject: Reply with quote

^
I have to say that I was really impressed with the title screen as well. Very slick. For me, one of the best things about old games was the presentation. Now, it's all taken for granted but back in the day it was exciting to see the title screen!
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ral-clan
plays wooden flutes


Joined: 26 Jan 2006
Posts: 2948
Location: Ontario, Canada

PostPosted: Fri Feb 06, 2009 6:50 am    Post subject: Reply with quote

Hi!

That is a very good implementation of this type of game on the VIC-20.

I KNOW I've played almost this exactly type of game before somewhere. AHHH. I'll have to wrack my brain ---- where have I played this type of game before? What platform? It will come to me.

Even so...this genre (whatever you call it) is a welcome addition to the VIC-20 - and very well programmed.
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ral-clan
plays wooden flutes


Joined: 26 Jan 2006
Posts: 2948
Location: Ontario, Canada

PostPosted: Fri Feb 06, 2009 7:30 am    Post subject: Reply with quote

Ah, it came to me. I have it on a pirate NES cartridge.

It's called "Binary Land" by Hudson:

http://strategywiki.org/wiki/Binary_Land
http://en.wikipedia.org/wiki/Binary_Land



Last edited by ral-clan on Fri Feb 06, 2009 8:36 am; edited 1 time in total
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Pedro Lambrini
Vic 20 Nerd


Joined: 01 Dec 2008
Posts: 994
Location: Edinburgh

PostPosted: Fri Feb 06, 2009 7:32 am    Post subject: Reply with quote

Come to think of it, I vaguely remember playing a game like this on the C64 last year. Can't be sure though...

That's not to take away from your genius, though, Jeff! Smile
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Jeff-20
Denial Founder


Joined: 31 Dec 1969
Posts: 4131
Location: Chicago

PostPosted: Fri Feb 06, 2009 1:21 pm    Post subject: Reply with quote

Woo! Thanks for the kind words, everyone! I was worried that it was a bit of a rush job. I have plenty of room for changes and additions if you can recommend them.

I tried to make a song, but I am no good at that. Graphics and sound are 85% of the time it takes me to make a game. The gameplay part comes easy. I finished this game so quickly because I decided early to have very simple graphics and sounds. I had watched a segment of 2001 and played some Atari 2600 earlier in that day.

I've almost given up on original game ideas. I thought this game might be too similar to Maze Craze (2600). I just checked out Binaryland, and it's way too hard for me. The birds move opposite of one another? It felt very Pengo to me, but the opposing directions and bad guy chasers made it far too confusing. And you can shoot? If my game has too little going on, this one has a little too much for me. Maybe I got used to playing mine first. Or I'm jealous.

EDIT: the very first draft of this game in my head had the mazes stacked vertically instead of side by side. That may have been a more original idea. But I liked the left brain/ right brain feel of playing a piano or something. Boo-urns. I cloned a Famicom game. Sad If it were not for the timer in the middle, I could have the vertical and horizontal alternating levels...
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Pedro Lambrini
Vic 20 Nerd


Joined: 01 Dec 2008
Posts: 994
Location: Edinburgh

PostPosted: Fri Feb 06, 2009 3:00 pm    Post subject: Reply with quote

The levels being laid out horizontal works really well for me. I think you're right with the right brain / left brain thing.

As far as changes go the only thing that bothers me is the beeping when your time's running low. A slightly less cutting sound would really help. Smile
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PaulQ
undead vic


Joined: 14 Jan 2007
Posts: 1943
Location: Oshawa, Ontario

PostPosted: Fri Feb 06, 2009 7:57 pm    Post subject: Reply with quote

Very clever, Jeff!

A perfect 10 out of 10 in my books!

Do you think you can write a version I can download to my cell phone? Wink
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Schlowski
NoMess!


Joined: 08 Jun 2004
Posts: 784
Location: Kiel, Germany

PostPosted: Sat Feb 07, 2009 2:56 am    Post subject: Reply with quote

Great game, Jeff! I'm always puzzled what your are able to do in Basic with 3.5k.
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Boray
Musical Smurf


Joined: 03 May 2004
Posts: 2758
Location: Sweden

PostPosted: Sat Feb 07, 2009 8:03 am    Post subject: Reply with quote

If you make another version some day, you could call it "20/20", the term for perfect eyesight.
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Kweepa
Vic 20 Devotee


Joined: 04 Jan 2008
Posts: 297
Location: Austin, Texas

PostPosted: Sat Feb 07, 2009 8:23 am    Post subject: Reply with quote

Wow, very polished!
I like the "parallel universe" and game over effects.
I keep reading the title screen as "TEN/TEN QUALITY" which is true but a little arrogant Smile
Fun game as usual, thanks!
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