No.eslapion wrote:Could the Megacart benefit in any way to have a single 16 Mbit ROM instead of two 8Mbut ROMs?
Decode logic for 32K ram would not work correctly with a single 16mb chip.
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No.eslapion wrote:Could the Megacart benefit in any way to have a single 16 Mbit ROM instead of two 8Mbut ROMs?
I'm sorry, I really don't see the relation.6502dude wrote:No.eslapion wrote:Could the Megacart benefit in any way to have a single 16 Mbit ROM instead of two 8Mbut ROMs?
Decode logic for 32K ram would not work correctly with a single 16mb chip.
Tests are in good handsMayhem wrote:If any more PAL testing needs to be done, I can help out
carlsson wrote:I played with my prototype again today. I found that by inserting a bit of plastic (in my case the lid from a food container) between the underside of the cartridge and the VIC, it sits much more steady and will not keep freezing due to bad contact. The final product will have a different board layout and a real case, so that shouldn't be a matter.
Previously I had not spotted the feature "Early Menu Add", which lets you store a few favorites directly at the opening screen. By removing the default options I managed to fit up to four games without scrolling to the next page. Now if there were some options to disable the other options like normal reset and cart/tape menus, it'd be really brilliant to use on a gaming night. I imagine a settings screen could be accessed to enable the basic options.
Yes Anders, please consider that you use the very first prototype version of the MegaCart, from v2 there are no problems, without case too.carlsson wrote:I played with my prototype again today. I found that by inserting a bit of plastic (in my case the lid from a food container) between the underside of the cartridge and the VIC, it sits much more steady and will not keep freezing due to bad contact. The final product will have a different board layout and a real case, so that shouldn't be a matter.
Very nice feature, i like it, i don't know wich menu revision you have btw with present version you may add up to 14 custom items on the Early Menu page, 4 in the first page and 10 in the second page (use CRS LEFT/RIGHT or F5/F7 or SPACE for next page), please consider that by adding a lot of custom item (10 or more) on the early menu, the early menu may appair with a small delay.Previously I had not spotted the feature "Early Menu Add", which lets you store a few favorites directly at the opening screen.
There isn't this option but with last menu version, like you suggested, "CARTRIDGE GAMES" and "TAPE/DISK GAMES" items are on top and by using the "KEY" selection you may select an item very quick.Now if there were some options to disable the other options like normal reset and cart/tape menus, it'd be really brilliant to use on a gaming night. I imagine a settings screen could be accessed to enable the basic options.
Very nice, please remember to send us photosCome back to Stockholm two weeks later instead and visit Retro Gathering. On that event, I will demo the MegaCart in one way or another.
OK i will check for a "kiosk mode" feauture, my idea still remain with MAX 14 items, 10 in the first page and 4 in the second, to not change the Early Menu Logic, the problem is only the free menu space, i've optimized a lot of things and i'm not sure if i may find space...carlsson wrote:If the MegaCart is used in "kiosk mode", it could be useful to disable all the submenus and select exactly which items you want to display on the first menu screen.