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Posted: Thu Oct 23, 2008 7:01 pm
by Kweepa
I agree that Zombie Yard is a much better name than Ghost. Combining them doesn't work for me. Perhaps you could continue the Zombie **** theme, coming up with snappy dark location names like Yard.

Posted: Thu Oct 23, 2008 10:02 pm
by Jeff-20
You're right.

But then I won't have the mosaic title screen (intended to evoke a "ghostly" pattern of motion). I don't know if the title screen or the name are more important.

I was disappointed that the technically superior game was not as fun as the game I slapped together in a few hours.

Posted: Fri Oct 24, 2008 3:35 am
by PaulQ
How about: "Zombie Yard 2: The Slaughter"

8)

Posted: Mon Oct 27, 2008 4:02 am
by carlsson
Perhaps Zyghost, the result of when a female zombie (from the yard) mates with a male ghost? :lol:

Posted: Mon Sep 07, 2009 6:29 pm
by ravenxau
how about zombie attack, zombie assault, zombie horde, night of the zombies, rise of the zombies, zombies: the rising.

the last one gives a format for potential sequels

Posted: Wed May 11, 2011 11:55 am
by joshuadenmark
Hi Jeff

Is it possible to buy your games on tape?

I don't have any device to transfer from pc to vic.

Posted: Fri May 13, 2011 1:15 am
by Jeff-20
Yes! I can make a tape for you for only the price of shipping. Let me know which games you want. I even have a lot not listed on the website. I've been too lazy to upload.

Posted: Fri May 13, 2011 1:40 am
by orion70
Hey Jeff, you're saying there's something unpublished due to your laziness? Please, don't let us without your tiny gems!

Posted: Fri May 13, 2011 4:01 am
by joshuadenmark
Hi Jeff

Thank, very fine service :D

I would be pleased if you could choose som "best of" games.

I'm learning basic (once again) and looking through your games will surely help me some of the way..

Will send you PM with my adress.

Once again thanks.

Posted: Sun May 15, 2011 11:23 pm
by Jeff-20
orion70 wrote:Hey Jeff, you're saying there's something unpublished due to your laziness? Please, don't let us without your tiny gems!
Strange. I've been too busy to upload, but not to busy to program. :lol

Posted: Sun Jun 05, 2011 1:49 pm
by DanSolo
Let me see, I think I'll remove that M=M-1 if that's OK with you Jeff. :wink:

EDIT: Night 16 is so unfair.

Posted: Mon Jun 06, 2011 1:20 am
by Jeff-20
So cool that you're playing this! Did you actually beat the game? The final level requires a bit of luck, but it's very possible.

Posted: Mon Jun 06, 2011 2:45 pm
by DanSolo
Well, eventually I did with infinite lives. It moves astoundingly fast for a BASIC game. Well done on da skillz!
On the last level you basically need at least 4 of the baddies to be in the central area to have a chance. Also, the bonus key never appears in the area you can reach, so you can't even rely on that!

Re: Ghost

Posted: Sat Jan 14, 2017 2:01 am
by Forbidden64
Dude, I rank this game up there with Shamus... This game deserves to be on a catridge!! [cartridge, I'm not from Boston] I'll give it it's own tape though for sure.

Re: Ghost

Posted: Sat Jan 14, 2017 1:03 pm
by Jeff-20
Forbidden64 wrote:Dude, I rank this game up there with Shamus... This game deserves to be on a catridge!! [cartridge, I'm not from Boston] I'll give it it's own tape though for sure.
Hey, thanks for playing my old game! It gives me motivation to fix the many bugs in it. hahaha the random number method causes predictable patterns. Still, I'm excited you gave it a play.