New Game: Emu's Massive Hunt (WIP)

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AndyH
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Re: New Game: Emu's Massive Hunt (WIP)

Post by AndyH »

I will be looking for testers once it's got the essential game elements in it. :) It should end up with 64 locations to explore and you'll need to solve some simple puzzles and/or collect things to help you get to every screen.
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Re: New Game: Emu's Massive Hunt (WIP)

Post by majikeyric »

WOW very cool Andy, I love the game so far with all its different aspects and details which make it top notch 8)
really looking forward to play it.
Last edited by majikeyric on Sun Feb 11, 2024 1:47 am, edited 1 time in total.
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Re: New Game: Emu's Massive Hunt (WIP)

Post by AndyH »

A really fun game to write.
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Re: New Game: Emu's Massive Hunt (WIP)

Post by AndyH »

Added collision detection (the red colour shows when a collision is taking place) which I've set up on the relaxed side to favour the player. Don't want frustrating collisions.
EmusMassive14.gif
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Rich
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Re: New Game: Emu's Massive Hunt (WIP)

Post by Rich »

Looking amazing please keep it up !! The Vic20 never cease to amaze me.
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Re: New Game: Emu's Massive Hunt (WIP)

Post by Mayhem »

Given Emu in general in the TV show, I'd been meaning to ask if the title was rhyming slang :lol:
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Re: New Game: Emu's Massive Hunt (WIP)

Post by AndyH »

I wouldn't know about such matters, the title has come from Rod The Future Was 8bit. :P
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Re: New Game: Emu's Massive Hunt (WIP)

Post by AndyH »

Lose a life with hazards, and a brief period of invulnerability on respawning.
EmusMassive16.gif
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Re: New Game: Emu's Massive Hunt (WIP)

Post by AndyH »

Lots of progress on the game, here's a section where you can't see much around you but to make it fairer to see the location of the clouds, there is a lightning storm. I'll add a sensory option for the player to switch off the flashing and just have a slow lightning on mode.
EmusMassive17.gif
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Re: New Game: Emu's Massive Hunt (WIP)

Post by Rich »

Really nice affects, looking very professional,a top quality game AndyH 👍 any time line for a release 😁
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Re: New Game: Emu's Massive Hunt (WIP)

Post by mingle »

Very nice progress and effects. I still feel like the 'flickering' candle effect detracts from the look - appears more like a glitch than an effect, particularly since there's no candle visible...

Ideally it would be nice to have a circular 'spotlight', but I appreciate that may be too complex. Failing that, an unflickering rectangle of illumination would be better, =.
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Re: New Game: Emu's Massive Hunt (WIP)

Post by AndyH »

I could add that as part of the sensory options, so you could switch off the flicker if you prefer it that way. I'll give the light rectangle rounded corners (at the colour map resolution of course) so it looks less like a block.

No firm dates for release yet, but more than half the locations are in and they're been tested and bugs fixed. I haven't got much code to add to the gameplay, the remainder is all the less interesting bits such as the titles, options and so on. And a lot of testing.

I dropped back to regular s/w sprite drawing as my calculations on coding memory sizes was way off. This has released some memory which I can use to improve the details in the locations (it's compressed data and more details results in larger compressed data). The way the baddies are added and moved is working in my favour and I'm not getting any screen flicker around sprite areas. Not a problem for pal but ntsc is effectively racing the beam with a full complement of baddies on screen and it's working out so far.

I've also added the second control method, you can chose either up or fire for jumping and dash moves to what is available on the joystick.
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Re: New Game: Emu's Massive Hunt (WIP)

Post by AndyH »

I've updated the light around you to have the slight rounded edges and how it flickers.
EmusMassive18.gif
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Re: New Game: Emu's Massive Hunt (WIP)

Post by AndyH »

The game is coming along. There's be some music for the title screens added later.

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Re: New Game: Emu's Massive Hunt (WIP)

Post by mingle »

Wow - so polished!

This would've sold a million, back in the day.

Really looking forward to the final release.

Cheers,

Mike.
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