Someone has these cart images ?
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- Mayhem
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Hello. Ive been thinking a lot about this recently.nbla000 wrote:may i post these files in some place for all denial guys?
I think the new wiki is the chance for all to of us to contribute to a great unified archive. Ive got a few undumped tapes, box/instruction scans, and a few rom images different from the ones on zimmers and wherever i could find. (working Quick Brown Fox and Different NTSC UMI Skibbereen)
The current situation is this:
-Zimmers has bunch of stuff (heads and tails, and only categorized by ram reqs)
-Arma's tape archive is fantastic! And full of rare gems.
-GameBase Vic 2.0 has another wealth of stuff, but it would be hard to find out what exactly is unique to it.
My dream would be some kind of atariage-like database that anyone could edit, sort/find by companies, make links to similar dumps, different versions, different covers by wold regions, hacks, etc. And in EACH case, a "who dumped" "who contributed" field would be essential for certain people, so that their hard work is acknowledged.
The current wiki continues the cleavage between carts and tapes, and tapes are often second class citizens. Sad because the are lots of tapes that beat lots of crap carts out there.
I want to contribute, but i dont want to just send my stuff unorganized to one of the 3 or 4 different archives maintainers, then wait patiently for it to be available.
Anyone knows of a php database that could be attached to the wiki easily?
- Mayhem
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A while back I received a small program and instructions from Leo on how to dump out Vic20 carts. Now I've followed these through, and everything is fine until I type SYS673 to dump the cart. Then the disk drive light just keeps flashing as if it won't write to the disk.
Any thoughts or suggestions on possible issues? How else can I try dumping these out? I'll leave the stuff connected as long as I can (I'll be out this afternoon) and check back later today...
Any thoughts or suggestions on possible issues? How else can I try dumping these out? I'll leave the stuff connected as long as I can (I'll be out this afternoon) and check back later today...
Lie with passion and be forever damned...
Dump block3
POKE45,0:POKE46,128
SAVE
For Block5 i use the UBER common cardco 3s this way:
1-insert rom in any slot with all "dips" on
2-turn on Vic to see if rom is working
3-turn off. turn dip off for block 5 for THAT slot (look manual)
4-turn on, (starts in basic) turn dip on for block 5 for THAT slot ( while its STILL ON)
5-type
SYS57809"MYROMDUMP",8,1:POKE193,0:POKE194,160
POKE780,193:POKE781,0:POKE782,192:SYS65496
Of course make sure theres enough room on the floppy (duh) .the only time i had flashing lights was because of that.
POKE45,0:POKE46,128
SAVE
For Block5 i use the UBER common cardco 3s this way:
1-insert rom in any slot with all "dips" on
2-turn on Vic to see if rom is working
3-turn off. turn dip off for block 5 for THAT slot (look manual)
4-turn on, (starts in basic) turn dip on for block 5 for THAT slot ( while its STILL ON)
5-type
SYS57809"MYROMDUMP",8,1:POKE193,0:POKE194,160
POKE780,193:POKE781,0:POKE782,192:SYS65496
Of course make sure theres enough room on the floppy (duh) .the only time i had flashing lights was because of that.
Last edited by davidv_ on Sat Jul 07, 2007 7:15 am, edited 2 times in total.
True, but i added "total dummy steps" since the original post was not obvious enough for newbies in rom hacking .. like me since i had to learn the cardco's functions too.eslapion wrote:Which was published by Mike here: http://sleepingelephant.com/v-web/bulle ... php?t=1262
- Mayhem
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- Joined: Mon May 24, 2004 7:03 am
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- Mayhem
- High Bidder
- Posts: 3027
- Joined: Mon May 24, 2004 7:03 am
- Website: http://www.mayhem64.co.uk
- Location: London
Okay I've tried dumping out all three using the instructions above. The results so far are:
Frogman - seems to crash immediately on boot. Probably need someone to go in and change a byte or two to stop this happening. Or it's Vice. But I'd like it naturally to be playable in emulation too.
Mobile Attack - boots fine but randomly crashes during play. Likewise someone might need to investigate it. Or could be another Vice problem.
Key Quest - seems to boot and play fine, no crashing. Tried the first couple of levels.
I'm not going to make them available just yet... oh the looks on your faces heh. Would you prefer someone to work on them and then make them available, or just me post them here for anyone to try and get them functional?
I'll also see about scanning the instruction sheet for Key Quest... oh yes, it's not just the cart I own
Frogman - seems to crash immediately on boot. Probably need someone to go in and change a byte or two to stop this happening. Or it's Vice. But I'd like it naturally to be playable in emulation too.
Mobile Attack - boots fine but randomly crashes during play. Likewise someone might need to investigate it. Or could be another Vice problem.
Key Quest - seems to boot and play fine, no crashing. Tried the first couple of levels.
I'm not going to make them available just yet... oh the looks on your faces heh. Would you prefer someone to work on them and then make them available, or just me post them here for anyone to try and get them functional?
I'll also see about scanning the instruction sheet for Key Quest... oh yes, it's not just the cart I own
Lie with passion and be forever damned...
Try to load cart images on real-hardware or if you want i may give a look/test on real hardware.Mayhem wrote:Okay I've tried dumping out all three using the instructions above. The results so far are:
Frogman - seems to crash immediately on boot. Probably need someone to go in and change a byte or two to stop this happening. Or it's Vice. But I'd like it naturally to be playable in emulation too.
Mobile Attack - boots fine but randomly crashes during play. Likewise someone might need to investigate it. Or could be another Vice problem.
Key Quest - seems to boot and play fine, no crashing. Tried the first couple of levels.
I've updated the cart list of the WIKI and a place where to put all these rom with a database (publisher/category/years/System/etc) was wonderful.davidv_ wrote:I think the new wiki is the chance for all to of us to contribute to a great unified archive. Ive got a few undumped tapes, box/instruction scans, and a few rom images different from the ones on zimmers and wherever i could find. (working Quick Brown Fox and Different NTSC UMI Skibbereen)
Eslapion, since it's your original dump i wish to ask you if i may post my fixed versions for all Denial Members ?eslapion wrote:Mobile Attack...
The version I have is a real dump made in the early 80s.
- Mayhem
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Assuming that they are 8k carts, plug a memory expansion with 8k on /BLK5 (you may use a standard 8k CBM expansion changing inside switch 1 to on and other to off)Mayhem wrote:I've still got the disk with the dumps on (didn't format it yet), how do I load them to boot onto a real Vic20?
Code: Select all
LOAD "FILENAME",X,1
SYS64802
Last edited by nbla000 on Tue Jul 10, 2007 7:26 am, edited 3 times in total.
Ok thanks, here there are files:eslapion wrote:Of course, no problem.nbla000 wrote:Eslapion, since it's your original dump i wish to ask you if i may post my fixed versions for all Denial Members ?
- Mobile Attack (original rom image for /BLK5 that doesn't work in RAM)
- Mobile Attack Fixed (fixed rom image for /BLK5 that works in RAM)
PS: Mayhem, you may check the CRC32 of the original rom image with your dump file to check if is identical.
- Mayhem
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You need a simply standard commodore 8k expansion [Vic-1110] in any case you may send me the files to check.Mayhem wrote:Hmm doesn't look like I have an expansion with 8k on block 5... guess I'll post the dumps here so people can try it on real Vic20s and see if the crashing is due to the dumps (hence the cartridge hardware does something funky) or it's Vice...