Zombie Yard
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Zombie Yard
Zombie Yard
A horror themed arcade type game just in time for the winter holidays. This is one of the other projects I've been working on. I still have room for more custom characters. I included it on the Denail disk, so no changes from that version have been made yet.
Unexpanded VIC, all BASIC, Joystick required.
Instructions:
Legend has it that a horde of zombies will rise from their graves. Each night they will attempt to raise their ghoulish leader from the ground. You must stop them.
How to Play
Enter the graveyard at midnight. The zombies will rise from the ground and lumber toward you. Use the joystick to maneuver around the zombies. Avoid touching them. When they are not chasing you, they will work to dig up the body of their leader. The only time the zombies are vulnerable is when they are digging (a zombie will turn red as they start to dig). Wait until one is defenseless and simply stand over the monster to bury it. Another zombie will quickly take its place.
A red meter to the left of the play field will keep track of their progress. Working in groups they can unearth the leader more quickly. They will often stand guard to protect their defenseless peers.
The ghost leader will appear as an apparition. His apparition will appear randomly to startle and distract you. While he cannot directly attack you, avoid running into his deadly image. Should the meter reach zero, the ghoul will rise. The longer you survive, the greater your chance of stopping him.
Let me know what you think.
A horror themed arcade type game just in time for the winter holidays. This is one of the other projects I've been working on. I still have room for more custom characters. I included it on the Denail disk, so no changes from that version have been made yet.
Unexpanded VIC, all BASIC, Joystick required.
Instructions:
Legend has it that a horde of zombies will rise from their graves. Each night they will attempt to raise their ghoulish leader from the ground. You must stop them.
How to Play
Enter the graveyard at midnight. The zombies will rise from the ground and lumber toward you. Use the joystick to maneuver around the zombies. Avoid touching them. When they are not chasing you, they will work to dig up the body of their leader. The only time the zombies are vulnerable is when they are digging (a zombie will turn red as they start to dig). Wait until one is defenseless and simply stand over the monster to bury it. Another zombie will quickly take its place.
A red meter to the left of the play field will keep track of their progress. Working in groups they can unearth the leader more quickly. They will often stand guard to protect their defenseless peers.
The ghost leader will appear as an apparition. His apparition will appear randomly to startle and distract you. While he cannot directly attack you, avoid running into his deadly image. Should the meter reach zero, the ghoul will rise. The longer you survive, the greater your chance of stopping him.
Let me know what you think.
Last edited by Jeff-20 on Wed Jul 25, 2007 12:00 am, edited 1 time in total.
Jeff....you have a very elegant programming style. Your graphics are clear, simple, crisp yet totally effective. Your creations are like the Hai-Ku (spelling) of the video game world...fun, effective, only as complicated as they need to be and no more.
I must say: your colour selections are great for someone with no colour perception.
I must say: your colour selections are great for someone with no colour perception.
zombie yard
great game jeff - I, like you also believe in the Unexpanded/basic only philosophy - any chance a getting a look at the algorithm you used for the monster movement?- I tried a to make a similar style game "back in the day" (which turned out to be horribly slow). While your at it, those skills could go a long way to making and unexpanded gauntlet type game - just a thought.
Keep up the great work - cheers, matt
Keep up the great work - cheers, matt