Comparing memory to find a changing value

You need an actual VIC.

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necronom
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Comparing memory to find a changing value

Post by necronom »

I'm playing Saturn Caves (I like it and want to put a full playthrough on YouTube), and I get to the end and it seems to suggest that I didn't do it right. There is also a collectable and other exit that is inaccessible. I don't know what to do (I've read the instructions) so wondered if I can at least jump to the other side of the wall to confirm that the exit is real. I have a new version of VICE and an older one, and tried the monitor in both. The older one shows the memory, but it's in a long thin list that I can't copy and the new version doesn't seem to have anything like that.
I just want to compare between now and after I move right one square so I can add 2 to the value.

Of course, if anyone knows what I'm missing in the game, then that would do, too.
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Noizer
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Re: Comparing memory to find a changing value

Post by Noizer »

If something is wrong with the game, try posting here:
viewtopic.php?f=10&t=10013
BR
Valid rule today as earlier: 1 Byte = 8 Bits
-._/classes instead of masses\_.-
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necronom
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Joined: Mon Jul 19, 2010 11:41 am
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Re: Comparing memory to find a changing value

Post by necronom »

Thanks, I didn't spot that.
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